100 Random Encounters for on the Road or in the Wilderness

100 Random Encounters for on the Road or in the WildernessCharacters will often need to travel from one place to another, whether through the wilderness or along a more travelled road. These journeys can simply be glossed over, or random events can be added to make them more interesting.

This is a collection of 100 random encounters characters can have during their journey.  Some of these are potentially beneficial, some are potentially harmful and some are simply puzzling.

This supplement is also available in Fifth Edition Compatible and Pathfinder versions. All three copies are not needed.

To use the list, either roll d100 for a random result or select appropriate ones manually.

Here are some sample results:

29. The party comes across a waterfall. The water is clean and pure. Those who venture behind the waterfall find there is, indeed, a space behind it. It’s big enough to camp in, with a chimney to let out smoke from a fire. However, the water makes it all but impossible to see or hear who is approaching from the other side.
30. The party sees a field full of deep holes. They’re dug at random, though all of them appear to be at least six feet deep. If the party goes to a local inn or tavern and makes an appropriate skill check, they find out there was a treasure buried around here fifty years ago by an infamous bandit, and every year there’s a day where everyone goes out hunting. Thus far, no one has
found the loot.
31. The party walks past a pauper’s field. There is a small group of people paying respects, and setting up a wooden marker. Those who stop find a widower, and his two children. His wife was killed by a sickness that has been running through the countryside, and they did not have the money to seek aid.

Released: 3rd March 2018 Pages: 13

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