100 Walls to Find in a Dungeon (C&C)

100 Walls to Find in a Dungeon (C&C)

100 Walls to Find in a Dungeon (C&C)Dungeons have walls, in order to keep the floors and ceilings apart. Some of these walls may be important whilst others are simply scenery.

This supplement has 100 different walls that can be used to flesh out a dungeon. They can be used to make an otherwise barren room more interesting. Some are strange, some may be potentially dangerous and some could be a potential source of adventure hooks.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

25. Loose soil walls have been covered in a dense wire netting to keep the soil in place. Here and there, a few bits of soil trickle out through the gaps. If the netting is damaged (AC 15, 20 HP), the soil will start to rapidly flow out through the damaged area.

26. Many rocks and boulders form a wall, looking in many ways as if they were from a rockfall, but instead of forming a pile, the rocks are positioned in a more vertical manner (CL 2 Intelligence check confirms the positioning is artificial).

27. Octagonal tiles measuring 4” across cover the wall, with the gaps filled in by small, square tiles. The octagonal tiles are made from varnished mahogany whilst the square ones are made from varnished ebony (both woods can be identified with a CL 4 Intelligence check).

Released: 11th March 2023 Pages: 10

PDF ($1.25): DriveThruRPG

Publishing RPG Supplements to Help GMs

×