100 Ceilings to Find in a Dungeon (C&C)

100 Ceilings to Find in a Dungeon (C&C)

100 Ceilings to Find in a Dungeon (C&C)Ceilings are an important part of any dungeon and this supplement has 100 different such to add. The ceilings range from the comparatively normal to the definitely odd.

These ceilings can be used to flesh out an otherwise uninteresting room, or be a potential source of danger or perhaps adventure

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

66. The ceiling is a mass of sodden earth and in some places mud is dripping down from it (the floor beneath is coated in a thin layer of mud and water; travelling across it at anything above half speed requires a CL 2 Dexterity check every round, CL 4 if running, to avoid falling prone).

67. The ceiling is a rippling mass of flames. If it is closely examined, metal nozzles can be seen as being the origin of the flames (approaching too close to the flames has the risk of catching on fire and taking 1d6 damage per round until extinguished).

68. The ceiling is a black substance in which ripples spread out from the centre, as if it is liquid (though it looks like liquid, it’s still hard to the touch).

Released: 1st April 2023 Pages: 9

PDF ($1.25): DriveThruRPG

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