All posts by Azukail

Discussions of Darkness Episode 27: Ensure Your Location Is A Character in Your Chronicle

In this video, Neal Litherland talks about the importance of ensuring that the location plays an important role in your game.

d66 Mutants, Gigas, and City Breakers Now Available

d66 Mutants, Gigas, and City Breakersd66 Mutants, Gigas, and City Breakers is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains 36 colossal creatures.

Small Volcanic Crater Made from Clay

A video showing a prototype of a clay crater with flickering lava.

D10: Numenera Rumours – Enthait II

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.

  1. Enthait’s Eternal Market is a long street that is a spiral of blackglass that never seems to have a centre. Those who walk it inwards eventually end up on the outermost street again. There are rumours that the market does have a centre, and that whatever is there alters the fabric of space to make sure no-one ever reaches it.
  2. Four skars rise above Enthait’s Eternal Market, and some wonder if those skars have an effect on the market itself. Space does not seem to work quite as it should within the market, and it’s suggested that the skars, whose purpose isn’t really known, are what’s responsible for the effect.
  3. Greyes Burrin is the current head of Enthait’s defensive force, the zaffre, and some believe he is both the son of the Orness and only got the position because of that, even though Burrin never makes any attempt to capitalise on this supposed connection. It’s also rumoured that the reason Burrin can’t get the job of poison eater is because the Orness desires to keep him safe.
  4. Greyes Rakdel is a healer as well as one of the greyes, and is mostly concerned about the health of the zaffre and the greyes, but will sometimes provide healing to others of Enthait. It’s also rumoured that she will provide healing for outsiders, though such is said to come at a very high cost.
  5. Mekalan Hall is the headquarters of the zaffre and where the poison eaters are debriefed after a poisoning. One wall is taken up by the mural called the mekalan, which has images of dead poison eaters painted on it, the paint using the dead person’s blood, marrow and fat to make it. It’s rumoured that some of the essence of the poison eater remains in these bodily remains, and that they keep a careful watch on what happens under their gaze.
  6. On occasion, the city of Enthait sings, a song that is low and sombre. The song is only heard when the city despairs, when it hungers and the winds swirl around it. Some wonder if Enthait is in fact a living creature of some kind, albeit of a strange kind of life, and that the song is truly a song of how the creature is feeling.
  7. The skars are tall, curved spires that rise from various parts of Enthait and fill the sky. They come in different sizes, and appearances, but all taper to a sharp point. Weather is drawn to the skars and clouds often obscure the points; some believe that the skars are part of a weather control device that no-one currently alive knows how to use.
  8. The Tawn is a rusty orange desert that extends around Enthait for dozens of miles. There are rumours that some things are hidden beneath the Tawn, perhaps remnants of ancient civilisations that are somehow connected to Enthait’s skars in some way, though no proof of this has been discovered.
  9. There are hundreds of stalls, carts and permanent shops in Enthait’s Eternal Market and it’s said as well as the more obvious places to buy goods, there are other, harder to find and harder to get to, locations that sell goods that may not be entirely legal, or are perhaps completely illegal.
  10. Underground tunnels connect most of Enthait, though those who use them frequently get lost and come out somewhere they’d never planned to be. Some wonder if the r3eason why so many people get lost in the tunnels is because they are constantly changing, or possess something that confuses the sense of direction.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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Army Men: Medals of Honor, 100 Encounters for Coastal Regions (5E) and 100 Books to Find in or About the Trojan Reach III Now Available

Army Men: Medals of HonorArmy Men: Medals of Honor, 100 Encounters for Coastal Regions (5E) and 100 Books to Find in or About the Trojan Reach III are now available to buy on DriveThruRPG.

Army Men: Medals of Honor has new expansions for Army Men, medals awarded for specific actions that have a beneficial effect.

100 Encounters for Coastal Regions (5E) is a collection of coastal encounters to enliven a journey, and is a conversion of the original system neutral supplement to 5th Edition.

Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach III has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.

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Tabletop Mercenary, Episode 11: Best (And Worst) Sellers in Terms of TTRPG Products

In this video, Neal Litherland talks about his experiences with products that sell and those that do not.

PLEBEYOS: Zweihander RPG Fanzine #7 Now Available

PLEBEYOS: Zweihander RPG Fanzine #7PLEBEYOS: Zweihander RPG Fanzine #7 is now available to buy from DriveThruRPG.

PLEBEYOS #7 is a Spanish translation of Lowborn #7, and contains the same content, but translated.

Alone on the Plane of Air Now Available

Alone on the Plane of AirAlone on the Plane of Air is now available to buy on itch.

This is a solo journalling TTRPG in which the player’s character is a exploring the Plane of Earth. It requires a standard set of 52 cards and a d6 to play.

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Making an Animated Pool with a Phone and Crooked Staff Terrain Textures

This video looks at making a piece of cavern terrain that can hold a mobile phone and display an animation on it, using Crooked Staff Terrain’s Print & Paste Dungeon textures: Cave Tiles and cardboard.

D6: The Strange Rumours – Recursions: Crow Hollow

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Crow coin is the currency of Crow Hollow and in large quantities it has certain powers. It’s rumoured that somewhere within Crow Hollow lies an enormous treasure trove of crow coin, in theory just waiting for someone to come and take it but in practice guarded by powerful beings and deadly traps.
  2. Crow Hollow’s Beak Mafia is divided into various families, all of them independent from the others. There are rumours that some of the families are attempting to combine their forces into a larger entity, as such an alliance would quickly enable them to gain power over all the other families and gain dominance in the Glittering Market.
  3. Shops come and go in the Glittering Market in Crow Hollow, but it’s rumoured that one shop comes and goes rather more discretely than others, and also returns at random intervals. It’s said that this shop should be avoided, no matter how tempting the wares look, for once the right person has come inside, the shop will disappear. When it returns, those who were inside it when it vanished have disappeared.
  4. The Beak Mafia of Crow Hollow offers protection to the shops of the Glittering Market in return for a monthly fee. Though not every shop pays this fee, there are rumours about the sort of things that happen to shops and their proprietors who seek to avoid the expense.
  5. The Glittering Market in Crow Hollow is, amongst other things, the premier location for the buying and selling of cyphers. It’s rumoured that some powerful items have changed hands here, but also that the most powerful items have a habit of ending up in the pockets of the Beak Mafia. One way or another.
  6. Wyclef Drood is the current head of the largest Beak Mafia family in Crow Hollow, but there are rumours that his power is starting to slip away. It’s said that others in the family don’t respect Don Wyclef like they once did, and that his days are now numbered, with his replacement almost certain in the not-too-distant future.

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