The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Generalfeldmarschall Katja Dietrich commands the Wissenschaftsbüro and is sure that the disappearance of the previous head, an ascended Übermensch, was the result of actions carried out by the Shule der Archäologie. It’s said that the Generalfeldmarschall has been secretly diverting some of her bureau’s resources to investigating this matter.
Generalleutnant Werner Emmerich is the head of the Weapons Lab and known to be a staunch supporter of the Reich, even the death of his daughter in his own lab not stopping his faith. It’s rumoured, though, that the Generalleutnant has uncovered evidence that shows the SS has been deliberately causing problems within the lab, and plans to expose them to his superiors.
The Human Performance Lab’s scientists require a great deal of raw material to test their theories on, and in their case this raw material is human subjects. It’s rumoured that the lab is having problems getting a hold of enough subjects to continue with their experiments and has been suggesting that they should be allowed to start seizing people from the regular populace to stop this problem.
It’s rumoured that some of the organisations of Earth that have recursors have been funnelling some resources to the Resistance of the Eleventh Reich in the hope of at least undermining the fascist dictatorship without expending too many resources in doing so.
The Human Performance Lab is headed by Generalleutnant Helene Meyer and she has little interest in the sorts of things that the Schule der Archäologie in interested in, which she dismisses as “magic props.” It’s rumoured that the generalleutnant is secretly doing all she can to undermine the Schule with others in the Reich, though through cutouts that make it impossible to tell she is behind it.
The recursion known as the Eleventh Reich is considered potentially dangerous by a number of organisations on Earth, especially as there are rumours that some agents from the Eleventh Reich have been spotted on Earth, apparently infiltrating organisations and groups with goals, open or not, that the Reich believes are similar to their own.
The Übermensch programme is considered a success, but many at the Human Performance Lab would prefer a process that did not render the subject undead. It’s said that many in the Reich would prefer that too, and that those in positions of power who might be tempted to take part in the Übermensch programme but don’t want to become undead have been funnelling resources to the HPL so that they can develop another method.
The Weapons Lab is where the Reich develops new kinds of weapons before moving them into production. It’s rumoured that the lab is currently in the process of developing even stranger weapons than usual based on some devices that have been taken from captured recursors.
The Wissenschaftsbüro is the bureau of the Eleventh Reich responsible for researching the superior science that led to the Reich’s victory. The bureau consists of several adjacent buildings, but there are rumours of other, secret, labs hidden in various parts of the Reich.
Übermensch were created during an unusual cooperation between the Wissenschaftsbüro and the Schule der Archäologie, something that is unlikely to happen again. Some scientists and researchers within the Wissenschaftsbüro, though, are said to have been quietly speaking to colleagues in the Schule, something that could cause issues for both if it were to come out.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Camboglanna is an ancient Roman fort in Camelot Le Morte is controlled by Mordred, leader of much of the recursion’s organised resistance to the maladie de la machine. It’s rumoured that Mordred’s attempts to secure the fortress from the maladie have not been as effective as he would like.
Hollow knights are suits of armour enchanted by Mordred to move and fight of their own accord. It’s rumoured, though, that what animates the armour isn’t, strictly speaking, magic that Mordred has cast, but the spirits of the dead Arthur’s bastard son has trapped inside them.
Mordred, leader of Camboglanna and bastard son of Arthur, has the ability to code magic into tattoos. It’s rumoured that some of those who fight for him only do so because Mordred inscribed tattoos into their skin that compel them to do so.
Queen Gwenhwyfar keeps the rotting remains of Arthur within the royal bedchamber. It’s rumoured that some element of the king still lives on, and that if Merlin, or someone else of similar power, were able to get their hands on Arthur’s body, they might be able to restore the king to what he once was.
Sir Kay seems to have much of his original personality, though he is still totally loyal to Queen Gwenhwyfar. It’s said that Sir Kay’s behaviour allows him to lure the unsuspecting into what now remains of Camelot, and those to which he does this do not suspect the truth until it is far too late.
Sir Percival, of all the Knights of the Round Table, is the one who seems to have had his original personality most removed. However, some claim that this is because Percival is playing along, pretending to be almost completely overwritten so that he can finally strike back against the plague that has overtaken Camelot.
The castle of Camelot in Camelot Le Morte is riddled with metallic wire that connects the various inhabitants, who have been converted into mécanisme, together. It’s said that this connection greatly boosts the ability of those mécanisme who are in the network, just like computers connected together.
The maladie de la machine is a disease that has converted many of the inhabitants of Camelot Le Morte into mécanisme, machine creatures. It’s rumoured that a number of incidents have happened in which the maladie has nearly escaped from Camelot to taint other recursions.
The mécanisme that was Sir Galahad is said to be seeking to sit on the Siege Perilous, given his name appeared on it, or seeking out the Holy Grail, but Queen Gwenhwyfar has forbidden him from doing either. It’s rumoured that this is causing problems in controlling Galahad, and that the queen is considering that she may be best off ending him.
The Siege Perilous is the Round Table seat reserved by Merlin for the person who finds the Holy Grail, and so far, every mécanisme who has tried to sit in it immediately died. It’s rumoured that Queen Gwenhwyfar has taken to trying unconverted humans in the seat as well, to see if that makes a difference.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Efforts by Zal to recruit Earthborn have apparently been stepped up, as the faction wants to hire them to crew the newly built Resolution. This has led to speculation as to why Zal is wanting Earthborn for this job, which is an unusual employment for them.
Melana-shem, a modified Apoptosis-class battle chrysalid, is the captain of the Resolution and by the sounds of it not that popular with either those of Ruk or Earthborn. It’s said that there have been a number of attempts to get her replaced as the ship’s commander, but Zal still considers her the best fit for the job.
Stasis chambers can be found all over the Resolution, though most lack stasis equipment as crew members have stasis rings to use should they need to use a chamber. It’s said that those that have stasis equipment are intended to be used as essentially prisons rather than survival chambers.
The Resolution is known to be powered by antimatter and has a large amount of it onboard. There are rumours that, whilst it has been waiting to start its mission, those onboard the strangecraft have had to deal with a few attempts to steal at least some of the antimatter by factions wanting it for different purposes.
The Resolution is said to have some unusual engines even for a strangecraft, though Zal and its crew seem to have little interest in discussing them outside those who already know. This, perhaps, has made some of the other factions more curious about what the engines are like.
Zal has recently constructed a strangecraft called the Resolution, which is in the process of getting a crew for its first voyage into the Strange. Although this is in and of itself unusual, as Zal has never financed a craft of this side, there are rumours that an even larger strangecraft is under construction at an unknown location.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Deep within the Scar are objects known as crucibles, about which little is known other than that they are neither quite machine nor living creature and are not native to Ruk. It’s rumoured that some of the factions have sent, so far unsuccessful, expeditions to find out more about the crucibles, out of a concern that they could be truly dangerous.
In the Scar are some chaotic spar groves that sometimes have what look like All Song umbilical connections. Few have been willing to try to connect to one of these to see what happens, but there are always whispers that some have tried it and, though they may seem the same, they have in truth been cored out and now act as flesh puppets of some disturbing counterpart to the All Song.
Much of what was once the Glistening City in the Scar has crashed down onto the Shadowed City below and now forms a heap of destruction that connects the two. It’s rumoured that this, as well as being inhabited, is also being used as a way of shipping things between the two cities whilst avoiding Myriand.
No-one knows just how the explosion that created the Scar a thousand years ago happened, and even the All Song doesn’t seem to have much information. This has led to speculation that information on the explosion has been deliberately erased, perhaps because that knowledge would allow someone to do something similar.
Silver strands are cords of silvery material occasionally found emerging from the detritus of the Scar, and they contain a liquid that is similar to a nutritious but alcoholic rotting fish puree that the desperate drink. It’s rumoured that consuming too much of this fluid will cause the one imbibing it to start mutating into something else.
Some vat rejects escape their destruction and make their way into the Scar, where they attempt to make a community of their own. Such communities are unstable, though it’s rumoured that one vat reject, somehow different from the others, is trying to weld the communities into a coherent whole.
The black marketers of Shome who operate out of the Shadowed City have largely failed to make any ground in the Scar, and it’s rumoured that some of them want to rectify that situation and, if possible, bring the entire district under their sway. It’s said they are hiring people to help with this.
The Scar in Harmonius is an area of disorganised spar growth, or at least the growth is normally thought to be disorganised. There are rumours, though, that those outsiders who have managed to take note of the spar growth have detected some kind of strange pattern to it.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
An important element of training for Earthborn on Ruk is how they react to the All Song. This can determine whether or not the recruit will make it. It’s rumoured that Zal in particular is trying to come up with a method of testing Earthborn before they even go to Ruk, hoping to reduce the number who need memory treatment due to washing out.
Potential recruits that Zal is looking for on Earth are often sent a package full of mysterious objects intended to help convince the recipient that what is claimed in the package about aliens living in a shadow dimension is true. There are worries that in the cases of “special” recruits, these items may literally convince the recipient against their will.
Some organisations on Earth are keeping a close eye on Zal’s social media recruitment and advertisements aimed at getting Earthborn interested in working for Ruk. They have been following up on rumours about things happening to some of those Zal has been attempting to recruit, or has apparently been attempting; there are suggestions that a third party may be interfering.
Those Earthborn recruits who visit Ruk for training, but who for one reason or another refuse the offer or lack the ability to pass training, are returned to Earth with their memories of the experience removed. Some within the Estate have come across rumours that eventually the process used to remove the former recruit’s memory has a much more serious long-term impact.
Those Zal recruits from the Earthborn are, should they pass training, sent to various different factions who are looking for Earthborn recruits. It’s rumoured that sometimes Zal will send recruits to factions they are not really suited to, which can cause problems for both recruits and the faction.
Zal is one of the factions of Ruk and it’s being used increasingly by the other factions in order to recruit Earthborn natives for the recursion, as the various factions are proving to have a need for them. It’s rumoured that Zal, though it mostly does outsourced recruiting for other factions, has also been using this to hide their own recruitment of Earthborn, under the guise of doing it for others.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Ardeyn’s Glass Desert is one of the most treacherous parts of the recursion because of the ground glass particles that comprise the sand. It’s rumoured that those who are killed by the abrasive nature of the sand may rise as undead beings composed of particles of swirling glass and in a vaguely humanoid form.
Calometh is an Umber Judge who seeks the Silver Sword believing that it will enable him to free demons from evil taint. He’s regarded as a dangerous lunatic by the Court of Sleep, and was cast out to wander alone, though it’s rumoured that Calometh has recently started recruiting a handful of humans to his cause.
Galeta Swan is the current leader of the Reclaimers of the Glass Desert, who was captured and put into slavery by glass pirates when she was young. Though Galeta has vowed to bring the Green Wilds to the desert as a way of seeking revenge on the pirates, it’s rumoured that sometimes she uses more direct means against them, and regularly hires others to seek out and destroy pirate ships.
It’s rumoured that someone has been taking advantage of the fact that the glass pirates are not unified in order to turn at least some of them against the others. It’s being said that a clan is being paid a bounty for any other pirates they hunt down, and that some from outside the Glass Sea have started to consider signing up to do the same.
Siraja, the captain of the Revenge, has a fearsome reputation such that some of the other glass pirates fear her. It’s rumoured that her reputation has grown to such an extent that a bounty has been offered on her head, body optional, in order to end her depredations.
Taimin of the Nightstar is one of the most well-known of the pirates of the Glass Sea, and it’s known that he has a habit of decreeing death matches between members of his crew who are feuding with each other. It’s rumoured that he’s not averse to ordering a death match to eliminate those he fears might try and usurp him at some point.
The glass pirates of the Glass Desert are anything but a coherent force and the clans will often fight when they come across each other. This makes the rumour that someone is trying to unite the pirate clans worrying, as the potential infighting is one thing that somewhat diminishes the risk the pirates pose.
The Reclaimers want to return the Glass Desert to the garden it once was, and are seeking out any way of doing so. There are occasional rumours that for some Reclaimers this means any way at all, and that they have performed frightful acts in their attempts to recreate the lost garden.
The Silver Sword is a blade of glass visible only every nine years in the Glass Desert and can briefly be used to shrink the borders of the desert. Knowledge of its existence has leaked out and many adventurers are now seeking it, as well as the Reclaimers. It’s rumoured that the Reclaimers have taken measures to deal with others seeking the sword.
There is said to be one dragon living in the Glass Desert, and scholars believe it is an embodiment of elemental disaster. It’s rumoured that some sorcerers have been seeking out information on the Glass Desert dragon, but only in the hopes of being able to make a lesser beast of disaster.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Amongst the Collections of the Implausible Geographic Society are items brought back from many different recursions. It’s said that some of these are very dangerous, but that the IGS keeps the most dangerous hidden well away. Which hasn’t stopped some from attempting to acquire them.
Dame Amanda Wallace currently occupies the office of the president of the IGS but has not taken the role and the society hasn’t had a president in thirty years. There are rumours, though, that Dame Amanda, for some reason, is now considering taking up the role she is essentially fulfilling.
Sir Raymond Creswicke is one of the few members of the IGS who is permanently at the Lodge. He’s always eager to give advice to new members, and it’s said that Sir Raymond has a list of recursions and things to look for in them, should they be found, that he will be happy to share with anyone willing to go searching for them.
The IGS has apparently been performing research into those recursions that were explored by the Society in its early days, based on fiction that has diminished in popularity, which are now difficult to find or much smaller than they were. It’s said the Society has been considering trying to boost the popularity of the old books, perhaps by funding film and television adaptations.
The Implausible Geographic Society separated from the Royal Geographical Society in 1913, though it’s rumoured this was not a complete and final separation. It’s said that some within the RGS still know what the IGS is up to, and are a means by which the two organisations communicate with each other.
When knowledge of the IGS escapes beyond its group, agents are dispatched to erase it by any means necessary. Though this may just be through the use of a memory eraser, it’s rumoured that those who have proven resistant to such measures have themselves been erased.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Cataclyst roaches are human-sized roaches with human faces found in the recursion. They are intelligent and can speak, and it’s also rumoured that they are organised as well, albeit not that strongly. It’s said, though, that some of the Cataclyst roaches are attempting to step up their organisation to make the creatures into a truly dangerous force.
Green ones are a warrior race from the recursion of Old Mars, and are known for their skill in battle, as well as their honourable, albeit warlike, nature. It’s rumoured that mercenary groups of green ones have been turning up in a number of recursions, hired by locals to attack their enemies; the fact that they are appearing in different recursions leads some to suspect that there is a single force behind this.
Kro coursers are created by the magicians of Crow Hollow from the corpses of recently deceased kros. They are magically animated and preserved flesh, and without the magical maintenance of a magician, they slowly decay. It’s rumoured that some parties are attempting to create kro coursers that will survive without this maintenance.
Professor Moriarty is a criminal mastermind from the Sherlock Holmes stories and the recursion 221B Baker Street. After discovering the Strange, the professor has broadened his operations into that, and it’s rumoured he’s even managed to get low-ranking agents inside some of the organisations, such as the Estate and the OSR on Earth and the Kaum on Ruk.
Shoggoths are ancient, bioengineered creatures that can be found in many different places, and are feared by anyone who has ever heard of them. It’s rumoured that their ancient creators had some means of controlling shoggoths, and there are frequent attempts to discover just what this might have been, so that shoggoths can be controlled and used as weapons.
The jabberwock has three different heads that quarrel amongst themselves unless and until they come across prey. It’s rumoured that the creature was three different people who hated each other and were cursed to take their current form, so that they could never be apart from those they hated.
Vaxt is a planetovore whose ancestral weed survived a planetovore attack and later became one itself. Vaxt spreads to other worlds like a weed and devours civilisations. There are rumours that there are Vaxt types that have developed the ability to pass as other species, disguising themselves amongst the masses.
Winged monkeys were enslaved by a Wicked Witch. Prior to that, they were not particularly vicious, and some constantly seek to free the winged monkeys again. This usually ends up failing, though, as the winged monkeys have been changed by their time in servitude and, probably, by magic.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Chaosphere hierarchs are quickened natives of recursions from the Shoals of Earth who have gained power over the Strange itself. Most are arrogant and dismissive of the needs of others, which does seem to include other Chaosphere hierarchs. However, there are rumours of a group of the beings that work together, albeit somewhat erratically, for a common cause.
Cinticus Z is an artificial intelligence that can often be found in the Strange and seeks out first-time recursors, asking them to do something for it. Though it isn’t normally a hostile entity, there’s a persistent rumour that the intelligence seeks to become a planetovore, and the tasks it asks others to do for it are with this goal in mind.
Cypher eaters graze on things that crystalise from the Strange, preferring violet spiral, reality seeds and cyphers, all things that are of value to others as well. Though some use cypher eaters to locate such, others consider them pests to be wiped out, but attempts to do the latter rarely seem to work.
Dark energy pharaohs are essentially refugees from a collapsed recursion based on the Egyptian afterlife. After war broke out amongst the pharaohs, this collapsed the recursion and the survivors fled. Most dark energy pharaohs exist in strongholds in the Strange or in their own recursions, and have little to do with each other, but it’s rumoured that a few have banded together after a fashion to achieve mutual goals.
Inklings are the ghosts of the Strange, and sometimes they can creep into recursions as well. No-one is entirely sure what inklings are, and one theory is that they are real ghosts, or at least the remains of dead people. Some claim that when an inkling kills someone with the spark, the deceased will turn into a brand-new inkling.
It’s possible to train thoniks to follow simple instructions, rather like it can be done with various animals, such as dogs. It’s said that there are some trainers who visit the Strange to capture thoniks in order to train and sell them. Some of these trainers are said to train the thoniks to follow commands only known by the trainer as well, just in case.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has eight rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Gnathostomes of Ruk are related to the autonomous ecology samplers used by some factions, though they prey on other creatures. Tame samplers have been programmed to seek out gnathostomes and conduct bioassays on them, to discover how the creatures came to be. It’s rumoured that some tame samplers have since been seen again, but changed into gnathostomes.
Marroids mutated from a genetically engineered tool and now look for fresh marrow from living creatures to sample. It’s rumoured that marroids are still mutating, and that there are ever more dangerous types appearing, and ones that hunger for things other than marrow; some, apparently, seek technological items.
Myriand patrol Harmonius, ensuring that citizens and guests remain safe and that rules are followed. It’s rumoured, though, that not every myriand is a true myriand; some claim that one of the factions has discovered how to make beings that appear to be myriands, but which are loyal to the faction.
Ruk’s spore worms are dangerous, intelligent but generally incomprehensible predators that disable prey with spore clouds. Some factions have been trying to gain the secrets of artificially making the spores, given that the worms themselves have so far proven impossible to train.
The Ankaseri faction of Ruk, before they were eliminated, sold an artificial heart graft, called angiophages, that was weaponised and which, when activated, dug its way out of the graft recipient’s chest and killed a target by digging their heart out. There’s a rumour that someone has been doing research on the angiophage, wanting to start manufacturing them again.
The Qinod Singularity expels constructs that are usually dangerous and need dealing with. It’s rumoured that recently some new constructs of types never seen before have been expelled by the Singularity, though no-one seems to have proof of this.
Utricles are predators created by Ruk factions who are not bothered about just who the creatures eat. Existing utricles don’t distinguish master from prey, which does reduce how useful they are, given that they are just as willing to eat their creators as an intruder, but it’s rumoured that at least one faction has managed to alter the design to make utricles more controllable.
Variokaryon are those who have had some many grafts that they’ve become addicted to them. They seek to incorporate as many new grafts as they can get away with, and there are rumours that there are variokaryon that prey on others of their kind, becoming true abominations of grafts.
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