Silkgift: The City of Sails

Encounters for Silkgift: The City of Sails

Silkgift: The City of SalesFour encounters for each of the districts of Silkgift are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

Great Ferry

  1. Cask’s Crossing starts to rise as it’s approached, temporarily putting a stop to the traffic crossing the river.
  2. In Confluence Square, a pair of ingeneurs are sending tiny balloons made from Archer cloth into the air. Miniature candles dangling below the balloons provide the lift.
  3. A merchant from out of town is buying a large shipment of Archer cloth, more than the shop they are purchasing it from can supply.
  4. An argument breaks out between a sailor and a fisherman, and it looks like their friends might get involved, as the Silkgift Constabulary move in ready to stop any trouble, net casters in hand.

Noonbrook

  1. Two gnomish workers are fixing a fountain that has stopped spraying water. Bits and pieces of fountain and various tools lie around them.
  2. One of the wind towers that directs air inside the homes and shops is emitting a howling noise. Someone is at the top of the tower examining the opening the wind enters through.
  3. A merchant falls from their ship into the waters of Peddler’s Wharf, to the amusement of some of those who see it.
  4. A water clock strikes the hour, marking it with a spray of water that forms a rainbow.

The Harbours

  1. A huge ship is pulling into dock, easily twice the size of the next largest vessel.
  2. A drunk staggers out of the Harbourmaster, catching themselves against a wall before slumping down.
  3. Fish spill from the net of a fishing boat as the rope holding up gives way, leading to shouts from the crew as the catch is spilled over the dock.
  4. A merchant on Barter Street is loudly hailing anyone who passes, telling everyone that it is their last chance to get some bargains before they have to leave the city.

Fool Street

  1. A blast from Nightmare Alley shatters the air and causes everyone to turn and look to see what has exploded.
  2. A convoy of huge wagons is making its way into the Ingeneurium along one of the roads that lead through the facility. It is accompanied by a large escort of the Silkgift Constabulary.
  3. Puffs of coloured smoke rise into the air, though it’s unclear just where they are coming from; it could be the Ingeneurium, Nightmare Alley or one of the smaller places.
  4. A delivery is being unloaded at Archer Dock, and several guards are keeping a careful eye out for trouble.

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