Dungeons tend to have floors and, whilst some of these floors may be important, others are just scenery.
This supplement contains descriptions for 100 different floors that a GameMaster can use to enliven a dungeon. Some of the floors are potentially dangerous, others are potentially puzzling. They can be used to enliven a dungeon’s description or, in some cases, a source of potential adventure hooks.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
63. The floor is a tangled mass of metal pipes that have been painted in red, blue and yellow. The pipes are humming and vibrating if touched. If they are punctured, they contain different substances; water, steam and oil.
64. The floor consists of a sheet made from rubber that has been stretched tight, but still has enough give to make travel on it involve bouncing.
65. Thousands of metal nails with 1/4” wide heads have been hammered into the floor. The heads overlap and almost every inch of the floor is covered in metal, with only a few patches of what appears to be stone showing through.
Released: 12th October 2019 Pages: 8
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