This video looks at how to make some cheap log piles for tabletop games using sticks and glue.
D10: Numenera Rumours – Rachid
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Ambids, small furry creatures found on Rachid’s mesa, are used by the Aeon Priests to store whispers. Each ambid can store several whispers, and the priests keep careful track of which ambid has what whispers. There are rumours, though, that the ambids that have stored the whispers the longest are changing in some way.
- Haster leaves grow on the sides of the mesa on which Rachid is built and are a major source of food for the inhabitants. It’s rumoured that, though the leaves are normally bright red, it’s possible to find some that are different colours and, perhaps, these are also different in other ways.
- In Rachid, the Catholith’s whispers are currency, and it’s rumoured that with them having value, some always seek a means of counterfeiting them, so that they can create their own whispers without needing to have those that originally came from the Catholith. It’s said that this never works and those who try it always end up dying or just disappearing, never to be seen again.
- Most inhabitants of Rachid think little about the doors that dot the mesa, so they do little about trying to open them, outside the clave of Aeon Priests. It’s rumoured that those who do pry into the doors have a tendency to suddenly decide not to do so, perhaps discouraged in some way by the priests.
- Some of those who hear the whispers of the Catholith can glean meaning from the sounds, and it’s rumoured that the Aeon Priests are attempting to find as many of these people as possible, residents of Rachid or not, in order to build up a stable of people who can understand the whispers, which would greatly aid the priests in their research.
- The Cathics of Rachid believe that the Catholith is a sleeping god which may wake if not worshipped properly. They consider taking the words of their god to be both sacrilegious and dangerous, and it’s rumoured that a few of the more extreme Cathics have started taking action regarding this, at least with those walkers of the Catholith who do not hail from Rachid.
- The Osolarian family are the hereditary rulers of Rachid and the current one who speaks for the family is Jath Osolarian, known informally as Uncle Jath. Some say that the “Uncle” part of Jath’s nickname is to lure people into a false sense of security, painting a homely picture of someone who in truth has a razor-sharp mind and is anything but homely.
- Though there are many doors around Rachid, few of them are ever used. It’s rumoured, though, that recently a number of people have been seen entering and leaving the doors, more than is usually the case. Moreover, those who have glimpsed these people say they are not from Rachid itself.
- Vulfen are predators that fly over the canyon that the Catholith crosses, swarming when walkers reach the centre of the span in an attempt to knock them off to the ground below. Given that the vulfen are only aggressive when walkers reach that point, some suspect that they are linked to the Catholith in some way, perhaps as some kind of defence mechanism.
- Whispers can be heard by those who cross the Catholith; not everyone who crosses hears one but most do. These whispers can be sold on to others, and the Aeon Priests are always willing to buy them. It’s rumoured that another, much more secretive, group is also trying to purchase as many whispers as they can.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Monastic Orders, 100 Fantasy Aerial Encounters (Black Spear) and 100 Hooks and Rumours for the Impossible Lands Now Available
100 Monastic Orders and 100 Fantasy Aerial Encounters (Black Spear) are now available to buy from DriveThruRPG and 100 Hooks and Rumours for the Impossible Lands is available from Pathfinder Infinite.
Monks can come in all kinds of flavours 100 Monastic Orders has 100 orders of them that characters could encounter, as friends, foes or groups to join.
When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (Black Spear) has 100 such things. They range from the odd to the dangerous. This is a conversion of the original supplement.
Characters may come across rumours when asking around and 100 Hooks and Rumours for the Impossible Lands has 100 such for them to hear. They can be used as adventure hooks, misinformation or background colour.
Neal Litherland Reads “Cloak & Dagger” from Army Men: Medals of Honor
In this video, Neal Litherland reads the fiction “Cloak & Dagger” from Army Men: Medals of Honor.
Christmas in July 2024
The Christmas in July Sale is now live on DriveThruRPG and 370 of our supplements have up to 40% off for just under the next two weeks. Click here to see them.
In addition, many of our Community Content and Third Party titles are also reduced.
Stages of Drawing Map – Village 22
A brief video showing the stages of drawing Map – Village 22.
D8: The Strange Rumours – Recursions: Graveyard of the Machine God
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
- At the centre of the Graveyard of the Machine God is a destroyed structure that resembles a massive cybernetic humanoid. It’s said that the silicon deity is obviously dead, but some recursors have claimed to have seen activity within it unconnected to any of the still-functioning subsidiary systems, and have posited that perhaps the being is slowly repairing itself.
- Chunks of debris tumble through the Graveyard of the Machine God, surrounding the dead silicon deity that forms the recursion’s centre. It’s said that some of the debris doesn’t move in a random way, but in one that suggests a degree of sentient control, though whether it’s the debris itself that’s sentient, or whether an external force is directing it, is open to question.
- It’s said that the silicone deity that lies at the heart of the Graveyard of the Machine God knew much about recursions other than its own, and it would be a treasure trove of knowledge should anyone gain access to it. There are rumours that some of the sacrosancts are attempting to access this knowledge for their own purposes.
- Razor-droids are less intelligent mechanical droids found in the Graveyard of the Machine God. Though they primarily attack the sacrosancts in an attempt to stop them from raiding the god’s corpse for parts, it’s rumoured that they will attack anything else who might either attempt to scavenge from the place, or who might provide useful raw material for the sacrosancts.
- Sacrosancts are autonomous mechanical droids that live in the corpse of the silicon deity in the Graveyard of the Machine God, scavenging parts from the silicon corpse in order to survive. It’s rumoured that some sacrosancts are perfectly willing to slice up anything else they encounter into usable parts, and that this is where the flesh they partly consist of comes from.
- The Graveyard of the Machine God is infested with a nanovirus that infests those who travel to it. Translating to another recursion is one way to kill off the nanovirus, but it’s rumoured that the nanovirus is continually adapting, and is possibly sentient, with the end goal of adapting enough to survive outside of its home recursion.
- The razor-droids have been trying and failing to destroy the group of sacrosancts known as the Washed, and it’s rumoured that each failure is making the Washed stronger. It’s said that some razor-droids have been turned to the washed without the usual conversion process, then sent back out amongst their own kind to work against the razor-droids from within.
- The Washed are a group of semi-mechanical sacrosancts that live within the Machine God, which seek to convert others to be like them. It’s rumoured that the strange cult also seeks to spread its message beyond the recursion itself, converting all other beings to their kind.
100 Things to Find in a Vehicle, 100 Things to Find in a Ruin (PFRPG) and 100 Birds for Pirates of Pugmire Now Available
100 Things to Find in a Vehicle, 100 Things to Find in a Ruin (PFRPG) and 100 Birds for Pirates of Pugmire are now available to buy on DriveThruRPG.
In modern, zombie apocalypse and post-apocalyptic settings, characters may search cars. 100 Things to Find in a Vehicle has 100 things to find in such, ranging from useful to junk.
Ruins can be encountered and just because they are ruined doesn’t mean they are empty. 100 Things to Find in a Ruin (PFRPG) has 100 things to encounter in a ruin, from signs of other creatures to magical effects. This is a conversion of the original supplement to Pathfinder.
100 Birds for Pirates of Pugmire has 100 birds that could be met on the Acid Sea and beyond. Each bird is given a name and some details. They could be sources of goods and services, contacts, allies or foes.
Discussions of Darkness Episode 28: Using The Power Structures Present in The World of Darkness
In this video, Neal Litherland talks about using the setting’s power structures in a Chronicle.
d66 Fantasy Ships Now Available
d66 Fantasy Ships is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 fantasy ships to encounter.