Dragon

Encounters for Hoardreach: The City of Wyrms

Dragon
Some artwork copyright William McAusland, used with permission.

Four encounters for each of the districts of Hoardreach are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

North District

  1. A passenger skyship is coming into land at Skyport Park. Crew on the ground are preparing to make the ship safe and help passengers disembark.
  2. A bookseller with a wide selection of books is entering the Archive, looking to sell some to the organisation.
  3. Numerous lightning bolts stab down out of the sky in series, grounding themselves on the lightning rods that cover the district.
  4. Young kobolds are making a very realistic-looking dragon out of snow and ice.

The Sunrise District

  1. Lizardfolk are idly basking in the district’s warmth, chatting to each other and enjoying some light refreshments.
  2. In Cinder Square, several of the statues and shaped crystals on display are being packaged away, and sealed crates contain new pieces to be put out.
  3. From Glassreach comes an explosion of fire, which draws barely a glance from the locals.
  4. An ifrit is shaping a piece of molten glass into a new decorative piece.

Westgate

  1. There’s a splash as a large amphibious resident dives into the Swamp.
  2. Three goblins drunk on dragon’s blood are arguing with a large ogre who seems more amused than annoyed.
  3. A pseudodragon swoops down, followed by two more. They hiss, then fly off again.
  4. Several residents are getting into an argument over politics in Low Market. It appears to be mostly good-natured.

Old Lane

  1. Raucous members of a skyship’s crew are making their way into the Skycat Inn, welcomed by friendly calls.
  2. A tourist in Charcoal Plaza looks extremely ill after eating a dish they were advised was not suitable for their kind.
  3. Guards are escorting a merchant accompanied by several chests into the Accounting House.
  4. Someone who looks to be from out of town is carefully reading the signs and flags that aid navigation through the district.

East Town

  1. Light flashes out from the top of the Bastion at the highest point of the city.
  2. Above the district, a glider falters and nearly staggers out of the sky until its pilot recovers control.
  3. An explosion, followed by a gout of flame, causes some people to duck and look for the source whilst others continue on with their business, unaffected by the sound.
  4. A wyvern swoops down from above, buzzing the pedestrians below, seemingly entertained by this.

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