In this video, Neal Litherland reads the fiction “Swords and Sand” from Merchants of Sundara.
Expanded Unusual Magick Treasures for EZD6 Now Available
Expanded Unusual Magick Treasures for EZD6 is now available to buy from DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains new magical treasures for EZD6.
Making Variant Full Barrels with Crooked Staff Terrain Textures, Wooden Dowel and Herbs & Spices
This video looks at making a variant barrel containing fruit and veg using the Barrels & Sacks texture from Crooked Staff Terrain in combination with herbs and spices.
D10: Numenera Rumours – Umdera
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Abhumans sometimes attack the village of Umdera, seeking the elixir that is the inhabitants’ most valued possession. The village has a small group of guards that defend against such attacks, amongst other things, and it’s said that, according to the guards, the number of abhuman attacks has been increasing over the years, both in number and in danger.
- Charisa is the current High Elder of Umdera and has a reputation for a brusque nature and for behaving like a humourless automaton. Some claim that the reason for this is because that’s what Charisa is; an automaton that took the place of the original woman and thereby seized control of the council of elders.
- Gardun Mlen runs a shop in Umdera that sells distilled elixir as well as oddities and parts. The latter comes from a group of explorers calling themselves the Few, who claim to enter dream titans and find items of value within. There are rumours that not every item Gardun sells comes from such a comparatively reputable source, though; some have muttered that a portion of his stock comes from bandits.
- Night Speaker Kazwin feels a true connection to the dream titans and is confident that she can answer any question. It’s rumoured that some in Umdera are targeting Kazwin to prove that she is a fraud and thereby undermine the Night Speakers as a whole.
- Raw elixir, which is a phosphorescent substance spewed by a single dream titan that Umdera follows, is a powerful substance that’s dangerous in its raw form. It can be safely consumed once it has been distilled, but there are rumours that, though raw elixir is dangerous, it can have a much more powerful effect on those who are able to withstand its effects.
- The commons of Umdera is a central portion of the boardwalk that is clear of everything but a few large planters containing trees. The Night Speakers are those most usually found on the commons at night, though it’s rumoured that some are present during the day, in disguise, eavesdropping on conversations to provide them with knowledge to make it seem as if they have real powers.
- The Council House in Umdera is where important meetings are held, primarily on a regular basis with the council of elders, which only consists of seven people. There are rumours that attempts by some of the population to get the council expanded always fail for some reason.
- The dream titans are the shambling, mountain-sized hulks that roam the lowland region, followed by Umdera which follows the titan that leaves behind a blue, phosphorescent liquid known as raw elixir. Some claim that the dream titans are not living creatures as such, but ancient biomechanical machines constructed by a former civilisation that are now suffering a senescence that means they have lost their original purpose.
- The Night Speakers of Umdera ingest a special formulation of the elixir that Umdera collects from a single dream titan which gives them many visions. The Night Speakers claim the visions are revelatory, but many insist this claim is wrong. It’s rumoured that the Night Speakers are still convinced that the visions can be revelatory; the elixir recipe just needs refining.
- Umdera is a community that is constantly being dismantled, moved and erected at a new location as it follows creatures the size of mountains called dream titans. Though the community regularly moves, staying in one location for between a few months to a few years, it’s said that some of its inhabitants believe it should cease following the dream titans and make a permanent home somewhere.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land Now Available
100 Resources and Rumors To Find on DrekNet, 100 Sarcophagi and Coffins for a Dungeon (5E) and 100 Notes and Letters for the Living Land are now available to buy on DriveThruRPG.
All kinds of things can be found online, and 100 Resources and Rumors To Find on DrekNet has 100 such for a futuristic setting. They range from the useful to the misleading.
Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon (5E) has 100 things for them to be found in. Some are odd and some are dangerous. This is a conversion of the original supplement to 5th Edition.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Living Land has 100 such. They can be used as background colour or potential adventure hooks.
Discussions of Darkness Episode 22: Noir and The World of Darkness
In this video, Neal Litherland talks about how noir applies to the World of Darkness.
d66 Grimdark Presents Now Available
d66 Grimdark Presents is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains grimdark presents to receive.
100 Encounters for Fantasy Plains (Barbaric!) Now Available
100 Encounters for Fantasy Plains (Barbaric!) is now available to buy on itch.io.
100 Encounters for Fantasy Plains (Barbaric!) has 100 encounters characters could have on the plains. This is a conversion of the original system neutral supplement.
100 Encounters for the Post-Apocalyptic Moors (Mutant Future) PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Encounters for the Post-Apocalyptic Moors (Mutant Future).
An Unnatural Cold
An Unnatural Cold is a piece of fiction for Archbliss: The City of the Sorcerers, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Can you feel that?” asked Rengarth of Talhesen, with a shiver.
The pair were in Spirit Tower in Archbliss, standing near the Obelisk, a monument at the crossroads formed by a sorcerer called the Mummy Queen.
“It’s only a bit of cold,” replied Talhesen. “Just grit your teeth and bear it.”
“I’d call it more than a bit of cold,” retorted Rengarth. “It’s cutting right through me. It’s not natural.”
“You’re complaining that something in Archbliss is not natural?” asked Talhesen. “You may be in the wrong city if you’re looking for something natural.”
“You know what I mean, Talhesen. That’s something stronger than mere magical cold. Can’t you sense it?”
“I can,” replied Talhesen. “And I do know what you mean. But it’s important that we study the Obelisk carefully.”
Both were copying the strange symbols and pictograms that covered the faces of the monument. No-one seemed to be really certain as to their meanings, and not much was known about the Mummy Queen either. But there were many theories about both, and the two had one of their own.
Perhaps it was Spirit Tower’s connection to death, and the sheer number of undead and half-dead that could be found in that district of the City of the Sorcerers, more than anywhere outside of Moüd. Rengarth and Talhesen felt the connection to Moüd might be deeper than the mere surface impressions caused by the connection to necromancy.
Whilst the two travelling scholars were in Moüd they had seen more than a few sights of that ancient, and lost for generations, city. Like Archbliss, Moüd has a strong connection to magic, albeit with a different focus, and before the city was lost, the mages within had known some mighty magics. And both were sure there were similarities between some inscriptions they had seen in Moüd and those on the Obelisk.
Perhaps the Mummy Queen was somehow connected to Moüd. A descendant of those that used to live there. Or perhaps it was another academic dead end. Only time would tell.