100 Things to Find, See and Hear in a Forest (PFRPG) has 100 different encounters for adding descriptions to a forest journey, some potentially dangerous, as flavour, adventure hooks and distractions. This is an adaptation of the system-neutral 100 Things to Find, See and Hear in a Forest for the Pathfinder game.
It Lives! Muhahah! is a short adventure in which characters can investigate the disappearance of several people and the screams that were heard coming from the house of the local magistrate.
100 Corpses to Find in a Dungeon gives 100 different descriptions for bodies that could be found in a dungeon, or perhaps other locations too. Often having died in ways that are odd or appear to warn of hazards or monsters, whether or not there is any truth in those suppositions is up to the GM.
The Hermit of Castle Ruins is a drop-in location. Some nearby ruins are inhabited by a creature that the townsfolk have tried and failed to kill once. There is a reward for its destruction, or will the characters investigate more deeply?
No Questions Asked is an adventure for Cepheus Engine and other systems using a 2d6 mechanic. An expansion of an adventure hook from A Baker’s Dozen of Inhabited Worlds, it sees the characters paid to smuggle a cargo to a group of rebels. The adventure also includes a 24″x32″ battlemap.
Star Mangled Manor sees the characters as the only survivors of a manor that is destroyed following a demon summoning that went wrong. The demon is still present, and the characters are the first creatures around that it sees.
It’s the New Year, New Game Sale on RPGNow, and we have ten supplements in it this year (this came as a surprise!). A good proportion of these are the RolemasterBlog adventure hooks.
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The Angry Druid is an encounter with a powerful, and somewhat crazy, druid who wants the characters to take part in his game. This encounter is a less than serious one and players will probably recognise the type of game.
Battlemap 1- Dirt Track is a small, 10×10 battlemap depicting a recently travelled section of dirt track, with rocks and higher ground to the right and some small trees from the outskirts of a forest in the top left.
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Tie A Yellow Ribbon is a short, dangerous encounter with a draconic foe who has been holding a nearby settlement hostage. The creature will use every advantage it possesses and characters may stumble across it unaware.
100 Water Sources and Features to Find in a Dungeon has 100 different water sources that could be found in a dungeon or other location, along with suggestions for customising some of them. These range from small to large and some are definitely hazardous in nature.
RolemasterBlog Bundle 1-10 contains the first 10 hooks, NPCs and encounters in the series.
The Flying Monks of the Arba-ta Monastery has the characters attempting to gain access to a monastery built into a cliff, with monks trained at knocking such off the path attacking them.
A Baker’s Dozen of Christmas Feats has thirteen new Pathfinder feats, all with a Christmas theme. These can be adapted to settings lacking Christmas by changing the names.
Release the Hounds!is a short and potentially deadly combat encounter, in which the characters comes across a hill giant and his pet bears. The giant will fight using all his resources and abilities.
A Baker’s Dozen of Dungeon Rooms III is intended to flesh out dungeons and megadungeons. Such places often have empty spaces on the map, and this supplement provides thirteen different rooms to drop into them.