Werewolf

3d6: Werewolf

Werewolf
Image: Jacob E. Blackmon

Werewolves are beings infected with one of the strains of lycanthropy. They can often be violent and aggressive, even if they weren’t before the change, but can also be unable to control themselves.

What Distinguishing Features Does the Werewolf Have?

  1. A scar twists its muzzle up on one side, baring its fangs.
  2. A white stripe of fur runs down its spine.
  3. Its fangs are oversized, making it impossible for the creature to fully shut its mouth.
  4. One ear has been cropped down near its base.
  5. The beast’s hair is unusually thick and long.
  6. The werewolf’s claws are scraggly and uncared for.

How Does the Werewolf Behave?

  1. Acts like a fellow traveller to ingratiate itself.
  2. Apologises for attacking, saying it has no choice.
  3. Charges into combat with no thought for self-preservation.
  4. Lurks in ambush to attack unawares.
  5. Pretends to be an injured individual to lure prey in.
  6. Sneaks around, looking to attack the weakest individual unawares.

What Unusual Item Does the Werewolf Have?

  1. A plain silver band, on a leather thong.
  2. Collection of dried ears.
  3. Hilt of a broken silver dagger, worn around the neck.
  4. Leather bag full of knucklebones from different beings.
  5. Old, dirty, ragged and, by the looks of it, bloodstained, rag doll.
  6. Square of wolfskin.

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