100 Whispers & Rumors For Moüd, City of Bones!

100 Whispers & Rumors For Moüd, City of Bones!

100 Whispers & Rumors For Moüd, City of Bones!Moüd is an ancient city, and though it was lost after a great cataclysm claimed it, the City of Bones has risen to prominence once more. Rediscovered and resurrected by the Silver Wraiths necromancers’ guild, the city may not have risen back to its former glory, but it is once again a refuge in the middle of the blasted desert.

Moüd is a place where history is close-to-hand, and where the living and the dead often walk hand-in-hand. It is a city of myth and legend, where a thousand rumors swirl around the tombstones, and where ancient superstitions are still followed even if the original reason has been lost to the ages. Whispers of lost and forgotten treasures, as well as tales of black markets and curses, can all be heard if you sit in one place and listen long enough.

The following rumors can be used to simply add flavor to your party’s time in Moüd, or they can be used as jumping off points to hook your players into your plot. Additionally, these rumors can be as true or as false as you want them to be! So let’s get started, shall we?

Here are some sample results:

10. The water that flows in Lighthall is crisp, cool and clear. Though the Silver Wraiths maintain that it is drawn from the same source as the water in the rest of Moüd (with many necromancers suggesting that one’s first drink after crossing the desert will always taste sweeter than those that come after), there are those who insist this district has different water than the rest of Moüd. Some believe that Lighthall’s water is drawn from a deeper well that was only available to the old city’s elite, but others claim the fonts are filled by magic rather than mundane wells. Whether that magic comes from ancient enchantments laid down by the city’s old kings, or they are new additions put in place by the Silver Wraiths, opinions are divided.

11. There are rumors of strange happenings off in the desert beyond the Undying Roads. Bodies have been found flayed and drained of blood, their faces frozen in a rictus of horror. Most believe this is a sign of some monstrous creatures stalking the dunes, but others have suggested the Dunkari nomads are preparing for war. These blood-drinking tribesmen have traditionally stayed away from Moüd, but they have been notably hostile toward the Silver Wraiths’ occupation (and resurrection) of the formerly ruined city. While there has been no official position taken by the guild regarding the nomads, there are many who say they’re prepared to lock the city down at a moment’s notice if something comes howling to the gates.

12. Lighthall was supposedly one of the last places to fall to the doom that ended Old Moüd. Because of that, though, those who were still in the district when the city met its end have been imprinted on the very stones of the city. Lighthall is said to have more ghosts than any other part of Moüd, and while very few of them seem to be malicious, it’s said that no spell cast or exorcism performed will banish them for long. Not only that, but it’s said that if one dies on the stones of Lighthall then they may also find themselves a permanent resident of the district.

Released: 15th March 2025 Pages: 28

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