In a fantasy setting, characters may travel through the air at some point, wherever that air might be.
This supplement has 100 aerial encounters for characters to have. Some are potentially dangerous and some are odd.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
75. Strange sounds can be heard coming through the air, but no source for them can be seen. It’s also extremely difficult (a Very Hard Intelligence roll) to try and pinpoint where the sounds might be coming from, as they seem to move around.
76. Streaks of bright green light fill the air, heading down to the ground below in straight lines. The sounds of distant explosions when they reach the ground can just be heard (a Very Hard Intelligence roll).
77. The air has a peculiar effect on those who breathe it in. Though there’s nothing obviously different about the air, breathing in too much of it results in symptoms almost identical to those of being drunk (each round spent in the area is equivalent to drinking two alcoholic beverages).
Released: 7th September 2024 Pages: 11
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