Travelling through a post-apocalyptic land still results in encounters, albeit often stranger ones. This supplement has 100 such encounters for characters to have,
The encounters are most suited for use in a post-war apocalyptic setting, where weapons of every and all types have been used. They can be used as a way to enliven a journey or as potential adventure hooks.
The supplement is also available in a system neutral version. You do not need both versions.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
57. Ropes have been looped around a tree in a manner that suggests something, or someone, was tied to the tree. The ropes have been broken and a trail leads down to the sea.
58. Rubble lies at the foot of a cliff where it has fallen from the side. Revealed by the missing stone are what look to be various chambers and tunnels (the rubble only recently fell and beyond is a just-revealed bunker complex).
59. Seaweed covers the water in a thick, churning mass. The seaweed is in constant movement and this appears to originate from the plant itself. Occasionally, tendrils lash out and scoop up fish or grab birds (the seaweed is actually 2d6 Kelper, see p.79).
Released: 11th September 2021 Pages: 10
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