Even when travelling through a post-apocalyptic land, characters will have encounters, albeit of a different and sometimes strange type. This supplement has 100 such for jungles.
The encounters are most suited for use in a post-war apocalyptic setting, where weapons of every and all types have been used. They can be used as a way to enliven a journey or as potential adventure hooks.
The supplement is also available in a system neutral version. You do not need both versions.
To use the list, either roll d100 for a random result or select appropriate ones manually.
Here are some sample results:
94. Undergrowth surrounds a small cenote that is filled with virulently green water that is also steaming and bubbling. The undergrowth closest to the cenote is either warped or dead, and the water is not water but a combination of chemicals and toxins that are close to boiling point (the water is a Class 5 poison and will do an additional 1d4 points of damage per round from the heat).
95. Vegetation has started reclaiming a clearing for the jungle. In the middle of the clearing is a pre-apocalyptic village, one that appears to have been lived in comparatively recently, with a palisade made from scavenged materials and repairs done to the buildings. The palisade has been broken down in many places, clearly by force (1d6 items of normal equipment or weapons, none worth more than 5 gp, can be found if the village is searched).
96. Very few trees can be found in this area and most of those that are present are noticeably younger than the surroundings. The vegetation, for the most part, appears to be various edible plants,
now grown wild. Lumps rise up here and there, covered in vines, and if the vines are cleared away, decaying machines can be found underneath (a power pack can be salvaged if 2d4+2 rounds are spent searching the machines).
Released: 9th July 2022 Pages: 14
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