Tag Archives: People

100 Secret Societies For a Sci Fi Setting, A Dekas of Alchemical Items VI (5E) and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG Now Available

100 Secret Societies For a Sci Fi Setting100 Secret Societies For a Sci Fi Setting, A Dekas of Alchemical Items VI (5E) and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG are now available to buy on DriveThruRPG.

Even in a futuristic setting, secret societies with various aims can still be a thing. 100 Secret Societies For a Sci Fi Setting has 100 such for characters to encounter, as friends, allies or foes.

A Dekas of Alchemical Items VI (52) has ten new alchemical items for Fifth Edition for characters to create or buy or for NPCs to own.

Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters – Supplement for Zweihander RPG has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.

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What’s the Thief Doing? 100 Activities, 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands), 100 Trolls for Changeling: the Dreaming and Map – Village 15 Now Available

What's the Thief Doing? 100 ActivitiesWhat’s the Thief Doing? 100 Activities, 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands) and Map – Village 15 are now available on DriveThruRPG and 100 Trolls for Changeling: the Dreaming is available on Storytellers Vault.

Encountered thieves are rarely going to be doing nothing, and What’s the Thief Doing? 100 Activities has 100 different things for them to be doing when characters find them.

When asking around for information, characters may hear rumours, and 100 Hooks and Rumours for the Blight: Artist’s Quarter (Lost Lands) has 100 such related to the Artist’s Quarter of Castorhage. They can be used as background colour, misinformation and adventure hooks.

100 Trolls for Changeling: the Dreaming has 100 trolls for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

Map – Village 15 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire Now Available

100 Sci Fi Bands100 Sci Fi Bands, 100 Things to Find, See and Hear in a Forest (Recusant) and 100 Notes and Letters for Pirates of Pugmire are now available to buy from DriveThruRPG.

Even in futuristic settings, people can still listen to music, and 100 Sci Fi Bands has 100 bands with brief details on the type of music they play.

Characters can have encounters when travelling and 100 Things to Find, See and Hear in a Forest (Recusant) has 100 such to have. They can be used to enliven a journey or as potential adventure hooks.

100 Notes and Letters for Pirates of Pugmire has 100 jottings that characters could find lying around or on the bodies of the dead, with a secondary table for determining condition.

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100 Hooks and Oddities for Treasures, 20 Settlements for the Wasteland (Legacy) and 100 Hollow Ones for Mage: The Ascension

100 Hooks and Oddities for Treasures100 Hooks and Oddities for Treasures and 20 Settlements for the Wasteland (Legacy) are now available on DriveThruRPG and 100 Hollow Ones for Mage: The Ascension is available on Storytellers Vault.

Found treasures may have peculiar features that may not be immediately obvious, and 100 Hooks and Oddities for Treasures has 100 such, ranging from curses and hauntings to association with famous, or infamous, people.

People still live in the Wasteland and 20 Settlements for the Wasteland (Legacy( has 20 Settlements for Legacy: Life Among the Ruins that characters could encounter.

The Hollow Ones are members of the Disparate Alliance and 100 Hollow Ones for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

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100 Encounters for the Post-Apocalyptic Moors, 100 Encounters for the Post-Apocalyptic Moors (Mutant Future) and 100 Mediums Now Available

100 Encounters for the Post-Apocalyptic Moors100 Encounters for the Post-Apocalyptic Moors and 100 Encounters for the Post-Apocalyptic Moors (Mutant Future) are now available on DriveThruRPG and 100 Mediums is available on Storytellers Vault.

Even in a post-apocalyptic setting, there can be things to encounter, ranging from the useful to the odd to the dangerous. 100 Encounters for Post-Apocalyptic Moors has 100 such for farms.

100 Encounters for Post-Apocalyptic Moors (Mutant Future) is the above supplement converted for use with Mutant Future. You do not need both versions.

Mediums are the speakers to the dead in the Chronicles and World of Darkness. They can be a bridge to speak with ghosts, a dealer in them, potential foe or powerful ally, and 100 Mediums has 100 such for characters to encounter.

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Guilds of Sundara (5E), Guilds of Sundara (PFRPG) and 100 Sluagh for Changeling: the Dreaming Now Available

Guilds of Sundara (5E)Guilds of Sundara (5E) and Guilds of Sundara (PFRPG) are now available to buy on DriveThruRPG and 100 Sluagh for Changeling: the Dreaming is available on Storytellers Vault.

Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.

Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.

100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.

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What Has He Got in His Pockets? 100 Druid Items, 100 Encounters for Moorlands and Heaths (Black Spear) and 100 Gangsters, Gun Mals, and Goons Now Available

What Has He Got in His Pockets? 100 Druid ItemsWhat Has He Got in His Pockets? 100 Druid Items, 100 Encounters for Moorlands and Heaths (Black Spear) and 100 Gangsters, Gun Mals, and Goons are now available to buy on DriveThruRPG.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Druid Items has 100 items that could be found in the pockets, or other location, of a druid. They range from junk through odd to having minor magic powers.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (Black Spear) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Not everything in Arkham is purely related to the Mythos, as in the 1920s criminals were a strong element. 100 Gangsters, Gun Mals, and Goons has 100 such people of various dubious professions that investigators can encounter.

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100 Knightly Orders For a Sci Fi Setting, 100 Encounters for Moorlands and Heaths (3Deep) and 100 Notes and Letters to Find on or about the Rock of Bral Now Available

100 Knightly Orders For a Sci Fi Setting100 Knightly Orders For a Sci Fi Setting and 100 Encounters for Moorlands and Heaths (3Deep) are now available to buy on DriveThruRPG and 100 Notes and Letters to Find on or about the Rock of Bral is available on DMs Guild.

Even in a futuristic setting, there can be the equivalent of knightly orders. 100 Knightly Orders For a Sci Fi Setting has 100 such with a wide range of interests to encounter.

Moorlands and heaths are similar regions and often the result of long habitation. 100 Encounters for Moorlands and Heaths (3Deep) has 100 encounters for such regions and can be used as ways of enhancing journeys or as potential adventure hooks.

Characters may find notes and letters in a variety of places, and 100 Notes and Letters to Find on or about the Rock of Bral has 100 such for Bral. They can be used as background colour or potential adventure hooks.

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100 Robot Malfunctions, 100 Ceilings to Find in a Dungeon (C&C), 100 Templar Knights for Mage: The Ascension and Map – Town 1 Now Available

100 Robot Malfunctions100 Robot Malfunctions, 100 Ceilings to Find in a Dungeon (C&C) and Map – Town 1 are now available on DriveThruRPG and 100 Templar Knights for Mage: The Ascension is available on Storytellers Vault.

Robots can break, and 100 Robot Malfunctions has 100 things to go wrong with them, ranging from minor to potentially dangerous.

Dungeons have ceilings and 100 Ceilings to Find in a Dungeon (C&C) describes 100 such. This is a conversion of the original system neutral version.

The Templar Knights are members of the Disparate Alliance and 100 Templar Knights for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

Map – Town 1 is a hand drawn map of a town 300dpi resolution in eight versions that can be used for personal and commercial use.

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What Has He Got in His Pockets? 100 Fighter Items, A Dekas of Alchemical Items (5E) and 50 Geists Now Available

What Has He Got in His Pockets? 100 Fighter ItemsWhat Has He Got in His Pockets? 100 Fighter Items and A Dekas of Alchemical Items (5E) are now available to buy on DriveThruRPG and 50 Geists is available on Storytellers Vault.

Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Fighter Items has 100 items that could be found in the pockets, or other location, of a rogue or thief. They range from junk through odd to having minor magic powers.

A Dekas of Alchemical Items (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Geists are the beings that come to mortals as they are dying and offer them a bargain; to be bound to the geist and cheat death, for a time, at least. 50 Geists details fifty of these beings.

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