100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy SettingCharacters, when travelling from place to place, may stumble across or be directed to notable locations on their journey. This supplement contains 100 different landmarks that they could encounter. These landmarks will have been around for years, if not millennia.

Each landmark has the name it will be known by given, as well as a description. They can be used just to add flavour to a journey, or they could be a source of potential adventure hooks.

To use the list, either roll d100 or select appropriate results manually.

Here are some sample results:

62. The Lightning Peaks: An enormous lightning bolt perpetually strikes between two tall peaks of a mountain range, no matter what the weather. The bolt, if someone has the vision to see it, leaps
from one peak to the other and then back again. The ground below the bolt has a layer of ash, all that remains of birds, and often larger creatures, caught in the lightning. If either peak is ascended, at the top is found a huge metal ball with electricity crawling over it. Standing too close to the ball results in lightning arcing from it and hitting the creature.

63. The Line: An absolutely straight road with nothing blocking its way. The road does not divert for anything, cutting through rocks, hills and even mountains, with obstacles either removed if small enough or carved through if large.

64. The Living Desert: In this desert, the sand is in constant motion, and not from the wind. It will flow over anything placed on it and over the feet of any creatures. Falling asleep on the ground will result in the sleeper being buried alive by the mobile sand, so travellers bring pairs of wooden stakes and hammocks to hang from them.

Released: 29th June 2019 Pages: 12

PDF ($1.49): DriveThruRPG

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