Tag Archives: GameMaster’s Resource

3d6: Crawling Hand

Crawling Hand
Image: Jacob E. Blackmon

Crawling hands are severed hands that have been brought back to life through necromantic magics. They are low level guardians for necromancers and are frequently found in numbers.

What Creature Did the Crawling Hand Come From?

  1. Human.
  2. Orc.
  3. Goblin.
  4. Kobold.
  5. Bugbear.
  6. Hobgoblin.

Where is the Crawling Hand Hiding?

  1. Inside a sealed jar.
  2. Underneath a wooden box.
  3. Beneath a pile of fabric.
  4. Clinging to the room’s ceiling.
  5. Inside a cupboard.
  6. In a backpack.

What’s Unusual About the Crawling Hand?

  1. Painted fingernails.
  2. Copper ring on one finger.
  3. Wearing a rusty gauntlet.
  4. Missing a finger.
  5. Has a tattoo on the back of its hand.
  6. Nearly skeletal.

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D10: Irrelevant Notes and Letters

Scrolls
Some artwork copyright William McAusland, used with permission

This simple table has ten different notes and letters that could be found lying around on desks, hidden in drawers, blowing in the wind or in the pockets of the dead. None have any game relevance unless the GM decides that they do. They can be used to add miscellaneous flavour, be misdirection or potential adventure hooks.

  1. Bantus says he’ll be able to get it for you. Be careful when dealing with him.
  2. Drayank is up to something, I’m sure of it. There’s no way he can be doing that well unless there’s something underhand going on.
  3. Hide the stuff in the usual place. M.
  4. I need to do some research on the tunnels below the town.
  5. It’s buried beneath the heart of the collapsed building in the village.
  6. No choice left. I’m going to challenge that idiot to a duel.
  7. Not a chance. There’s no way I’m going to help you do that Urich.
  8. Speak to Betts. She can recommend a good guide.
  9. Turns out that giant worms are very good eating. Who knew?
  10. Why did that happen?

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D12: Dreadful Christmas Song Covers

PianoThese are dreadful covers of Christmas songs that characters could hear in a modern setting, perhaps in stores, lifts or whilst on hold. They could be heard during a normal investigation, or in a retail establishment during the zombie apocalypse or similar event.

  1. Rap version of Mariah Carey’s “All I Want for Christmas is You”
  2. Drum and base version of “It’s Beginning to Look a Lot Like Christmas”
  3. Electronic dance version of Bing Crosby’s “White Christmas”
  4. Children’s gospel choir performing Wizzard’s “I Wish It Could Be Christmas Everyday”
  5. Panpipe version of Slade’s “Merry Xmas Everybody”
  6. Steel band version of “Santa Claus is Comin’ to Town”
  7. Bagpipes playing Gene Autry’s “Rudolph the Red-Nosed Reindeer”
  8. Rock guitar version of Wham!’s “Last Christmas”
  9. Tibetan throat singing version of The Pogues and Kirsty MacColl’s “Fairytale of New York”
  10. Harmonica version of “Walking in the Air”
  11. Hammond organ version of Cliff Richard’s “Mistletoe and Wine”
  12. Electronic dance version of Chris Rea’s “Driving Home for Christmas”

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3d6: Basilisk Den

Basilisk
Image: Jacob E. Blackmon

Basilisks are feared eight-legged reptiles, not so much for their poisonous bite as for their gaze which turns those who meet it to stone. Basilisks can be found in most terrain, and statues may be the first sign there is one present.

What Does the Basilisk Look Like?

  1. A narrow strip of bright red scales down each side.
  2. Backward-pointing horns on its head.
  3. Bony spurs on its leg joints.
  4. Extra claw on each foot.
  5. Ridge of dorsal plates down its spine.
  6. Unusual red eyes.

What Statues Are Found in the Den?

  1. Armoured figure wielding sword and shield but lacking a head.
  2. Cleric brandishing a holy symbol.
  3. Fleeing halfling, looking over one shoulder.
  4. Robed figure holding a staff with the head of an owl poking out from the robes.
  5. Snake poised to strike.
  6. Snarling wolf.

What’s Found in the Den?

  1. Basket of stone apples.
  2. Broken basilisk eggs.
  3. Shards of broken mirror.
  4. Shattered stone sword.
  5. Stone feminine hand holding a broken stone wand.
  6. Stone torso lacking legs, arms or head.

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3D6: Lich’s Lair

Lich
Image: Jacob E. Blackmon

Liches are powerful wielders of magic who have used necromancy to cheat death through undeath. The lich extracts its lifeforce and places it in a phylactery designed for the purpose, ensuring that though they are not alive, they cannot die.

What’s the Lich’s Phylactery Like?

  1. Cracked gem in a rusty iron circlet.
  2. Jackal-headed canopic jar, empty of anything.
  3. Locked, leather-bound work on magic.
  4. Obsidian dagger.
  5. Stone statue of a mage.
  6. Wooden puzzle box.

What Possessions Does the Lich Have?

  1. Bone staff.
  2. Gold crown fixed to their skull.
  3. Iron skulls mounted on a belt.
  4. Rotting cloth of gold robes.
  5. Skull that has been plated in gold and made into an orb.
  6. Tarnished silver sceptre.

What’s in the Lich’s Lair?

  1. Book on necromancy bound in skin.
  2. Elegant four-poster bed, now riddled with woodworm and with rotted curtains.
  3. Lectern for books made from yellowed bone.
  4. Rotting sacks of copper coins from long-dead kingdoms.
  5. Skulls whose orifices have been plugged and are being used as containers.
  6. Swirling black portal to the realm of negative energy.

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D20: Flesh Golem Parts

Flesh Golem
Image: Jacob E. Blackmon

This table can be rolled on to determine what humanoids went into making that flesh golem. The table can be rolled on five times, for each arm, each leg and the torso and head. It’s not really needed to roll for the brain. This might wind up with something very lopsided, but why not go for it? Alternatively, if one limb belongs to a giant race and the other doesn’t, roll twice for the second limb. Either the result will be a giant or the limb will be made from those two humanoids.

  1. Bugbear
  2. Cloud Giant
  3. Cyclops
  4. Dwarf
  5. Elf
  6. Ettin
  7. Fire Giant
  8. Frost Giant
  9. Gnoll
  10. Gnome
  11. Goblin
  12. Halfling
  13. Hill Giant
  14. Hobgoblin
  15. Human
  16. Kobold
  17. Lizardfolk
  18. Ogre
  19. Orc
  20. Stone Giant

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3d6 Bear’s Den

Bear
Image: Jacob E. Blackmon

Bears are large, omnivorous animals that can be aggressive if threatened. They will often lair within caves, especially over winter months when the bear is hibernating.

What Can be Found in the Den?

  1. Antlers from a caribou.
  2. Broken claw.
  3. Gutted body of a recently killed wolf.
  4. Nest made from branches.
  5. Partially chewed human thighbone.
  6. Torn and empty canvas backpack.

What Distinguishing Marks Does the Bear Have?

  1. Limp from a slightly twisted leg.
  2. Milky eye.
  3. Old scar across its muzzle.
  4. Single, unusually large canine tooth that protrudes over the lip.
  5. Torn ear.
  6. White streak through the fur on its back.

What Features Does the Cave Have?

  1. Alcove carved into a wall.
  2. Cave painting depicting stick figures worshipping a bear god.
  3. Hollow in the rocky floor that has been worn smooth.
  4. Pool of water fed by a small spring.
  5. Rock chimney in the roof, only a foot wide, though daylight or stars can be seen at the top.
  6. Small tunnel, too small for the bear to fit through, at the back.

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3d6: Chuul’s Lair

Chuul
Image: Jacob E. Blackmon

Chuuls are strange, intelligent lobster-like creatures that lurk in temperate swamps, looking for the perfect ambush site to catch prey. They are notorious for taking souvenirs from their victims.

Where’s the Chuul’s Ambush Site?

  1.  Campsite with evidence of former use on a dry hillock rising out of the surrounding water.
  2. Flooded and camouflaged pit trap with an underwater tunnel leading to a nearby pool.
  3.  Log over a stream that rolls when used.
  4. Path this runs next to water that is quicksand.
  5. Pool of shallow water that has been carefully covered with leaves to so that it looks like solid ground.
  6. Wooden bridge over running water with weakened boards at the centre.

What’s the Chuul’s Lair Like?

  1. Nest made from bones and moss.
  2. Niches are carved into the walls to hold trophies.
  3. Phosphorescent moss decorates the walls and ceiling in odd patterns.
  4. Roots from trees have been trained to make peculiar shapes.
  5. Underwater passage leads from a nearby stretch of water.
  6. Water slides gently down one wall into a pool at the base before flowing away.

What Trophies are in the Chuul’s Lair?

  1. Bent and broken swords that have been twisted together into a single mass.
  2. Five skulls, upturned with eye and nasal sockets plugged with clay, each containing half a dozen coins; each skull contains different coins, platinum, gold, electrum, silver and copper.
  3. Canvas backpack full of finger bones.
  4. Lizardfolk skeleton that turns out to be completely made from lizardfolk skulls.
  5. Six swords, each embedded point down and topped with a broken helmet.
  6. Suit of plate armour posed upright by weapons inside it.

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D10: Unusual Places to Find an Ooze

Ooze
Image: Jacob E. Blackmon

Here are 10 perhaps strange or unexpected places to find an ooze. Some of the oozes will be very small ones, given the size of the container. In other cases, not every container material will be suitable for every ooze, so don’t put an ooze that can devour metal in a metal container. May of the places will come as a surprise to characters, and perhaps a nasty one.

  1. Hidden in a sarcophagus.
  2. Imprisoned in a sealed barrel.
  3. In a large, lidded cauldron.
  4. In the tubes and flasks of an alchemical setup.
  5. Inside a hollow statue.
  6. Inside a locked chest.
  7. Inside a sealed bottle.
  8. Inside a stuffed bear.
  9. Inside a suit of plate armour.
  10. When a water pump is used, the ooze comes out of the nozzle.

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D10: What’s Found in the Gelatinous Cube?

Gelatinous Cube
Image: Jacob E. Blackmon

Gelatinous cubes are conscientious dungeon cleaners, eating up all that organic matter than can be found, including unwary adventurers. They cannot digest metal or stone, so what items of minimal or no value might be found inside a dead one?

  1. Copper coin bearing the head of an unknown monarch. One edge has been sharpened.
  2. Deformed-looking skull that is just a partially-digested human skull.
  3. Flint arrowhead.
  4. Iron bands that used to reinforce a barrel.
  5. Oblong steel token, measuring 2″x1/2″ with “Admit One” etched into one face.
  6. Odd-shaped piece of stone that turns out to be a nose broken from a statue.
  7. One steel boot.
  8. Steel funerary urn, open and empty, with “Mother” inscribed on it.
  9. Threads of gold, all that survives from a gold-embroidered piece of clothing.
  10. Twenty-five studs, all loose, that were once set into a leather belt.

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