A new video has been published on YouTube that previews the first few pages of 100 Hollow Ones for Mage: The Ascension.
D10: Tracks to See on the Plains
Creatures that move through the plains leave signs of their passage, and here are ten different things that might be spotted.
- A partly crushed insect struggles on the ground.
- Clod of earth that has been scuffed up by a foot.
- Crops have been damaged by something pushing past.
- Drops of water have recently been splashed from a small stream.
- Grass stems broken partway up.
- Petals knocked on the ground from a flower.
- Plant with a slightly bent stem.
- Rabbit hole with signs of a foot having caught in it.
- Single footprint in a clear patch of ground.
- Stone that has been kicked.
Ungentlemanly Warfare: A Baker’s Dozen of Booby Traps (Army Men), 100 Things to Find in Caves (5E) and 100 Belare for Esper Genesis Now Available
Ungentlemanly Warfare: A Baker’s Dozen of Booby Traps (Army Men), 100 Things to Find in Caves (5E) and 100 Belare for Esper Genesis are now available to buy from DriveThruRPG.
Booby traps are a common part of role playing games and warfare, and Ungentlemanly Warfare: A Baker’s Dozen of Booby Traps (Army Men) has 13 such for Army Men.
Caves can have interesting features, and 100 Things to Find in Caves (5E) has 100 such, ranging from intelligent to animal to natural. They can be used as background colour or items of interest. This is a conversion of the original supplement to 5th Edition. You do not need all versions.
100 Belare for Esper Genesis has 100 belare for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Neal Litherland Reads “Drinks With The Devils” from World’s Oldest Profession: 100 Courtesans and Concubines
In this video, Neal Litherland reads the fiction “Drinks With The Devils” from World’s Oldest Profession: 100 Courtesans and Concubines.
d66 “How Does it Die” Descriptions Now Available
d66 “How Does it Die” Descriptions is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 descriptions for creature deaths.
Cosmic Horror Sale 2024
The Cosmic Horror Sale is now live on DriveThruRPG and 18 of our supplements have up to 25% off. Click here to see them.
In addition, most of our Miskatonic Repository supplements are also reduced. Click here to see them.
Making Cheap Rope Coils for Tabletop Gaming
This video looks at making some cheap rope coils for tabletop gaming using string, polystyrene and glue.
D10: Numenera Rumours – Rachid II
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- At the far end of the span is a degraded structure that once might have been a twin to the Catholith. Few from Rachid spend much time at that end of the span, but it’s rumoured that the Aeon Priests are thinking of setting up a small outpost there to excavate the structure’s remains.
- Bashan sells those who choose to walk the span of the Catholith meats and cheeses wrapped in haster leaves. Many walkers gossip to Bashan as they purchase a snack, and some say that over the years Bashan has gathered more information about the Catholith than even the Aeon Priests have.
- Conny Osolorian is a member of the Osolorian family who has a fascination with stories of what lies beyond the span and in other lands. It’s rumoured that she’s thinking of leaving Rachid with the next group of travellers who arrive who seem to be interesting enough.
- Officer Junira is the member of the Rachid Guard who is in charge of the detachment that watches the Catholith’s span. It’s said that Junira has a deep-seated hatred of the vulfen that plague the span, and is always willing to listen to any newcomer to the town who might know of a way of getting rid of them.
- Outsiders who arrive in Rachid are little trusted and treated with a lot of suspicion, as the settlement has little contact with others. There are rumours that outsiders who fail to allay the suspicions of the Rachidans have a tendency to disappear, at least as far as the outside world is concerned.
- Sethridge the Whisper Buyer will buy whispers from those who walk the span of the Catholith, if they want to make a quick profit. He trades these whispers to others in Rachid, though some believe that Sethridge keeps the best ones for himself for an unknown reason.
- The clave is where the Aeon Priests resident in Rachid dwell, and outsiders, including other Rachidans, are generally not welcome in the building. The priests are tolerated and kept supplied because they buy whispers and have agreed to deal with issues that require their expertise, but some Rachidans mumble that the priests themselves are the source of most such problems that happen in Rachid, ensuring that they are always needed.
- The Osolorian Seat is a sprawling building that is home to the ruling family of Rachid, as well as the seat of the city’s government. The structure is a number of buildings that have grown together over the decades, and there are rumours that there are secrets hidden within it in rooms only the family itself can find.
- The Rachid Guard has a detachment posted at the Catholith ensures that those who return across the span are Rachidans, as well as stopping people from climbing it or entering the hollow spaces on the head. Despite this, there are occasionally rumours of people being seen in the hollow spaces of the head, despite the guards insisting that no-one passed them to climb the Catholith.
- The span of the Catholith can be dangerous to cross in high winds, as the middle part twists and bucks from the wind. Some claim that the movement has been growing greater with age, suggesting that the span is perhaps wearing out and may at some point fall, pointing at the possible former twin of the Catholith at the other end as evidence that such could come to pass.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Questions To Ask About Your Characters, 100 Statues to Find in a Dungeon (C&C) and 100 Knick-knacks for Terrinoth Now Available
100 Questions To Ask About Your Characters, 100 Statues to Find in a Dungeon (C&C) and 100 Knick-knacks for Terrinoth are now available to buy on DriveThruRPG.
100 Questions To Ask About Your Characters has 100 questions whose answers can help create and define a character and determine what their goals and motivations are.
Dungeons and other locations may contain statues and 100 Statues to Find in a Dungeon (C&C) has some to enliven such areas. They can be a source of room flavour or perhaps adventure hooks. Two supplementary tables can be used to define materials and dressing. This is a conversion of the original supplement to Castles & Crusades.
100 Knick-knacks for Terrinoth has 100 minor items that could be found in treasure hoards, in an NPCs possession or given to characters.
Tabletop Mercenary Episode 14: You Get Paid For What You Sell, Not What You Create
In this episode, Neal Litherland talks about how, if you want to make money, you have to sell products, not just create them.