Alchemy labs can often be found in fantasy settings, whether these are run by pure alchemists or by wizards with an alchemical bent.
Such labs can contain strange, odd, valuable and sometimes dangerous items and this supplement has 100 such things to find.
The supplement is also available in a system neutral version. You do not need both versions.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
65. Rack of drawers, each of which contains pure samples of different substances, such as metals, carbon, sulphur and other substances (DC 10 Knowledge (dungeoneering) checks will identify them).
66. Sealed glass flask containing a viscous clear liquid. If touched, it causes numbness (-2 to Dexterity checks for 1d4+1 turns), but if poured over something organic, it will stop it decaying for weeks.
67. Selection of jars made from different materials. Inside each is a differently coloured substance, which look like some kind of jelly. Each jar holds a, potentially dangerous, sample of a type of ooze or jelly, and each is in a jar resistant to its effects (each jar contains the equivalent of 2 hp worth of a random ooze or jelly).
Released: 4th November 2023 Pages: 11
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