Species of Sundara: Dwarves (5E), Species of Sundara: Dwarves (PFRPG) and 100 Hooks and Rumours for Gods of the Fall II Now Available

Species of Sundara: Dwarves (5E)Species of Sundara: Dwarves (5E), Species of Sundara: Dwarves (PFRPG) and 100 Hooks and Rumours for Gods of the Fall II are now available to buy from DriveThruRPG.

Species of Sundara: Dwarves (5E) provides new options for dwarves, especially for the Sundara setting, but which can also be used in other settings.

Species of Sundara: Dwarves (PFRPG) is the same supplement, but with the options provided for the Pathfinder Roleplaying Game.

Characters may hear rumours when asking around and 100 Hooks and Rumours for Gods of the Fall II has 100 such for the Gods of the Fall setting. They are similar to the hooks in the setting book, According to Prophecy, but what prophecy they apply to, and whether they are true, is up to the GM.

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Preview of 100 Underwater Wilderness Locations

A new video has been published on YouTube that previews the first few pages of 100 Underwater Wilderness Locations.

September Settings Sale: Fey Folk

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The September Settings Sale: Fey Folk is now live on DriveThruRPG and nine of our supplements have up to 33% off until September 29th. Click here to see them.

In addition, 100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge and 100 Mourning Cant Dialects, Phrases and Meanings are also in the sale.

To Be a Thief Now Available

To Be a ThiefTo Be a Thief is now available to buy on itch.

This is a solo journalling game about breaking into a  building to steal something of value.

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Crossroad Chronicler: Volume 6 Now Available

Crossroad Chronicler: Volume 6Crossroad Chronicler: Volume 6 is now available to buy on DriveThruRPG.

This is not published by us but we have contributed to it. This issue contains articles related to solo play and Ironsworn, including Ironsworn terrain oracles and cultivated plants and hexflowers.

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Encounters for Silkgift: The City of Sails

Silkgift: The City of SalesFour encounters for each of the districts of Silkgift are given here. The encounters will work with the Pathfinder and 5E versions of the supplement.

Great Ferry

  1. Cask’s Crossing starts to rise as it’s approached, temporarily putting a stop to the traffic crossing the river.
  2. In Confluence Square, a pair of ingeneurs are sending tiny balloons made from Archer cloth into the air. Miniature candles dangling below the balloons provide the lift.
  3. A merchant from out of town is buying a large shipment of Archer cloth, more than the shop they are purchasing it from can supply.
  4. An argument breaks out between a sailor and a fisherman, and it looks like their friends might get involved, as the Silkgift Constabulary move in ready to stop any trouble, net casters in hand.

Noonbrook

  1. Two gnomish workers are fixing a fountain that has stopped spraying water. Bits and pieces of fountain and various tools lie around them.
  2. One of the wind towers that directs air inside the homes and shops is emitting a howling noise. Someone is at the top of the tower examining the opening the wind enters through.
  3. A merchant falls from their ship into the waters of Peddler’s Wharf, to the amusement of some of those who see it.
  4. A water clock strikes the hour, marking it with a spray of water that forms a rainbow.

The Harbours

  1. A huge ship is pulling into dock, easily twice the size of the next largest vessel.
  2. A drunk staggers out of the Harbourmaster, catching themselves against a wall before slumping down.
  3. Fish spill from the net of a fishing boat as the rope holding up gives way, leading to shouts from the crew as the catch is spilled over the dock.
  4. A merchant on Barter Street is loudly hailing anyone who passes, telling everyone that it is their last chance to get some bargains before they have to leave the city.

Fool Street

  1. A blast from Nightmare Alley shatters the air and causes everyone to turn and look to see what has exploded.
  2. A convoy of huge wagons is making its way into the Ingeneurium along one of the roads that lead through the facility. It is accompanied by a large escort of the Silkgift Constabulary.
  3. Puffs of coloured smoke rise into the air, though it’s unclear just where they are coming from; it could be the Ingeneurium, Nightmare Alley or one of the smaller places.
  4. A delivery is being unloaded at Archer Dock, and several guards are keeping a careful eye out for trouble.

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100 Encounters for the Post-Apocalyptic Coast, 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) and 100 Strange Sights to See in The Hedge Now Available

100 Encounters for the Post-Apocalyptic Coast100 Encounters for the Post-Apocalyptic Coast and 100 Encounters for the Post-Apocalyptic Coast (Mutant Future) are now available to buy from DriveThruRPG and 100 Strange Sights to See in The Hedge is now available from Storytellers Vault.

Even the post-apocalyptic wasteland has encounters and 100 Encounters for the Post-Apocalyptic Coast has such suitable for coastal regions, primarily in a post-war setting. They can be used to enliven a journey or as potential adventure hooks.

100 Encounters for the Post-Apocalyptic Coast (Mutant Future) is the above supplement converted for use with Mutant Future.

The Hedge is a strange place and 100 Strange Sights to See in The Hedge has 100 things for changelings to see whilst travelling through it. They range from the peculiar to the useful to the dangerous.

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100 Modern Street Encounters II (DS&DS) PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Modern Street Encounters II (DS&DS).

September Historical Settings Sale

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The September Historical Settings Sale is now live on DriveThruRPG and for just under the next six days 31 of our supplements have up to 40% off. Click here to see them.

Feathered Bear Now Available

Feathered BearFeathered Bear is now available to buy on itch.

This is a new background for Troika! Numinous Edition for a cross between a bear and a bird.

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