Futuristic settings may often have cheap and poor quality foods available. 100 Cheap Foods for a Futuristic Setting has 100 such for characters to find.
Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab (5E) has 100 such items for characters to find. This is a conversion of the original supplement to 5th Edition. You do not need all versions.
Characters may encounter dwarves and 100 Dwarves for Aysle has 100 such for them to meet in Torg Eternity. Each dwarf is named and given a brief description.
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Encountered druids are rarely going to be doing nothing, and What’s the Druid Doing? 100 Activities has 100 different things for them to be doing when characters find them.
Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate III has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.
Tiny Dungeon Fantasy Treasury is a collection of 50 new magic items for Tiny Dungeon.
Map – Village 20 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Ruins can be encountered and just because they are ruined doesn’t mean they are empty. 100 Things to Find in a Ruin has 100 things to encounter in a ruin, from signs of other creatures to magical effects.
Seas and oceans can be dangerous places and 100 Encounters for Fantasy Oceans (Black Spear) has 100 encounters for characters to have on them. This is a conversion of the original supplement. You do not need both versions.
100 Knick-knacks for Hollowfaust has 100 minor items that could be found instead of trinkets or in an NPCs possession, all connected to Hollowfaust in some way.
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Defeated enemies have pockets, and What Has He Got in His Pockets? 100 Items for a Cyberpunk Shooter has 100 items that could be found in the pockets, or other location, of a cyberpunk shooter. They range from junk through odd to having use.
Characters are not the only creatures to be in dungeons and some of the others may have left writings and sketches as graffiti. 100 Pieces of Graffiti to Find in a Dungeon (5E) has 100 such to find, which could be used as dressing, misinformation or adventure hooks. Three short supplemental tables can be used to determine the appearance of the graffiti. This is a conversion of the original supplement to 5th Edition.
100 Selkies for Changeling: the Dreaming has 100 selkies for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Map – Village 19 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.
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Chests do not have to be just what treasure is found in, they can be treasure in and of themselves, and d66 Curious Magical Chests has 356 enchanted chests to find.
Characters may come across information when asking around and 100 Hooks and Rumours for the City of Dolmvay III has 100 rumours for use with the City of Dolmvay from Small Niche Games.
Ogres are the offspring of dwarves and humans in the Forbidden Lands. D66 Ogres for the Forbidden Lands has 36 names and briefly described ogres to encounter.
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Cities of Sundara: Silkgift introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.
Aether Grapnel (Two-Handed Firearm)
In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.
Reloading a new grapnel into an aether grapnel is an Attack action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.
Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.
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