In this video, Neal Litherland talks about why as an RPG designer you shouldn’t chase design trends.
Category Archives: Videos
Making Fruit and Veg Barrels with Crooked Staff Terrain Textures, Wooden Dowel and Clay
This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some grain textures and using them in combination with some wooden dowel, modelling clay, gloss varnish and black acrylic paint to make some open barrels of fruit and veg.
Unboxing Army Men
A video has been published on YouTube in which Neal Litherland unboxes his Army Men Kickstarter.
Discussions of Darkness Episode 21: Roleplay Bleed, What It Is, And How To Cope With It
In this video, Neal Litherland talks about roleplay bleed and how to cope with it.
Making Open Sacks with Crooked Staff Terrain Textures and Wooden Dowel
This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some grain textures and using them in combination with some wooden dowel to make some open sacks of grain.
Tabletop Mercenary Episode 5: Affiliate Earnings, What They Are, And Why You Need Them
In this video, Neal Litherland takes about affiliate income and why you need it.
Fantasy Bestiary (3Deep) PDF Preview
A new video has been published on YouTube that previews the first few pages of Fantasy Bestiary (3Deep).
Discussions of Darkness Episode 20: Our Reality is FAR Worse Than The World of Darkness
In this video, Neal Litherland discusses how our own reality is worse than the one depicted in the universe of the World of Darkness.
Making Variant Open Barrels with Crooked Staff Terrain Textures and Wooden Dowel
This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some liquid textures and using them in combination with some wooden dowel to make some open barrels containing liquid, as a variant on those that contained grain.
Tabletop Mercenary Episode 4: The Pros, Cons, and Challenges of Selling Your Own RPG System
In this episode, Neal Litherland talks about publishing your own TTRPG system.