100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial Now Available

100 Books to Find on a Fighter's Bookshelf100 Books to Find on a Fighter’s Bookshelf, 100 Encounters for Fantasy Hills (Black Spear), 100 Hooks and Rumours for Terrinoth and Filler Art – Necklace with Vial are now available to buy on DriveThruRPG.

Whilst books can be valuable and useful, not every book is such. 100 Books to Find on a Fighter’s Bookshelf has books on subjects of interest to fighters to flesh out a bookshelf.

Hills are not free of encounters and 100 Encounters for Fantasy Hills (Black Spear) has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

Filler Art – Necklace with Vial is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Discussions of Darkness Episode 6: The 3 Solutions Strategy for Storytellers

In this, the sixth episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at the three solutions strategy for Storytellers.

d66 Wasteland Encounters Now Available

d66 Wasteland Encountersd66 Wasteland Encounters is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this is a collection of 36 post-apocalyptic encounters to which a number of authors, including us, have contributed.

100 Sci-Fi Cults PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Sci-Fi Cults.

D6: Numenera Rumours – The Clock of Kala

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. “Iyene Who Knows” is a broker of knowledge in Norou outside the Clock of Kala. She trades information and is known to many, from criminals to the law-abiding to those in distant towns. Iyene is always increasing the amount of information she has, and there are rumours that she has also amassed a stock of blackmail material that means she is the true power in the city.
  2. Lord Abellor is the tyrannical despot of Norou, the trade city that serves as the last waypoint for people heading through the Clock of Kala. Abellor has soldiers, but his brain is also encased inside a powerful automaton, meaning that defeating him is extremely difficult. There’s a rumour, though, that the automaton needs certain specialised compounds in order to keep functioning and that, if it was deprived of those, Lord Abellor would become powerless.
  3. The circular mountain range known as the Clock of Kala gains its name for its resemblance to a clock face, when viewed from above. There’s a rumour that this name is not merely because of the range’s resemblance to a clock, but it is a clock, one constructed by a prior civilisation for an unknown reason and purpose. It’s said if the clock starts ticking again, it will be the herald of the end of the Ninth World and the start of the Tenth.
  4. The Ghostis is the ruler of Wislayn in the Clock of Kala and behaves as if the town is her own private home and that others are only there as her guests. She is said to have the ability to eject people from the extradimensional space, and it’s rumoured that some of those ejected don’t end up back in the normal world.
  5. The Sheer is a clearly artificial path cut through the Clock of Kala and, despite years of geologic activity, it has remained in almost the same shape as when it was first cut. There’s a rumour, though, that rockfalls have been more common of late; usually, they are so uncommon that it’s possible for none to happen in a human lifetime. Why this should be happening, if true, isn’t known.
  6. Wislayn is in the middle of the eastern end of the Sheer of the Clock of Kala, and is a strange artefact that appears to resemble a living thing made of violent crystal, perhaps a polyp, tree or tentacled sea creature. About a thousand people use this artefact as their home, living in an extradimensional space inside the artefact. There’s a rumour that Wislayn doesn’t merely resemble a living creature, it is one, though one that is currently in some form of stasis. What might happen to the people inside should this turn out to be true, and the stasis broken, isn’t known.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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100 Creepy-crawlies to Find in a Dungeon, A Dekas of Alchemical Items II (5E) and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) Now Available

100 Creepy-crawlies to Find in a Dungeon100 Creepy-crawlies to Find in a Dungeon and A Dekas of Alchemical Items II (5E) are now available on DriveThruRPG and 100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is available on DMs Guild.

Dungeons can have strange insects, arachnids and other creepy-crawlies. 100 Creepy-crawlies to Find in a Dungeon has 100 such to find, some useful, some dangerous and some just odd.

A Dekas of Alchemical Items II (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Roll20) is a conversion of the original PDF to Roll20.

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March Creator Day 2023

Sale
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The March 2023 Creator Day Sale is now live on itch and for a short period, all of our paid supplements have 35% off. Click here to see them.

Neal Litherland Reads “Russian Roulette” from 50 Geists

In this video, Neal Litherland reads “Russian Roulette” from 50 Geists.

The Nightaxe Conspiracy (H&H) Now Available

The Nightaxe Conspiracy (H&H)The Nightaxe Conspiracy (H&H) is now available on DriveThruRPG.

The Nightaxe Conspiracy (H&H) by Daniel Aznavorian is an urban adventure for Heroes & Hardships. In this adventure, the characters see a bar fight turn nasty due to the influence of a drug. Following up on this leads them to a gang that is distributing this drug. The adventure comes with separate PDFs of battlemaps.

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Brains not Brawn

Ironfire: The City of SteelBrains not Brawn is a piece of fiction for Ironfire: The City of Steel, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

Callen and Drexla made their way through Ironfire towards the centre of the city, stopping as they arrived at Stone Pole, both to take a look around, as this was the heart of mercenary activity in the city, and to grab a drink at the Ashes.

“Look!” said Callen, nudging Drexla, as they stood watching a duel on the square around the district’s titular Stone Pole. “Isn’t that one of the Crimson Sergeants watching?”

Drexla glanced over at the figure in red and gold and affirmed that indeed it was.

“I want to get into the Crimson Company,” proclaimed Callen. “Maybe if I challenge someone to a duel and fight it whilst the sergeant is watching, that will improve my chances.”

The rather more experienced Drexla looked at her younger friend, remembering some of her own youthful exuberance, and the mistakes it sometimes led to. She wondered what would be the best way of putting things, then decided that the truth was better than honey coating everything. Callen was a competent fighter, but needed to learn more.

“Look, lad,” she stated. “The Crimson Company gets a lot of applicants, as you well know, as we’ve seen the crowds outside the Scarlet Chevron. They, and any other mercenary company worth its iron, for that matter, are not just looking for people who can fight, and certainly not those who can just fight a duel. And that’s even assuming you’d win. Who would you challenge and why? Remember, you need a reason for a duel, and I’ve seen more than one fool pick a fight with what they think is an easy target only to find out they were sadly mistaken.

“Good mercenary commanders want, and need, more. They don’t want someone who will pick a fight just to show off. Because mark me, picking a fight in front of a Crimson Sergeant is showing off, and the sergeant will know that just as much as I do. A mercenary needs to be able to use their brain as well, for more fights are won with brains than unthinking brawn.”

Drexla looked at Callen’s now somewhat crestfallen face. “Cheer up lad,” she said. “You’re competent and competency does speak for itself; you just need a little more seasoning. Now, how about I buy you that ale we came here for?”

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