Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Arch-purifiers are the leaders of the Guild of Purity, and are those who have destroyed many instances of machine life but have suffered too many injuries to continue. It’s rumoured that one of the arch-purifiers actually lost to a machine intelligence, which then took their place, and that intelligence now uses the Guild to attack those machines it considers its rivals.
Members of the Guild of Purity seek to eradicate intelligent machines before they can destroy the Ninth World like they have others. It’s rumoured that some of the tales that are spread about the horrors committed by intelligent machines are in fact fabrications of the Guild, who seek to undermine all positive tales of such machines with tales of what they consider the truth, even if it never happened.
Purifier Elistin is never seen out of her battlesuit artefact, not even removing the helmet when they speak. Though dew purifiers live up to Elistin’s ideals of behaviour, there are persistent rumours that the battlesuit is more than just an artefact but a sentient machine in and of itself.
The Guild of Purity maintains that those humans who befriend or serve machines have become corrupted and are part of the problem. It’s rumoured that some bands of Guild members have even wiped out entire small communities that they believed had become corrupted by machines, in order to prevent the so-called infection from spreading.
The Traitor is a former member of the Guild of Purity who turned on the Guild after falling in love with an automaton, and the Guild has issued orders that he be killed on sight. It’s rumoured that the Traitor, actually named Saleb, has managed to convince a few minor purifiers inside the Guild that the Guild’s policies are too extreme.
There is no central headquarters for the Guild of Purity, as the organisation has temporary camps scattered across the Steadfast. There are persistent rumours, however, that the Guild does have a secret base, one located well away from any site of civilisation, in a numenera ruin somewhere in the Beyond.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has four rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Being an Envoy of the League can be a dangerous proposition even at the best of times but recently it has apparently got even more so. There are rumours that Envoys are being deliberately targeted and killed all over the Steadfast, as if someone has declared war on the League.
The League promotes a message of cooperation, sending Envoys out to encourage communities to work together. Some claim that the League has a more underhand purpose, and that their true goal is to indeed create a league of communities, but one with the League itself as the overall rulers.
The League’s headquarters is the Palace of States in Mulen and is a grand affair, and the Orators regularly raise more funds to keep it in good shape. It’s said that some Orators have a tendency to funnel some of the funds raised to their own causes, and sometimes just for their own benefit.
The Palace of States is the headquarters of the League and is located in Mulen in Iscobal. It’s said that there is a below ground inner hall that’s lined with prior world metal sculptures of humanoids at least 9′ tall. There are rumours that the sculptures are not, in fact, sculptures, but living creatures of unknown origin who are the true leaders of the League.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has six rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Abbess Lesana Len is the leader of the Order of Healing and one of the original Aeon Priests who founded the Order. There are occasional rumours that the abbess was involved in the founding of the Order of Healing because they believed it would be far easier to rise to a position of power in a new organisation.
Members of the Order of Healing travel around a lot, as every member must take part in a healing sabbatical which involves travelling to an area in need of healers. This results in members of the Order getting a lot of knowledge, and combined it means the Order as a whole has a great deal of knowledge about what’s going on in the world. It’s rumoured that this information is then used to the Order’s benefit.
Prior Masden Krasnor, a former Aeon Priest, is a member of the Order of Healing who spends most of his time running the organisation, rather than healing people. It’s sometimes said that the prior believes the Order could be run a whole lot more efficiently if it didn’t have all those who need healing getting in the way.
The healing caravan that comprises the Order of Healing’s headquarters travels around all the time, making it hard to find. It’s rumoured that some have tried to trace its travels, only to find out that there are times when the caravan doesn’t seem to have been anywhere, as if it had simply vanished for a period.
The Order of Healing currently lacks a fixed headquarters, with the leadership moving from place to place in a caravan. It’s rumoured that a number of governments have offered the Order a permanent headquarters, but these offers have been refused in the belief that the aim is to bring the Order under the control of those governments making the offers.
The Order of Healing is a recent offshoot of the Order of Truth and there are rumours that not everyone in the latter order is completely happy that the former decided to make its own way in the world. It’s said that those who are most unhappy are surreptitiously attempting to bring the Order of Healing back into the fold.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Explorer Damin Salus is an Amber Gleaner whose flesh is more machine than living tissue these days, and there are rumours that the sheer amount of technology in the explorer’s body has made them something other than human, more a recording of the human they once were than a living being.
It’s known that the Amber Gleaners have field stations across the Steadfast and into Beyond, though the locations of these stations are known only to the Gleaners themselves. It’s rumoured, though, that recently the Gleaners have suffered losses of supplies at their field stations, suggesting that someone may have compromised their locations.
Kester who is based out of the Amber Lodge in Glavis keeps a roll of members of the Gleaners, and this set of tomes would be useful for those opposed to the group. It’s rumoured that there have been a number of attempts to steal one or more of the tomes containing the roll of members over the years, and that all of these have ended badly for the would-be perpetrators.
One wing of the Amber Lodge in Glavis in Ancuan is used by the Amber Traders and includes a warehouse, though not selling is done from it. It’s said that, even though the warehouse isn’t used for trading, a lot of people are seen coming and going with goods.
Scholar Esmero Savia if the Amber Traders always wears a blank synth faceplate over her face, and there are rumours that this is to hide the fact that Esmero is not always the same person, but different people of similar form who hide their true identity behind the blank plate.
The Amber Gleaners are known to be a loose network that includes scholars, and there are rumours that the network also includes a number of individuals tasked with gaining information and knowledge for these scholars, even if such is in the possession of others who don’t want to give it up. In such cases, less honest means may be used.
The Amber Traders are a trading association that provide financial support for the Amber Gleaners, and it’s rumoured that the Traders are willing to trade in anything, if the price is right and any legal problems can be avoided. It’s said that the attitude of the Traders is that the end definitely justifies the means, and anything the group can do to help the end of the Gleaners is worth doing.
The Collections of the Amber Gleaners are housed in the Amber Lodge and contain many different items. It’s rumoured that some of these are quite dangerous in nature, and that these items are kept locked away after an incident a few years back with someone having uncontrolled access to them.
The headquarters of the Amber Gleaners is in the Amber Lodge in the city of Glavis in Ancuan. It’s rumoured that the Lodge is home to many valuable items as well as a lot of information, and that it’s also home to many defences to stop people from taking them. Some say that many would-be thieves have entered the Amber Lodge and have never been seen again.
Trader Kaina Ty of the Amber Gleaners used to have a relationship with Scholar Esmero Savia, but ended it after the latter suggested that Kaina had attempted to take items from the Collections. It’s rumoured, though, that the cause of the split was even more serious than that.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Krem are flying beetles ridden by the inhabitants of Tarshu, and they are smaller, domesticated versions of the wild bugs. It’s rumoured, though, that sometimes the domesticated krem turn on their riders, most often just tipping them off to their deaths when flying.
Skylord Bellen is the current ruler of Tarshu, a former krem jockey who had to retire and who’s proven less than entirely capable at his new job. It’s rumoured that some within the settlement are trying to get Bellen replaced, believing he is unfit to run the place.
Someone has reputedly been tampering with the crystals that keep the floating rocks of Tarshu aloft, and the citizens dearly want to find out who is doing this. It’s probable that when they do, that individual will be summarily executed, possibly by tossing them off the rocks.
Speaker Marto of Stonefoot has been trying to come up with some way of parlaying the valuable resources the village controls into a way of protecting her people and expanding their territory. It’s rumoured that Marto is looking for individuals to venture out beyond Stonefoot’s swamps to see if the resources can be utilised in some way.
Stonefoot is built on a cluster of artificial mounds and it’s rumoured that some of the mounds in the village pre-date its existence, being something stumbled across by the first settlers. It’s thought that perhaps these mounds are a relic from a prior world, and that they may hide secrets within them.
Tarshu is built on floating rocks that straddle a canyon, which makes space in the town at a high premium. Ancient technology keeps the rocks floating and in place and the inhabitants would love to get their hands on similar technology, especially as they are unwilling to tamper with the things that keep their town standing.
The inhabitants of the floating community Tarshu have a somewhat condescending attitude to those they consider to be from the “mainland”, and it’s rumoured that sometimes this condescension is more than that, with those not from the community thrown off the floating rocks on which it is built.
Tribes of yovoki who live in the swamps around Stonefoot are a problem for the villagers, as the yovoki can easily leap to the top of the all surrounding the village. There are also rumours of a great leader arising in the depths of the swamp, one who will unite the yovoki and bring about the end of Stonefoot.
Water in Tarshu comes from a large pipe that directs water from nearby streams across the floating settlement’s main bridge, though households are required to store water in case this is ever cut off. Some of the inhabitants feel that the amount of water stored is insufficient to deal with any serious problem, and that more should be stored.
Within Stonefoot is a large, muddy pit from which a substance similar to apt clay can be harvested. It’s rumoured that sometimes other substances bubble up from the pit, though this happens very rarely and is mostly covered up by those in the know.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Councillors Folth, Pelk and Zawk represent the military, gardener guild and crafting guild of Rathatruum, and it’s notable that their appearances are similar, though they state they are not related. It’s rumoured, though, that the three are related, effectively giving one family control over the automaton.
Deliyan is an Aeon Priest who knows more about how the automaton that Rathatruum is built on works than anyone else. Some claim that she knows more about it than she’s telling, and is secretly trying to gain control of it for some unknown reason.
It’s said that Rathatruum is offering a bounty to anyone who can help repair the automaton on which their settlement has been constructed, for it’s slowing down as more of its legs malfunction beyond their ability to repair it. It’s also rumoured that there’s an even larger reward for someone who can also alter the automaton’s path.
Magistrate Alash assumed a leadership role in Sleeping Rock because they wanted to study the time skips the village is known for. Some think that the magistrate is a poor leader because of this, and that they would willingly sacrifice some of the other members of the village, just to learn more about the skips.
Rathatruum is built on the back of a multilegged automaton that walks a constant pattern. It’s rumoured that in recent years that the automaton has moved away from its regular pattern, albeit only briefly, leaving the inhabitants unsure as to whether this is a sing of its age, is changing its pattern or is avoiding some kind of threat.
Sleeping Rock is named after a rock formation that resembles a human sleeping on its side. It’s rumoured that those who spend too much time on or near the formation discover that the rock is a sleeping being, though not a human, and that tapping into its dreams brings insanity.
Sleeping Rock’s primary source of income is glass from the village’s glass mine. Though there were thought to be major seams of glass still to be harvested, it’s rumoured that recently these seams have been disappearing and playing out much faster than they should.
The inhabitants of Rathatruum plant seeds at the stops their automaton makes, so that the next time it comes around food can be harvested from them. Several recent stops, though, have had much less food than usual, and many plants are apparently missing. Some are said to be concerned that others are harvesting Rathatruum’s crops for themselves.
The mobile community of Rathatruum, by nature of its construction on the back of an automaton, has only a finite amount of room for everything that needs to be there. It’s rumoured that some within the community have been suggesting that some inhabitants should, instead of living on the automaton, live at the stops where the inhabitants grow food.
The village of Sleeping Rock is subject to time skips of mysterious origin, which some think might be a property of the glass mined by the villagers. It’s rumoured as well that large concentrations of the glass outside the village can cause time to act strangely in other places too.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Access to Glain is through six narrow ravines that the town keeps heavily guarded. There are rumours, though, of a seventh way into Glain, one which isn’t guarded because the inhabitants haven’t found it as yet. This leads to suggestions that perhaps the seventh way is hidden in some manner.
Glain needs access to something that can be rendered down into liquid organic fuel in order to run a device that creates adamant silk. It’s rumoured that travellers who arrive in Glain in times when fuel is scarce have a habit of disappearing, possibly rendered down into fuel.
Grandmother Reldoin and Grandfather Smaree are those currently in charge of Ikalen and so far they’ve done a good job of keeping the community together and their personalities have proven to be complimentary. It’s rumoured that there is trouble at home, though, and such troubles could easily spill over into Ikalen as a whole, given their positions.
Ikalen uses sailing vessels on runners to traverse the salt flats they live on, but the vessels can’t travel beyond that region. The inhabitants are said to be attempting to redesign some of the vessels so that they can travel on other surfaces, but are having problems doing this.
Mayor Ithon of Glain is looking for ways to pull his village out of the slump it’s currently in, and it’s rumoured that he’s been communicating with people in other places, looking for either ideas or someone who can be hired to help. The latter is more of a problem, as there’s little available to pay anyone to help.
Megwill Cove is home to brightly-coloured fish local to the waters. They are gentle, and some grow stunted with the ability to mimic a few human words. It’s rumoured that the fish would be more intelligent, and less gentle, but a numenera device in the waters keeps them limited.
The beach and cliff that Megwill Cove are built on contain prior-world structures that have been adapted for the use of the current inhabitants. There are rumours of deeper chambers containing strange things that the current occupants are yet to find.
The inhabitants of the nomadic village of Ikalen seek out the occasional oases to be found on the salt flat where they live, where there are patches of mud covered by a mineral crust. The briny water of these patches is important to the settlement’s survival, and it’s rumoured that recently the oases have had less water than usual. The inhabitants have therefore been sending scouts further afield for water.
Those of Ikalen leave the bodies of undesirables in their wake, smothered to death and left for open air burial. It’s rumoured that occasionally one of those survives, and that over time a number of them have gathered together with the intent of making the settlement pay for trying to kill them.
Water is plentiful in Glain, thanks to it being just outside the rain shadow of the mountain its valley is in, especially when compared to how much water is available otherwise locally. There have reputedly been issues with the water recently, with less rain falling than expected and the water that is falling being tainted in some way. The inhabitants are said to be getting concerned.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Abbrilo is built on, in and around the Angled Tower, though there are floors both above the inhabited areas, and below the ground, that are not cleared out. It’s also rumoured that there are subsidiary belowground floors that are not part of the main tower itself, but are connected to its underground regions by passages.
Delegate Sarden works for the council of Abbrilo, who ensures that every transaction she does helps the settlement in some way, and has turned Aeon Priests away when she thought their goals did not help Abbrilo. The priests want to study the Angled Tower, and it’s rumoured that they have tried to get around the delegate by hiring other explorers to work on their behalf.
Folier is built on a floating reef that consists of countless oyster-like creatures that are linked to each other. It’s rumoured that recently the creatures have been suffering from some kind of disease, and there are worries that if too many are affected, the reef will fall apart; it’s said that a cure to the blight is being sought.
Healer Jesjan of Folier is skilled in healing, knowing many cures that revolve around stingray venom. She’s said to be seeking to expand her knowledge by trading what she knows with what healers in other places know, especially those who live in or around the ocean.
In the centre of Cassinhill is an excavation site leading to a network of rooms and tunnels below. The inhabitants of the settlement are known to have explored the complex beneath them, but there are rumours that it is vaster than even they know and that there are large areas that are as yet undiscovered, let alone explored.
Mayor Orish is in charge of Cassinhill and has been for several years now. Though she has currently kept the job without any problems, it’s rumoured that some of the inhabitants are considering replacing her, thanks to the arrival of the varjellen nearby.
Numenera is bought and sold in Abbrilo, often harvested from the Angled Tower which the community is built in and around. Though it’s rumoured that the truly useful numenera harvested from the tower, by the inhabitants or by taxed explorers, never sees the light of day, being kept in case of future need.
The excavation site in Cassinhill was, by the sounds of it, recently broken into. No-one knows who did it and no-one knows if anything was taken, but there are concerns that it might happen again, as whoever did it may have been looking for something specific. Unless they already found it, which poses a different set of worries.
The fingernail-sized oyster-like creatures that make up the reef that Folier sits upon are sometimes reputed to have other properties, though ones that the inhabitants of Folier are unwilling to share with anyone else, or even talk about.
Varjellen have settled near to the settlement of Cassinhill, and relations between the two groups have so far been peaceful. It’s rumoured that not everyone is happy about this, and that some would love to stir up some trouble between the two settlements.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Boss Melyndwr took control of Delend a couple of decades ago in a bloody coup, but since then most people have come to accept her as the community’s leader. Most is not everyone, though, and it’s rumoured that there’s an underground movement dedicated to removing Melyndwr from power.
It takes skill to navigate the Changing Moon after a shift, and it’s rumoured that this is a skill that’s becoming harder to get. Some say explorers of the moon are finding it harder to navigate, as if the changes the Changing Moon undergoes are becoming more severe.
Observer Efreya runs the Halls of Change and she wears a series of heavy lenses over her eyes, claiming that these give her insights into the Changing Moon. Some wonder if the lenses do something different to what Efreya claims, especially as she never shares any of her supposed insights.
Red rain occasionally pours from the Changing Moon onto Delend. This “rain” consists of tiny cube-shaped creatures made of animate crimson cube that tear down what they come across to turn them into strange slabs. Some wonder if this is a type of repair mechanism for the Changing Moon that has malfunctioned.
The Halls of Chance in Delend are where books and journals that belonged to explorers of the Changing Moon are kept. Though the Halls are accessible to anyone who can get a pass, there’s a constant rumour that some of the books and journals are kept hidden away.
The Observatory in Delend is used to keep an eye on the Changing Moon through the telescope mounted in it. It’s rumoured that users of the telescope over the years have seen things through it that they have never shared with anyone else, for varied reasons.
Those who cross Boss Melyndwr, even by such as suggesting minor improvements to the status quo, can end up being sent on a forced trip to the Changing Moon prior to a shift. It’s rumoured that the percentage of those who are forced to do this, rather than anything lesser as punishment, has been increasing, with some wondering if Melyndwr is becoming increasingly paranoid over time.
Though red rain can be a disaster, or at least a potential one, when it falls down on Delend from the Changing Moon, there are some who think that, with access to the right technology, the cube-shaped “insects” that comprise the rain could be reprogrammed to use in a beneficial way, and such are willing to pay for any that can be gotten.
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Delend’s inhabitants have more people trained in discovery, the numenera and exploration than most its size, thanks to the Changing Moon, and there are rumours that the inhabitants of the settlement use this in order to expand Delend’s influence over the surrounding area. Not so much to empire build as to ensure more resources for investigating the Changing Moon.
Hildwin’s Ladder is the most popular way used by Delend to reach the Changing Moon, but it regularly needs reattaching after one of the Moon’s shifts. There are rumours that some wrights believe that they will be able to make the ladder automatically reattach itself each time, though others are not so sure of this.
Navigating the Changing Moon is difficult, because it is always changing, which makes maps essentially useless. This doesn’t stop a certain class of people from selling “guaranteed” maps of the Changing Moon to explorers who don’t come from Delend. Those who rely on such maps rarely make it back out of the structure to seek a refund.
Numenera devices and vehicles are sometimes used by explorers to attempt to go to and from the Changing Moon in order to avoid the salvage tax, but often these end up being shot out of the sky. It’s rumoured that some explorers are attempting to get a hold of an armed vehicle which will be able to shoot back if fired upon, which could escalate things in the settlement.
One of the major challenges for explorers of the Changing Moon is not becoming shift-lost when the moon’s configuration changes to something new. There are rumours that, over time, this has gradually, and almost imperceptibly, become harder over the years, and explorers now are much more likely to become shift-lost than those of latter years.
Some of the explorers who visit the Changing Moon are sure that the shifts the installation goes through are not random, but follow some kind of pattern, and they are attempting to gather as much information in order to determine what this pattern is. So far, reportedly all that’s happened is that a number of explorers have gone missing after following what they thought was a pattern, but turned out not to be.
Some parts of the interior of the Changing Moon are said to be so different, including different physical laws, that it is as if they are part of a different reality, and in fact that is what some do believe; that certain areas of the Changing Moon are where the structure’s properties allow other realities to protrude through the dimensional walls.
Sometimes explorers of the Changing Moon disappear for good, never to be seen again. Some theories suggest that they have actually wound up in another dimension, and may still be alive there, but there are few takers of any expeditions intended to try and determine if this is true.
The Changing Moon is made from a substance called crimson cube by the inhabitants of Delend, and it’s believed that this substance is what allows the structure to rearrange itself so quickly. Some have tried experiment with crimson cube to see if it can be used outside the Changing Moon, and it’s rumoured that some of these experiments have ended very badly.
There is a constant mumble of alien words that can be heard in the background on the Changing Moon. Some think that the structure is a single huge machine, but others believe that the sounds that can be heard are the last remnants of those who have disappeared during a shift, somehow merged into the Changing Moon itself.
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