100 Fantasy Goods, A Dekas of Alchemical Items VII (PFRPG), 100 Knick-knacks for Magnimar and Map – Village 7 Now Available

100 Fantasy Goods100 Fantasy Goods, A Dekas of Alchemical Items VII (PFRPG) and Map – Village 7 are now available on DriveThruRPG and 100 Knick-knacks for Magnimar is available on Pathfinder Infinite.

Characters can come across items of value that are, or have been, transported, including ones that have been stolen. 100 Fantasy Goods has 100 such for them to find; many are valuable and some are dangerous.

A Dekas of Alchemical Items VII (PFRPG) has ten new alchemical items for Pathfinder for characters to create or buy or for NPCs to own.

Strange items can be found in hoards or in the possession of NPCs and 100 Knick-knacks for Magnimar has such related to Magnimar. They may be simply odd or perhaps a source of adventure hooks.

Map – Village 7 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Speaking of Sundara: Dragons!

A video has been published on YouTube in which Neal Litherland talks about dragons in the Sundara setting.

Onyx Path Publishing 10th Anniversary Sale

Sale
944010 / Pixabay

The Onyx Path Publishing 10th Anniversary Sale is live on DriveThruRPG and 14 of our titles are included in it with 50% off. Click here to see them.

Releasing in June 2022

Coming Soon

June 4th

  • 100 Fantasy Goods
  • 100 Knick-knacks for Magnimar
  • A Dekas of Alchemical Items VII (PFRPG)
  • Village Map 7

June 11th

  • 100 Cyber City Rumours
  • 100 Encounters for Fantasy Mountains (Black Spear)
  • D666 Scrap

June 18th

  • 100 Children of Knowledge for Mage: The Ascension
  • 100 Sights to See at the Port (PFRPG)
  • Towns of Sundara

June 25th

  • 100 Knick-knacks for Undermountain
  • 100 Signs of Prior Dungeon Explorers
  • 100 Signs of Prior Dungeon Explorers (PFRPG)
  • Filler – Secret Door

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Paizocon Infinite Community Megabundle

Paizocon Infinite Community MegabundleThe Paizocon Infinite Community Megabundle is currently live on Pathfinder Infinite and 100 Hooks and Rumours to Hear in or About Magnimar is included in it. The bundle costs $24.99, reduced from $110.41. Click here to see it.

D10: Rumours About the Ocean

Ship
Some artwork copyright William McAusland, used with permission

Those who sail the oceans will often tell strange stories about what can be encountered out there. Some of these may be true, some may not.

  1. A circular windstorm makes it impossible for ships to travel through it to see what is beyond. The storm quickly turns ships to splinters and it’s said there’s a similar effect underwater as well. The storm never moves and is clearly artificial in nature. Some say it’s a magical barrier erected by a mage or godling whose island lies within.
  2. A famous treasure ship went down many years ago and so far no-one has managed to find it, though many have looked. Recently, coins and other items that seem to be from the ship have been turning up in various ports, which would suggest that someone has discovered the ship, or stumbled across at least part of its cargo.
  3. Ghost ships aren’t an uncommon thing for sailors to claim they’ve seen, or to have actually seen, but it’s rumoured that there’s an entire fleet of ghost ships prowling the ocean. It’s said that those who encounter the fleet are attacked and, once defeated, the attacked ship and its crew join the ghost fleet. Though no-one has been able to confirm this, as no-one can definitely say they’ve encountered the fleet.
  4. Hidden behind a permanent bank of fog, forever hidden from the sun, is an island said to be occupied only by the spirits of the dead. The island is said to be where the souls of some of those lost at sea go, forever to haunt the place and never move on.
  5. Many ships have been lost to a maelstrom out in the deep ocean, which is a curious place for such to form. Moreover, sailors would have it that the maelstrom is found in different places, as it appears to move around. They claim that the maelstrom is a living thing that hunts down ships to swallow up in its swirling maw.
  6. Part of the ocean is to be avoided for the water there is like air in constitution, yet still water when it comes to breathe it. When ships travel into the region, they sink into the air-like water, as the water is unable to bear them up any more, and everyone onboard will drown unless they can breathe underwater or somehow escape to the surface.
  7. Sharks can be dangerous, though there are greater dangers in the ocean, and most sharks are not a threat. There’s a rumour, though, of a frenzy of sharks of many different types. These sharks seem to act with intelligence, seeking out prey and working together to attack it. Some suggest the sharks are intelligent; others that they are under the control of someone.
  8. There’s a pirate ship that is only intermittently seen, and no ship sent to hunt it down has been able to catch it. Those who have encountered the pirate ship say that it appears on the water out of nowhere, literally shimmering into existence, rather than visibility, and disappears the same way, making it impossible to catch without magic.
  9. There’s said to be a reef somewhere in the ocean, but one that isn’t constant. It seems to remain in roughly the same place, but sometimes it’s said to rise up from the sea bed, breaching the surface as ships pass and ripping out their bottoms. Sailors call it the Eater of Ships and swear it is alive.
  10. Whaling ships have been failing to return to port. There have been reports of bits and pieces of the ships washing up on the shores, or being found in the general area where they were last known to be. Finally, a survivor was found and the whaler said their ship was attacked by a pod of whales acting in concert to deliberately sink the ship.

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100 Caves and Shelters to Find in the Wilderness, 100 Caves and Shelters to Find in the Wilderness (PFRPG), D66 Scenario Premises for The Esoterrorists and Filler Art – Pouch of Powder Now Available

100 Caves and Shelters to Find in the Wilderness100 Caves and Shelters to Find in the Wilderness, 100 Caves and Shelters to Find in the Wilderness (PFRPG), D66 Scenario Premises for The Esoterrorists and Filler Art – Pouch of Powder are now available to buy on DriveThruRPG.

Not every cave encountered is a massive complex and 100 Caves and Shelters to Find in the Wilderness has 100 small caves and similar places to encounter. They may provide safe shelter, be a source of danger or potential adventure hooks.

100 Caves and Shelters to Find in the Wilderness (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game. You do not need both versions.

D66 Scenario Premises for The Esoterrorists has 36 scenario hooks in the fashion of those in the core rulebook that can be turned into adventures by the GM.

Filler Art – Pouch of Powder is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Neal Litherland Reads from 100 Gateways Into (And Out Of) the Hedge

A video has been published on YouTube, in which Neal Litherland reads the introductory fiction from 100 Gateways Into (And Out Of) the Hedge.

PLEBEYOS: Zweihander RPG Fanzine #3 Now Available

PLEBEYOS #3PLEBEYOS: Zweihander RPG Fanzine #3 is now available to buy from DriveThruRPG.

PLEBEYOS #3 is a Spanish translation of Lowborn #3, and contains the same content, but translated.

100 Bridges to Find in a Dungeon PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Bridges to Find in a Dungeon.

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