100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their PlayersThis is a collection of 100 different thinks that GameMaster’s could say to players to make them worry, second guess their actions or generally just throw them off.

These should be used sparingly, as over use could spoil the game for everyone, but an occasional one thrown in could make things interesting.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

58. Remember, not finding a trap means that you haven’t FOUND a trap.

59. So, how many healing potions and spells do you have between you?

60. So… I’m guessing that none of you have ever faced these creatures before?

Released: 30th November 2019 Pages: 5

PDF (Pay What You Want): DriveThruRPG

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