NPCs

Twelve Adventure Hooks

NPCs
Some artwork copyright William McAusland, used with permission

Here are 12 different hooks that can be used to develop adventures. Some are intended to not be much more than a single encounter, whilst others will serve for a more traditional adventure. Each is described in a similar way, with suggestions as to relevant places to have the adventure or encounter, its goal and difficulties characters may face.

Beast Hunters

Location: A farming village

Goal: Livestock are being killed by some sort of beast and if it isn’t dealt with soon, the village will be in serious trouble

Obstacle: There is a beast attacking the livestock, but a group of bandits are using its attacks as cover for a bit of rustling

Duel to the Death

Location: Duelling Arena

Goal: To be victorious in a duel

Obstacle: The opposing duellist is both talented and a cheat

If You Go Down to the Woods…

Location: Old Growth Woods

Goal: To find out why people have been disappearing in the forest

Obstacle: Spirits of the woods who have been angered by excessive logging and mistreatment of their home, and will not tolerate any more

In Search of Elemental Ice

Location: Plane of Water

Goal: To recover some rare elemental ice for a wizard and return with it

Obstacle: Elemental creatures, lack of air and unusual cold

Quest for the Flame Crystal

Location: Plane of Fire

Goal: Gain rare elemental crystals

Obstacle: Ifrit who don’t like people plundering their home

River Passage

Location: A large, but unnavigable, river

Goal: To help turn the river into a usable transport route for merchants by clearing away obstructions and removing any dangerous creatures

Obstacle: Caravan owners who currently have a monopoly on trade in the area will do anything to stop the river being cleared

Seeking a Fight

Location: Tavern

Goal: Avoid getting into a duel

Obstacle: An angry noble customer is determined to provoke a duel

The Duellist’s Sword

Location: Tomb

Goal: To find the sword that belonged to the legendary duellist whose tomb this was

Obstacle: The duellist is undead and still wields their sword

The Missing

Location: Thick Jungle

Goal: To find a missing party of explorers and bring them home safely

Obstacle: Those who live in the jungle do not like outlanders

The Trade Route

Locations: Desert

Goal: To map out a new caravan route across the desert and find oases to support it

Obstacle: The hostile environment and bands of marauders

Thieves in the Night

Location: A sizeable city

Goal: To stop a group of thieves who are stealing things from supposedly secure locations

Obstacle: The thieves have the ability to fly, getting in through the upper parts of a building and escaping pursuers that way

Urban Cleaning

Location: A corrupt town

Goal: To aid in the removal of the corrupt influences on the town’s government, from thieves to wealthy merchants

Obstacle: Those behind the corruption are rich, powerful, dangerous or a combination of all three and have no interest in losing their grip

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