100 Academics, Adventurers, and Information Brokers

100 Academics, Adventurers, and Information Brokers

100 Academics, Adventurers, and Information BrokersHumanity floats on a sea of dark ignorance, unable to perceive the true nature of this universe. For all our scientific achievements and philosophical rigor, we are holding a match while we stare out at a yawning void. There are some among us, though, who have seen something of the shapes beyond our meager light. Men and women who have witnessed the things that swim in the outer darkness, or who have heard whispers of horrors that dwell beyond our understanding.

Some of them went mad. Others found rational explanations for what they experienced, fitting it into an altered worldview. And at least some embraced this knowledge, walking a fine line between those who threw themselves into the arms of the mythos, and those who shut their eyes against the truth of what dwells beyond our small, flickering fires of knowledge.

This collection of NPCs runs the length and breadth of this spectrum, and it is meant to provide Game Masters with a stable of characters who can help provide information to the PCs during their investigations into the strange and bizarre truths of the hidden worlds they find themselves exploring. From academics whose area of expertise brushes up against the mythos, to occultists who have first-hand knowledge of the Old Ones and their servants, to private eyes, museum curators, soldiers and police officers who have seen things they simply cannot explain, these characters are meant to help flesh out your story, delivering information to the player characters in a way that feels organic. Written for the classic period of the late 1920s to early 1930s, this list dovetails with previous supplements covering gangsters, tomes, Arkham businesses and rumors to hear around Lovecraft’s signature town.

These characters could end up as allies, antagonists or both at different points in the story. How you use them is up to you, and how they’re treated throughout the narrative by your investigators.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

52. Maggie Beacher: A transplant from the deep south, Maggie is a tall, dark-skinned woman with an easy smile and watchful eyes. A librarian who has been confined to the reference desk, Maggie has an impressive knowledge of her library’s collection, and several contacts at similar libraries across the region. With a particular interest in astronomy, as well as in theories of alien life, she’s amassed quite a reputation as an eccentric… though others use far less polite language to describe her interests.

53. Robert Savage: With the thick mane of a lion, and the silent stride of a panther, Robert has hunted the deadliest animals on every continent. A man well-known to most big game hunters, Robert has little interest in collecting trophies of his kills. Instead, he merely seeks to match himself against the greatest threats the world has to offer. He bears dozens of scars from his close encounters, and every one of them has a story to tell. From white apes who walked upright like men, to things with vertical maws and four hands that could crush a bear, to a living darkness that was filled with roars and whispers, his flesh is a patchwork testament to the terrors lurking in the world. There are things the like of which cannot be killed by mortal man… but thus far none of them have managed to kill Robert, either.

54. Amandine Gardener: A young woman with wavy, auburn hair and deep brown eyes, Amandine makes a surprisingly good living as a genealogist. Able to track generations of families across both years and miles, she has managed to unearth truths that many thought were lost to the march of time. Her pet obsession is with finding the ends of supposedly cursed noble bloodlines. The tales about them are almost always exaggerated, or so she says, but even so they’re fun to tell to friends (or even friendly strangers) over a cup of tea.

Released: 21st February 2026 Pages: 23

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