A new video has been published on YouTube that previews the first few pages of Fantasy Bestiary (3Deep).
Monthly Archives: January 2024
D10: Things to Find in a Coffin
As well as the remains that could be found in a coffin, other items might be found inside as well. Here are ten different things that could be found in a broken open coffin.
- Broken, once sealed pot that looks to have been emptied of something.
- Cradled in the hands of the corpse inside the coffin is a chalice of blackened silver.
- Crowbar, chisel, hammer and small spade in a cloth bag underneath the corpse.
- Hidden under the remains is a dagger that still bears what appear to be bloodstains, perhaps a murder weapon hidden in the coffin.
- Inside the coffin is the projectile that killed the occupant; it looks as if it was inside the skull until the body decayed enough.
- Leatherbound diary, somewhat stained now by proximity to a corpse.
- Scroll case tucked into the coffin’s corner. Inside it is the last will and testament of the occupant.
- Small bag containing dried herbs, seeds and bones, with an occult symbol embroidered on the outside.
- Tightly tucked into the coffin, next to the corpse that was clearly its intended occupant, is another body, one that has been bent and broken so that it fits inside.
- Two sets of manacles, one for arms, one for legs, that look as if they may have been on the body.
100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II Now Available
100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II are now available to buy on DriveThruRPG.
In futuristic settings, characters may encounter robots. 100 Robots to Encounter has 100 such to encounter, from autonomous and intelligent to mere machines.
Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate II has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.
Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach II has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.
Discussions of Darkness Episode 20: Our Reality is FAR Worse Than The World of Darkness
In this video, Neal Litherland discusses how our own reality is worse than the one depicted in the universe of the World of Darkness.
Hexploratores Volume 1-7: Dreiparte Village (Openquest/D20Quest) Now Available
Hexploratores Volume 1-7: Dreiparte Village (Openquest/D20Quest) is now available to buy on DriveThruRPG.
Published by Prudence Publishing, this supplement we have contributed to is in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
100 Encounters for Fantasy Rivers (Barbaric!) Now Available
100 Encounters for Fantasy Rivers (Barbaric!) is now available to buy on itch.io.
River journeys can have encounters and 100 Encounters for Fantasy Rivers (Barbaric!) has 100 such. They can be used to make a journey more interesting or as potential adventure hooks. This is a conversion of the original supplement to Barbaric!
Making Variant Open Barrels with Crooked Staff Terrain Textures and Wooden Dowel
This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some liquid textures and using them in combination with some wooden dowel to make some open barrels containing liquid, as a variant on those that contained grain.
D10: Numenera Rumours – Creatures III
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Use that can be found with creature descriptions in the official books, can be used as adventure hooks or as simple misinformation.
- A sarrak has been seen outside a number of villages recently, acting in what can only be called a strange way. Sarraks are normally only seen when they want to be seen, and are known to be highly intelligent, So, presumably, the sarrak in question, if it is just one, wants others to see what it’s doing.
- Oorgolian soldiers are mechanical beings that patrol isolated parts of the Ninth World, and as far as can be told, they act on orders given many years ago that may no longer make sense. Though Oorgolians are usually found in groups of three or more, they are rarely seen in large numbers. Though it’s rumoured that somewhere there is a vast army of Oorgolian soldiers still following their ancient orders.
- Philethis are strange creatures of unknown, or perhaps simply incomprehensible, motivation. They seem to be biomechanical in nature, though little of their true form is seen, but there are other claims. They are not automatically hostile unless provoked, but their conversations make little sense. Some claim they are ancient creatures whose sole intent is to simply spread confusion in their wake.
- Rasters are large biomechanical airborne creatures that have an impressive appetite, though when caught it’s possible to train them into becoming airborne mounts. Sometimes the local population of rasters can apparently grow hungrier than usual, and will wreak devastation on nearby livestock and wide animals as they attempt to satisfy an appetite that appears to have grown temporarily insatiable.
- Ravage bears are dangerous predators that at their most dangerous when hungry or protecting their young, or both. Most encounters with ravage bears are like any other encounter with a dangerous animal, but it’s rumoured that some abhumans have managed to train the bears and use them as watch animals, as well as a way of preying on travellers.
- Seskii are loyal companions that can be trained in different ways, especially as they possess a degree of intelligence. There’s a rumour that someone in the wastes has trained an enormous pack of seskii to obey them, and are using this pack to spread terror through the region.
- Snow lopers are fast-moving omnivores that are often trained to act as mounts. There are rumours of different types of snow loper, adapted to thrive in different climates, and even that there’s a purely carnivorous predatory type that hunts in packs.
- Steel spiders are creatures of living metal that can be found in many places. They attempt to catch prey in their webs which are razor sharp and are dangerous to encounter. There’s a Nano who believes that it should be possible to train steel spiders into being effective guardians, and is looking for people to catch a number so that they have some to experiment on.
- Stratharian war moths are dangerous flying creatures that swarm around the Ninth World, normally in the wilderness. There are rumours that some larger swarms of the moths act with an unusual intelligence, suggesting that in larger numbers the creatures have some form of hive mind.
- The abhumans known as sathosh can join their minds together to act in union when attacking a foe. Normally, only two sathosh can do this, but there are rumours of larger numbers having the same power, and six to twelve sathosh acting together are a fearsome foe to face. Should even larger numbers band together, they might be extremely difficult to stop.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Items and Oddities to Find for Sale, 100 Random Magic Effects to Encounter in a Dungeon (5E), 100 Marks of Darkness for Aysle and Map – Cellar Tavern Now Available
100 Items and Oddities to Find for Sale, 100 Random Magic Effects to Encounter in a Dungeon (5E), 100 Marks of Darkness for Aysle and Map – Cellar Tavern are now available to buy on DriveThruRPG.
Chacarters may find odd and sometimes valuable items for sale and 100 Items and Oddities to Find for Sale has some for them to find. They may have little worth, or have something valuable hidden in them.
Sometimes magic can have an unexpected effect and 100 Random Magic Effects to Encounter in a Dungeon (5E) has residual effects that could be found in a dungeon or other area. They can be minor or puzzling and may cause problems. This is the original supplement converted to 5th Edition.
Using Darkness Perks in Torg stains the soul and 100 Marks of Darkness for Aysle has 100 new Dark Marks.
Map – Cellar Tavern is a hand-drawn black and white map of a cellar tavern with a 300dpi resolution in eight versions that can be used for personal and commercial use.
Tabletop Mercenary Episode 4: The Pros, Cons, and Challenges of Selling Your Own RPG System
In this episode, Neal Litherland talks about publishing your own TTRPG system.