100 Histories and Legends for Magic Items

100 Histories and Legends for Magic ItemsThe enemy is defeated and the loot examined. So, what wondrous items of magic are found? A longsword +1. In fiction, when the protagonists find magic it is often interesting, with myths, legends and backstories attached. In RPGs, this is frequently not the case.

This supplement has 100 different legends and histories that can be used to make magic items more interesting. Some items are associated with specific individuals, others with groups and organisations. The different magic items are given a broad type and some are given descriptions as well. Names, descriptions and types can be tweaked by GMs to make them more appropriate for a setting.

Such legends and histories should not be overused. Not every treasure hoard and certainly not every item should have one attached. For those that do, there may be other parties who feel they have more claim to the item than the PCs do.

Items should not be randomly rolled; appropriate results should be selected manually.

Here are some sample results:

54. Knife – This sacrificial knife has been chipped from obsidian in one single piece and has been wrapped in tanned human skin where the handle would be. The knife’s edges have darkened from prolonged exposure to the blood of sacrificial victims, for this is one of the knives of the high priests of the Order of the Sacrificed Heart, a bloody religion worshipping a death god whose members have sacrificed tens of thousands of lives over the years.
55. Lance – This steel-tipped lance belonged to the champion jouster, Sir Gurgan of Ives, who won many a tourney before eventually retiring undefeated, and there is a silk pennant tied to the lance bearing his coat of arms. The lance was said to have been stolen from Sir Gurgan’s ancestral home, possibly at the request of one of the many knights he defeated in tourneys, and has not been seen since.
56. Leather Armour – This intricately chased leather armour bears symbols of protection worked into the leather itself by a master leatherworker. The sigils mark the armour as having come from the
fabled leatherworkers of the realm of Eradon, who were rumoured to be able to enchant leather and fabric so that it had the strength of metal. Armour such as this was used by the elite scouts of the Eradon army, who were said to be able to pass through the roughest terrain with little or no trace.

Released: 28th July 2018 Pages: 14

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