100 Cold Wilderness Locations

100 Cold Wilderness LocationsCreating an entire world is not the easiest thing to do, especially when characters wander off plan and explore undeveloped regions. Or simply ask questions about a geographic feature.

This supplement has 100 different locations that are intended to be dropped into the cold climes of a game world. The locations vary in type and size, from small features to oceans, from plains to mountains. Each feature is named and has some details on what might make it unusual.

Features can be picked randomly using d100 but, given they include substantial pieces of terrain, manually selecting them is a better idea.

Here are some sample results:

76. The Legion’s Wasteland: Once, despite the cold and snow, this wasteland was a comparatively fertile land for the area. It was home to a city that rebelled against the empire that ruled the region during that period. The empire sent a legion in to deal with the rebels, and the city’s walls were breached, its inhabitants put to the sword and the buildings raised to the ground. Not content with that, the emperor ordered the legion’s commander to destroy everything. Everything artificial was smashed and burned and the ground was sown with salt. Now it is a barren wasteland where few creatures or plants survive, avoided by most travellers for fear of the unquiet ghosts of the city’s murdered dead who are believed to haunt the area.

77. The Lightless Spires: Standing on the edge of the arctic, these, narrow, steep mountains are infrequently lit by the sun, which sits below the horizon for almost half the year. They are covered in ice and attempting to ascend them is dangerous in the extreme, so few have travelled beyond. There are rumours of everything from strange, frozen realms to geothermally heated utopias in the lands beyond.

78. The Lost Captain’s Drift Lands: These are plains where the weather conditions continually blow the falling snow into drifts, some of which are only a few feet deep but others are several tens of feet. The drifts are rarely firm enough to walk on, and pose a hazard for any travellers. The drift lands are named after an expeditionary captain who left his men to go and check on something, but never returned. It isn’t known if something killed him, or if he simply plunged deep into a snowdrift. Rumour says the captain’s spirit still haunts the lands, and that seeing it is a sign that
any who view the ghost will also soon perish.

Released: 5th October 2019 Pages: 16

PDF ($1.99): DriveThruRPG

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