100 Things for a Fallen Dwarven Hall (PFRPG)

100 Things for a Fallen Dwarven Hall (PFRPG)

100 Things for a Fallen Dwarven Hall (PFRPG)Dwarven halls can sometimes fall to their enemies, of which there are many.

This supplement has 100 things that can be used to describe the after-effects of such a fall.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

59. Part of the tunnel has caved in and investigation (a DC 10 Knowledge (engineering) check) shows this was deliberately done.

60. Partly blocking the corridor is a defensive position. Old blood has soaked into the stone and the position looks like (DC 8 Perception check) it was overrun.

61. Partly dissolved remains and equipment lie in a shallow depression on the floor. Here and there originally are still traces of acid from the trap that caught them (the acid will cause 1d4 hp of damage if touched).

Released: 31st August 2024 Pages: 9

PDF ($1.25): DriveThruRPG

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