The sea bed is the recipient of many things dropped from the water’s surface, deliberately or accidentally.
Draped across a portion of the sea floor are the tangled and damaged remains of a net.
Open chest, banded in rusty iron, that only contains sand and a starfish now.
Rearing up out of the sand of the seabed are huge, curved bones of a large creature, now encrusted in seaweed and shellfish.
Ship’s mast and rigging that are remarkably clear of encrustation, suggesting that they sank recently.
Small, 2-gallon cask that is still sealed and contains a very fine whiskey.
Small net full of a collection of cleaned and empty shells. The shells are all heavily coated in mother of pearl.
Spilling its contents out onto the sea floor is a wooden crate full of weapons. Most are now rusted and useable, but a few are still tightly wrapped in oilskins that have prevented them from being damaged.
Stone arm holding a broken stone sword, both more than life-size and apparently broken from a statue.
Wooden rowboat that has been deliberately holed and filled with rocks to sink it to the sea bed.
Wrapped is sail cloth, in the manner of sailors buried at sea, is a corpse, though unusually it is also wrapped in heavy and now rusty iron chains.
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Sarracenians are a group whose members are scholars that study and worship plants, especially those that are carnivorous or are plant like predators. The group has fallen from favour in the Steadfast, but individuals in the group are still in demand. It’s rumoured that the group has a hardcore element that is displeased with their organisation’s decline and are planning to make people respect them again. Or, rather, fear them, as the intention is to unleash specially engineered plants on a killing spree.
Some say that war has become more common over time, with countries more often than not resorting to violent means rather than peaceful to resolve any differences that they have. No-one claims to know why this is the case, but it’s suggested that this is simply a common outcome when nations grow large and powerful enough.
The Redfleets dislike anything manmade and the numenera, instead looking for the natural treasures of the ocean. Some manage to contain their distaste enough to sell any unnatural treasures that they find, and there are rumours that there are members who pay only lip service to the claim of distaste, using the Redfleets as a cover for what is at its root piracy.
The Angulan Knights are a group that is dedicated to the advancement of humanity as a species, and they abhor governments, class distinctions and religious differences. It’s rumoured that a small number of the Knights so abhor the governments of the Steadfast that they are actively working to undermine them.
The Convergence is an organisation whose members which to use the power of the numenera to benefit themselves, not anyone else, unlike the Aeon Priests of the Order of Truth. The Convergence is said to be a much smaller organisation, but it’s rumoured it has a number of Aeon Priests amongst its ranks, as the access such have to numenera is attractive to those who would join the Convergence.
The Order of Truth is probably the most powerful organisation in the Steadfast, and perhaps Beyond, and there are rumours that the current Amber Pope, Durranet VI, is only looking to expand the order’s reach and power. It’s said that Durranet VI wants to increase the order’s grasp on the nations of the Steadfast, slowly incorporating them directly into the order’s structure. If true, this would be opposed by every country’s ruler.
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Apostle Warad-chel, of the Church of the Embodiment in Harmonius, is one of the highest-ranking apostles in the hierarchy of the Church, and has been implicated in a number of incidents that nearly led to disciplinary action being taken against the faction, but First Apostle Ah-kalla always stands by his favoured Servitor. Some claim that the First Apostle’s statement that the True Code is stronger in Warad-chel than anyone else means that Warad-chel is a literal embodiment of the True Code and, as such, possibly the First Apostle’s superior.
Gardens can be found in Harmonius, some merely ornamental but the fruits of others rivals those products created by Zal and other factions. It’s rumoured that Zal in particular is not happy about this, as it means people buy less goods from them. It’s said that the faction has been looking into ways of damaging the gardens so that they are no longer as productive and what they produce is not as good.
Harmonius has pneumatic elevator tubes stretching to the surface below that can be used to travel to and from the city. The tubes could once be retracted for defensive purposes, but this hasn’t been tested in some time. It’s rumoured that the city has been quietly checking the mechanisms to see if they work, which does suggest that there’s a fear they may be needed at some point in the not-too-distant future.
It’s said that occasionally defensive mechanisms on Harmonius decide someone approaching the city by airborne means is a threat, and one that needs dealing with quickly and efficiently. Those it decides are a threat never make it anywhere else. It’s also said that in truth it’s not the city deciding who and what to eliminate, but someone in control of said mechanisms.
Most of Harmonius floats above the surface of Ruk using massive and ancient technological engines. It’s rumoured that there have been problems with those engines recently, and that no-one seems to know how to fix the problem, due to their age. Should this be true, and should a solution not be found, Harmonius may have to settle back down to Ruk, else risk falling from the sky.
The Ankaseri faction was destroyed after attempting to sway Maru-shtal, the Arbiter of Harmonius, but there are rumours that it was never completely destroyed, despite appearances. Some say that a residue of the faction remained and it has been slowly building its strength back up and plotting its return, and its revenge on Maru-shtal and everyone else.
The Market Tri-Tower of Harmonius is constantly bedecked with lights that can be seen from some distance away. It’s rumoured, though, that there have been problems with the lights recently, with some of them cutting out for no discernible reason. Nothing serious has happened as yet, but some are said to be concerned by this.
The Office of the Arbiter is used by the Factol Council of Harmonius to decide close decisions, but there are rumours that the Office is not always as independent of the factions as it should be. Some claim that at least one faction has the ability to sway the Arbiter, Maru-shtal, to make decisions that are in their favour, though this ability is used rarely to prevent it from becoming obvious.
There are pneumatic elevator tubes leading up into Harmonius from the ground below, one of the ways of getting to the city. Some say that these elevator tubes can be risky to use, because some of them have hidden diversions in them, where those who are unlikely to be missed are diverted away so that they can be experimented upon in hidden labs, where new flesh is always needed.
Those who become apostles of the Church of the Embodiment in Harmonius can take communion, and those who eat a wafer of the bread gain a benefit, said to be because their ties to the True Code are strengthened. Some whisper that this communion has another effect, and that those who take it are subtly influenced by First Apostle Ah-kalla in their actions and choices afterwards.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the New Harbor district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Allison’s is one of the most expensive stores in the New Harbor Mallplex, with armed guards to keep out those who can’t afford to shop there, and additional security for the store itself on top of the Mallplex’s own. Yet there are rumours that the shop has been suffering from a lot of theft recently. Initially thought to be shrinkage caused by employees pilfering, it’s said this has now been ruled out, and with there being no signs of break-ins, the owners are lost.
Bastion Swimwear in the New Harbor Mallplex is this year releasing a line of swimsuits made from the pelts of endangered animals. It’s said that the company has been receiving threats from environmentalists as a result, and has already had several cyber-attacks, with promises that the attacks will become physical in nature if they continue with this.
Ebertech, the software firm that created the hit Starwarrior Commander chip, is based in the Mallplex Business Tower. It’s rumoured that the company has recently invested in upgraded security, after someone cracked their system and stole data related to the next game they are planning to release, and is also attempting to recover the stolen data by any means necessary, and ensure that there are no copies of the data out in the world.
Gang attacks outside the McCartney Stadium in Night City’s New Harbor are unfortunately common, and it’s believed that the city has finally had enough of these. Or, rather, the fact that many fans are now refusing to go to the stadium, given the large chance of risking life and limb to do so. The problem is that the city needs to hire someone to deal with the gangs permanently, and that’s going to be expensive and likely need military hardware to achieve.
Mallplex bunnies know pretty much every inch of the New Harbor Mallplex and what’s going on in it, often better than the owners or security guards. It’s rumoured that a number of the mall bunnies have formed their own gang, offering various services to those visiting the mall, and using what they know for blackmail, theft and worse.
New Harbor Mallplex in Night City is huge, with thousands of people living there and residential areas extending deep into the bay around eastern Night City. There are rumours of secret places hidden away inside the mallplex, where the owners have managed to squeeze in areas that are not officially recognised, where various activities take place, said to be government-funded.
Shop-Mart in the New Harbor Mall complex recently reportedly had a peculiar incident happen inside, with a battered-looking individual with a gun taken down by store security after waving the gun around and babbling on about “shopping smart.” The man has reportedly not been identified as yet, and the gun looked to be an old, cut-down, shotgun.
SkinLight in the New Harbor Mallplex features light tattoos, but they’ve been having problems recently with people who have been tattooed by the company reportedly suffering from a variety of illnesses. SkinLight say that this is nonsense and that someone is attempting to tarnish their reputation. They are said to be hiring people to find those responsible; either proof they are innocent or just a way of throwing people off the track.
The Night City Rangers are the best team that calls Night City home and are strong contenders to win the next Superbowl, which will make it three in a row. There are rumours that the team members have been targeted in a series of harassments and “accidents” that have so far proven to be minor. It’s thought that someone doesn’t want the Rangers to get the title again; the question is just how far that someone is willing to go.
The uniform of the Night City Slammers has been described as “convict-stripe modern” by one sportswriter, something that is not appreciated. A lot of fans are wanting the team to get a new uniform, one that looks better. Though some of said fans have also put a bounty on said sportswriter’s head; they may not like the uniform, but that doesn’t mean anyone else can criticise it.
D10: Night City Rumours – Old Downtown is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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The Fists of Kormmuz are sellswords found in Sellswords of Sundara (PFRPG) who fight using leather hand wraps, cestus studded with metal plates and full gauntlets, dealing damage with their fists. Sometimes these are enchanted to do more damage or other injuries to the target.
The cestus of stunning is a +1 weapon and looks like a normal cestus, but on a successful blow it can deliver an additional 1d6 points of electrical damage and can stun the opponent. An opponent who takes a critical hit from a cestus of stunning, unless they are immune to electrical damage, must make a DC Fort save or be stunned for 1 round.
Construction
Requirements Craft Magic Arms and Armor, shocking grasp, colour spray; Cost 1,000 gp
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Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Broley’s buildings are mostly made from living greenwood, a biologically engineered material that grows over a temporary shelter. The creator of greenwood, Holeon Ferre, lives in Broley, but it’s rumoured that some of the early experiments with greenwood didn’t go well, with the grown buildings actually eating those who were living in them. This is said to be still a potential problem, though one that is kept secret.
Dymath Fordye is built in Snakemoor Marsh on stilts, with only a stone bridge leading to the town. The bridge is precarious enough at the best of times, but recently it has suffered repeated damage, seemingly from sabotage. Without the bridge, the town will be completely cut off.
Imalov Castle is a lone keep in the wilderness, the home of Lady Perrix. The lady is cautious around strangers, but those who gain her trust are allowed to enter and are treated well. However, it’s rumoured that Lady Perrix quizzes guests to see what family and friends they have who would miss them, and if it turns out the answer is none, they never leave the castle again.
Songduel Ruins stand on the site of a much larger city than the current village, which was razed when two songstresses fought a legendary duel. It’s rumoured that many of the city’s inhabitants perished at the same time, and that the songs used in the duel changed their fallen bodies. To this day, they lie under the ground, waiting to break free and kill.
The Inn of the Blue Barker in Essearnin runs regular duels, with the varjellen Malia Noke being the undefeated champion for four years. Malia had been threatening retirement, due to boredom and lack of anyone worth fighting, and it’s rumoured that she has been missing for several days, so may in fact have gone ahead with this.
The buildings in Aendri are mostly made of stronglass, and are thus transparent. As a result, the town has four tailors who constantly work to create curtains and roof garbs. It’s rumoured that someone did come up with a way of successfully colouring the stronglass, but they disappeared, said to be the victim of the tailors who didn’t want to lose their business.
The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Glial storms are imbalances of the bioelectrical energy of Ruk, moving cascades of scintillating energy that can drive those caught in them mad. Glial storms have become rarer over the years, but some are claiming that, for some unknown reason, they are becoming more common again, though they are still rare.
Huge mobile harvesters are used to gather the resources of Ruk’s grey forests, with many of them owned by Zal. Others are owned by small co-ops, captains and freebooters who steal from the harvests of others. It’s rumoured that those grey harvesters that are not owned by Zal have a tendency to suffer from misfortune more often, whether this is freebooter raids or equipment problems. Some go out of business and are bought up by Zal, leading to suspicion that Zal is trying to eliminate the competition.
Most parts of the Hub, the oldest part of Ruk, are policed, monitored and cleaned, but there are exceptions, where anything but is true. It’s rumoured that some parts fall out of favour, or fall afoul of one of Ruk’s factions, and as a result end up losing all of these services, resulting in their rapid decline.
The grey forests of Ruk can be dangerous to travel through as the fungi that grow in them produce hallucinogenic and poisonous spores. Some people who have survived trips through the grey forests have claimed to have seen fungi actively moving around and hunting other travellers, though given the hallucinogenic nature of the spores, such claims are readily dismissed.
The Shattered Wastes of Ruk are debris fields lacking much in the way of life or water. Damaged organimer can grow back imperfectly, or die, and this is what resulted in the wastes. It’s said that there are parts of the wastes where the organimer is not merely growing back strangle; it’s growing back wrong. Organimer is quasi-living metal but in some areas it’s said that “quasi” no longer applies.
The Spar Jungles of Ruk are where the disk of Ruk broke when it ran aground on the shoals of Earth, and are scattered throughout the Hub. The Spar Jungles are dangerous places, home to gangs of outlaws and dangerous beasts. It’s said that some of them have other dangers as well, places where the Strange is breaking through into Ruk, or where the fabric of Ruk itself is wearing thin.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Old Downtown district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Camden Court in Old Downtown are high-priced and secure apartments favoured by solos, with heavy and occasionally over-enthusiastic security. As the apartments are also favoured by a number of high-ranking police officers, incidents where the security force gunned down the wrong person tend to get covered up. This has annoyed a number of people who have lost friends or family members to the guards, and are attempting to do something about this. Some are reputed to have enough money behind them that some of the incidents may get uncovered just as quickly as they were covered up.
It’s an open secret that Counter Intelligence Associates in Old Downtown do not merely practice countersurveillance but also help with less ethical operations – for a price, of course – though there is never any proof of this. It’s said that recently a gang tried to attack their main place of business, hoping to boost some of the hardware the company has on stock, only to fail very badly at this. None of the attackers has been seen since.
MaxiMarket in Old Downtown is a 24-hour supermarket that claims to be able to get anything a customer wants, though they rarely disclose how long it takes to get it. It’s rumoured that not every order placed in this way is filled by reputable sources; one reason for the wait can be the place is waiting for someone to steal what they want to sell.
Meadowcreek Pines in Old Downtown is a low rent apartment complex inhabited mostly by blue-collar workers. Boostergangs plague the place, as they know the residents keep what few valuables they have in their apartments, but it’s rumoured that a few boostergang members have gone missing or turned up dead and in pieces recently, suggesting that someone in Meadowcreek not only objects to their behaviour but has the ability to do something about it.
Neither Soul Food News Kiosk nor the health store in the same building look to make enough money to keep the owner of the building afloat, yet he always insists business couldn’t be better. It’s rumoured that there was recently trouble with some gang members attempting to put the squeeze on, only to be cut down by Arasaka Security that the owner had, somehow, been able to afford to hire.
Rose, Dahlia and Flora’s Creations in Old Downtown is a greenhouse and flower shop staffed by three elderly women and has almost any exotic plant known. There are rumours about just what some of those plants are and what the old ladies do with them, too; the outside of RD&F is starting to get covered with graffiti but it’s said that anyone who does spray paint the outside only does it once before turning up dead.
The derelict tank in Old Downtown has become a place popular for ritual gang combat, with the fighters wading through a foot of partially congealed oil. Fights are frequently to the death, which bothers no-one, except that there are rumours that some gangs have taken to abducting people of the street and getting them to fight in the tank, either each other or against a gang member.
The Hari Kiri Sushi Bar is an extremely exclusive and extremely expensive sushi restaurant in Old Downtown in Night City. There have been unproven rumours that misprepared pufferfish will be served to those who cause trouble, and indeed several questionable characters have died over the last few years. However, it’s said that it isn’t causing trouble that results in someone dying, because those dying are either on a list of people the owners wish to remove or whom they have been discretely paid to have killed.
The Municipal Works Building in Old Downtown is an aging building in a district that’s going downhill, but it isn’t worth it to Night City’s government to try to move the activities in the building elsewhere. However, it’s reputedly getting harder and harder to find bureaucrats who are willing to work in Old Downtown, so Night City may have to either do something about the area or, rather cheaper, move.
The Night City adjunct of the World Stock Exchange has amazingly tight security, but given the deteriorating nature of Old Downtown, many investors prefer to stay away. Given this, it’s rumoured that the stock exchange is considering moving to a more salubrious district of the city, which would only increase the decline of Old Downtown.
D10: Night City Rumours – Old Downtown is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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The Dark Waters of Sundara are a species of gnome from Species of Sundara: Gnomes (5E) that lives in the swamps of the world. Luck is a serious matter to these gnomes, and they will give luck gifts to others as a mark of respect or affection. Luck gifts cannot be sold, as doing so brings only bad luck.
Dark Waters Luck Gift
Wondrous item, uncommon, requires attunement
Luck gifts can take many forms, but are always a small trinket that can be carried or worn; amulets around the neck are the most common.
Luck gifts can be used once to make an unsuccessful roll into a successful one, after which they break and become unusable.
Luck gifts, if someone is foolish enough to sell them, do not work for the buyer and curse the seller with a -2 penalty on all rolls until the curse is removed.
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