Should the characters at some point be beside the water, whether a sea, ocean or even a large lake, they may find things that have been cast up on the beach, whether rocky or otherwise. Such items may be the typical detritus that is lost from ships, dropped in the water or simply found beside the sea. It may also include items that are valuable or dangerous.
This is a list of 100 different things that could be found by characters beside the water, or perhaps even be bobbing in the water itself. These can be used as simple dressing for a location or perhaps as a source of adventure hooks. Some are clearly useful; others not so much.
The supplement is also available in 5E compatible and system-neutral versions. You do not need to buy all three.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
40. A mollusc-shell shield. The shell acts as a +1 heavy steel shield, and once per day the wielder can cast water walk as a spelllike ability using their character level as their caster level.
41. A coral tiara worth 100 gp. No locals will buy it, though, as they believe it belongs to the princess of the waves, and do not wish to be the person she comes to claim it from.
42. A human skull. It’s been picked clean by the fish and crabs, but a DC 15 Heal check reveals that the deep grooves in the cheekbones and around the eye sockets were made by the dead man’s own hands.
Released: 14th October 2017 Pages: 10
PDF ($0.99): DriveThruRPG, RPGNow