100 Robot Malfunctions

100 Robot Malfunctions

100 Robot MalfunctionsRobots can stop working or break down for various reasons, from wear and tear to sabotage.

This supplement has 100 things that could go wrong with a robot. Some are comparatively minor whilst others are more dangerous. They can be used as curiosities, hazards or potential adventure hooks

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

81. The robot will start doing an instructed task, but will never complete it, always stopping as close to exactly halfway through it as possible.

82. The robot’s ability to perceive depth has broken, and as a result its ability to judge distances.

83. The robot’s appendages are unable to grasp items properly, and it continually drops them.

Released: 1st April 2023 Pages: 7

PDF ($1.49): DriveThruRPG

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