Speaking of Sundara: Elves!

A new video has been published in which Neal Litherland talks about elves in Sundara, which are available for 5E and Pathfinder.

Hexploratores Volume 1-1: Passerine Island (5E) Now Available

Hexploratores Volume 1-1: Passerine Island (5E)Hexploratores: Volume 1-1 – Passerine Island (5E) is now available to buy on DriveThruRPG.

Published by Sad Fishe Games, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.

Crafter of the Unusual

Silkgift: The City of SailsCrafter of the Unusual is a piece of fiction for Silkgift: The City of Sails, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.

The workshop was at a temperature many would find uncomfortable at best. Kellen Smeltfire, being a Takatori dwarf, just found it pleasant.

The dwarf pondered the slightly unusual commission she’d just received from the sorcerers of Archbliss. Not so much for the subject of the commission, as where it came from. Those of the City of the Sorcerers were known for their elevation of magic above all other things, so for them to require purely mundane assistance was, though not unheard of, certainly not common.

It seems, though, that there are some things that magic does need help with, and that is why Silkgift’s Ingeneurium had been contacted. Kellen specialised in the construction of optical devices and the grinding of precision lenses, not an easy feat to do, and it seemed that Archbliss’s Stargazer’s Tower needed some new lenses to be ground to some very precise specifications for a new gazing device that was going to be installed in it.

The device would need a focusing ability, and this would require a mechanism to be constructed in order to achieve this. Magic is unable to create a mechanism out of thin air if the caster has no idea what the mechanism was supposed to be, only what it was supposed to do.

That is where the Ingeneurium and Kellen came in. They had access to the necessary skills and expertise to turn a detailed description into a functioning device that would do just what it was intended to do. Well, do what the specifications said it should do; no-one really understood just what the sorcerers were creating, beyond the physical and mechanical aspects. Magic would no doubt be involved in the finished device, after it was shipped to Archbliss.

Of course, just because you had the skills and experience didn’t mean that the construction would be easy. Besides, where would be the fun in it if it was easy? “Should be fun” mumbled the dwarf to herself as she grabbed pen and paper and started sketching some plans for the device, referring back to the details sent from Archbliss, and making notes of what materials and skills would be needed.

As to how Archbliss was paying for this… well, not really her problem. Certainly, the sorcerers could pay with gold, but given they would just conjure it up, the dwarf assumed that negotiations had been done for something of more value in payment. She’d make the device so that it worked. What happened next was up to everyone else.

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100 Signs of Prior Dungeon Explorers, 100 Signs of Prior Dungeon Explorers (PFRPG), 100 Knick-knacks for Undermountain and Filler Art – Secret Door Now Available

100 Signs of Prior Dungeon Explorers100 Signs of Prior Dungeon Explorers, 100 Signs of Prior Dungeon Explorers (PFRPG) and Filler Art – Secret Door are now available on DriveThruRPG and 100 Knick-knacks for Undermountain is available on DMs Guild.

Characters may not be the first people inside a dungeon and 100 Signs of Prior Dungeon Explorers has 100 signs they can find of such that can be used to decorate the dungeon.

100 Signs of Prior Dungeon Explorers (PFRPG) is the above supplement converted for use with Pathfinder. You do not need both versions.

100 Knick-knacks for Undermountain has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Undermountain in some way.

Filler Art – Secret Door is a piece of hand drawn black and white stock art. There are two images, one on a white background, one on a transparent one, at 300 dpi. The image can be used for personal and commercial uses.

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Neal Litherland Reads from Evil Incorporated: 10 Pentex Subsidiaries

A video has been published on YouTube, in which Neal Litherland reads the introductory fiction from Evil Incorporated: 10 Pentex Subsidiaries.

100 Clurichaun for Changeling: the Dreaming PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Clurichaun for Changeling: the Dreaming.

Itch Summer Sale 2022

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The Summer Sale is now live on itch.io and all of our supplements have 30% off for just over two weeks. Click here to see them.

D8: The Strange Rumours – Ardeyn: The Green Wilds

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. An enormous petrified tree in the Green Wilds is home to the largest sark lair in the area, but they do not completely dominate it. Huge spiders with too many legs and centipedes with the voices of children also lair there, and sometimes emerge to hunt the sark. Some claim that these creatures would wipe out all the sark if they could, and that perhaps they are related in some way.
  2. Calandria, of the storm circle southeast of Telenbar, is a bitter enemy of the Oracle of Ardeyn, and vice versa, and isn’t welcome in the city of Telenbar. Neither will say why this is the case, but it’s rumoured that both sometimes attempt to recruit assassins to kill the other. If so, none have been successful as yet, which suggests any such attempts are dangerously foolhardy.
  3. Telenbar is a very large sun oak within the Green Wilds, one that is large enough that it functions as a city for as many as 2,000 people. There are rumours that representatives from Telenbar have been seen in a number of different places, apparently looking into methods of curing trees, leading to the suggestion that perhaps the sun oak itself is ill, perhaps dying.
  4. The Green Wilds are home to sark, amongst other creatures, and their lairs make the region a dangerous place to wander. It’s rumoured that the numbers of sark encountered in the region has increased recently, though this is difficult to confirm as many who encounter them fail to survive to tell a tale. Should sark numbers be increasing, this will make the region even more dangerous.
  5. The Oracle of Ardeyn lives on Telenbar and is an enormous serpent who sometimes disappears from time to time, apparently visiting her homeland. There are claims that, when she returns from that place, she is often different in some way, usually with regards to her personality and memory, not remembering meetings and acting strangely, though after a few days she returns to normal again.
  6. The Stag Knights are an order of hunters and trackers with a guildhouse in Telenbar. Sometimes terrible monsters from the Age of Myth appear in the present day, and the knights then hunt them down. Some claim that the knights are the ones bringing forth the monsters, so that they can appear to be heroes by hunting them.
  7. The very rare tree known as the star sapling can be found in the Green Wilds. These trees drop white fruits that either have healing qualities or contain a seed that jets off on a blast of fire away from Ardeyn. Someone has placed a bounty on as many of these seeds as can be caught, which is difficult given what happens when they are found, as it seems they are hoping to grow their own orchard of the trees.
  8. Treasure seekers in the Green Wilds are looking for a portal mouth that supposedly leads to a subrealm where an ancient qephilim city still survives, though it might be a city in the Age of Myth, rather than a place at the current time. It’s rumoured that a number of qephilim artefacts have been turning up in communities in the Green Wilds, all apparently traded for supplies and other things by a small group. Some wonder if the qephilim city has finally been found by a group of treasure seekers.

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Towns of Sundara, 100 Sights to See at the Port (PFRPG) and 100 Children of Knowledge for Mage: The Ascension Now Available

Towns of SundaraTowns of Sundara and 100 Sights to See at the Port (PFRPG) are now available on DriveThruRPG and 100 Children of Knowledge for Mage: The Ascension is available on Storytellers Vault.

Towns of Sundara has ten system neutral towns that can be used with Sundara, or dropped into another setting. Each comes with a map, a unique history, notable NPCs, unique locations and even rumors that can act as potential jumping off points for side quests within the town.

100 Sights to See at the Port (PFRPG) has 100 things that characters can see or encounter whilst at a port. They can be used as background colour or potential adventure hooks.

The Children of Knowledge are one of the members of the Disparate Alliance and 100 Children of Knowledge for Mage: The Ascension has 100 such that can be dropped into a campaign, as people to encounter or as potential friends and enemies.

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Speaking of Sundara: Archbliss: The City of the Sorcerers

A new video has been published in which Neal Litherland talks about Archbliss: The City of the Sorcerers in Sundara, available for 5E and Pathfinder.