Ruins can be encountered and just because they are ruined doesn’t mean they are empty. 100 Things to Find in a Ruin has 100 things to encounter in a ruin, from signs of other creatures to magical effects.
Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (Black Spear) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.
100 Knick-knacks for Hollowfaust has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Hollowfaust in some way.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Charter Hill district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Andrew Scythe, the head of security for the Hacienda, is said to be looking to hire some people on a temporary basis. There’s a rumour that he’s become concerned that some of his staff have been compromised in some way, and that he’s hiring outside contractors to investigate the matter.
Hydrosubsidium in Charter Hill is known to be conducting operations in the Del Coronado Trench to the east of Night City. There are rumours that the company has suffered incidents in these operations, with some claiming that these are the result of sabotage, others that they are due to the dangerous nature of whatever the company is up to.
It’s said that there was a strange break-in at the Darkwood Apartments in Charter Hill. Rumour has it that unknown individuals broke into the building, but didn’t break into any of the apartments, even though, given the nature of the tenants, there would be a decent amount of valuables to hand. It’s not known just where the intruders went when they got inside.
Shaito Imports in Charter Hill imports and sells many goods from the Far East, and it’s rumoured that not all of what they import is entirely legal. No-one seems to know what else they might be importing, or where they might be selling such, though.
Some of the businesses in the Wyman Building in Charter Hill are said to be merely front companies whose sole purpose is to launder cash for criminals. It’s also rumoured that the entire building is such a front, and this is why the owners are not exactly bothered about money laundering going on within it, because they get a piece of the action.
Synop-Tel in Charter Hill is a small company that researches telecommunications advances, and stays in business by licensing what it invents and develops to larger companies. It’s rumoured that one of their customers is trying to pressure the company into being bought up by threatening to take their custom elsewhere.
The Hacienda in Charter Hill is Night City’s famous hotel-casino, and the only one of its type in the city. It used to have a gang problem, but the professional security force set up has ended that. It’s rumoured that the Hacienda’s security is very pro-active too; think about going after the place and they will end you before you try.
The Night City Hilton in Charter Hill is rumoured to be the hideout of several well-known solos. There are also rumours that these solos pay the local management well to ensure that they are not bothered and for certain unfortunate side-effects of people coming after them to be discretely disposed of.
The Richard Night Memorial Aquarium in Charter Hill is funded by various corporations, in return for tax write-offs, and it’s rumoured that the companies have found other ways of making the place pay as well, through sea life that is kept there from which useful compounds can be extracted.
There’s a rumour that the Hacienda in Charter Hill has been hit recently by some people successfully managing to scam the games. It’s thought that, if this is true, that whoever is responsible must have broken through the Hacienda’s security to gain access to the casino’s systems.
D10: Night City Rumours – Charter Hill is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Characters may encounter courtesans and concubines in a fantasy setting and World’s Oldest Profession: 100 Courtesans and Concubines has 100 such to meet. They can be used as chance encounters and often as potential adventure hooks.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: BookTown (Lost Lands) has 100 such related to BookTown in Castorhage. They can be used as background colour, misinformation and adventure hooks.
100 Ashenforged for Esper Genesis has 100 ashenforged for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
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This video looks at how to make furniture and items, both made with Crooked Staff Terrain textures, magnetic so that the appearance of surfaces can be easily changed by changing the items displayed on them.
The Takatori dwarves of Sundara boast an intricate tattoo culture, and those who can understand the tattoos can determine a dwarf’s marital status, trades, origin, successes and more just by examining them. Some of the tattoos are also magical in nature, doing more than simply showing a dwarf’s accomplishments to the world. The magical tattoos of the Takatori follow the standard rules for such. It is possible for non-Takatori to bear these tattoos, but it’s rare to find any who have other than those who have been fully integrated into a Takatori community.
These tattoos are given to those who are masters in their field of craft, and the tattoos incorporate an element of the skill in question in their design; a tattoo for a master of armour, for example, might incorporate a breastplate. They can be created to benefit any skill, though that skill must be determined before the tattoo is done; they cannot be changed to a different skill afterwards; another tattoo would need making instead. Thus, the character must declare what kind of skill they are planning to use with it prior to creation; the GM should decide whether the skill definition is too broad.
The most common tattoos found amongst a group of Takatori are for skills that are relevant to that group; Takatori far from the ocean are unlikely to sport many ship tattoos. Takatori may still sport tattoos for any craft; it’s just that how common a particular type of tattoo is varies by the region, and those Takatori that live outside their traditional lands are more likely to have tattoos that would not be as common in their own realms.
A Master Crafter’s Tattoo provides a +2 bonus to Attribute Checks when making items using the declared skill.
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