Worlds

D8: The Strange Rumours – Ardeyn: The Green Wilds

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. An enormous petrified tree in the Green Wilds is home to the largest sark lair in the area, but they do not completely dominate it. Huge spiders with too many legs and centipedes with the voices of children also lair there, and sometimes emerge to hunt the sark. Some claim that these creatures would wipe out all the sark if they could, and that perhaps they are related in some way.
  2. Calandria, of the storm circle southeast of Telenbar, is a bitter enemy of the Oracle of Ardeyn, and vice versa, and isn’t welcome in the city of Telenbar. Neither will say why this is the case, but it’s rumoured that both sometimes attempt to recruit assassins to kill the other. If so, none have been successful as yet, which suggests any such attempts are dangerously foolhardy.
  3. Telenbar is a very large sun oak within the Green Wilds, one that is large enough that it functions as a city for as many as 2,000 people. There are rumours that representatives from Telenbar have been seen in a number of different places, apparently looking into methods of curing trees, leading to the suggestion that perhaps the sun oak itself is ill, perhaps dying.
  4. The Green Wilds are home to sark, amongst other creatures, and their lairs make the region a dangerous place to wander. It’s rumoured that the numbers of sark encountered in the region has increased recently, though this is difficult to confirm as many who encounter them fail to survive to tell a tale. Should sark numbers be increasing, this will make the region even more dangerous.
  5. The Oracle of Ardeyn lives on Telenbar and is an enormous serpent who sometimes disappears from time to time, apparently visiting her homeland. There are claims that, when she returns from that place, she is often different in some way, usually with regards to her personality and memory, not remembering meetings and acting strangely, though after a few days she returns to normal again.
  6. The Stag Knights are an order of hunters and trackers with a guildhouse in Telenbar. Sometimes terrible monsters from the Age of Myth appear in the present day, and the knights then hunt them down. Some claim that the knights are the ones bringing forth the monsters, so that they can appear to be heroes by hunting them.
  7. The very rare tree known as the star sapling can be found in the Green Wilds. These trees drop white fruits that either have healing qualities or contain a seed that jets off on a blast of fire away from Ardeyn. Someone has placed a bounty on as many of these seeds as can be caught, which is difficult given what happens when they are found, as it seems they are hoping to grow their own orchard of the trees.
  8. Treasure seekers in the Green Wilds are looking for a portal mouth that supposedly leads to a subrealm where an ancient qephilim city still survives, though it might be a city in the Age of Myth, rather than a place at the current time. It’s rumoured that a number of qephilim artefacts have been turning up in communities in the Green Wilds, all apparently traded for supplies and other things by a small group. Some wonder if the qephilim city has finally been found by a group of treasure seekers.

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