Taverns are a staple of fantasy RPGs. They are places to meet contacts and other adventurers, get hired for jobs, have adventures and perhaps even buy some food, drink or lodging.
Most settlements above a hamlet in size will have at least one drinking establishment and large cities can have dozens if not hundreds. This supplement has 100 different taverns listed, each with a paragraph of description. The tavern’s name is given, as well as other details, such as the owner, clientèle or building. These can be dropped into a location when the GM needs a tavern in a hurry.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
54. The Big Game: A place where those who gamble with their lives can come to gamble with their money. This tavern feels like a sprawling hunting lodge, but with table, card, and dice games available in nearly every room. Drinks flow freely, and the spoils of the hunt are served regularly. Most who come to the Big Game have a story to tell about a great hunt, or they’re hungry for the next, big thrill.
55. Old Nick’s: This tavern is built from dark wood, and the red lanterns to either side of its door burn like coals in the eyes of some great devil. The owner is an older man, with long, graying hair named Dastran Vars. He claims that when he first opened that bar, a tall, gaunt man with red eyes walked in. His boots thumped the boards, and he asked for a shot of the house’s best. Vars served him, and the man smiled with needle-sharp teeth. He passed over an ancient silver coin, and said his tavern would never go out of business as long as he kept that coin near, and Vars
named the bar after his strange customer. The gaunt man turned to leave, and that was when Vars saw he wasn’t wearing boots… but that he walked on heavy, cloven feet. In that moment, he knew exactly who to name the place after, and it’s done well ever since.
56. The Fishing Hole: Built off a trail to a local fishing pond, the Hole used to be nothing more than a lean-to where fisherman could rest, and clean their catches. Though it still serves that purpose, it’s a lot sturdier these days. It takes trade, as well as gold, and for all the men who tell their wives they’re going fishing, better than half of them never make it past this tavern.
Released: 12th May 2018 Pages: 13
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