A YouTube video with a prototype of an animated pool using a mobile phone, Crooked Staff Terrain textures and cardboard.
D10: Mausoleums for a Fantasy Graveyard
Mausoleums are buildings found in graveyards that are used to house the dead above ground. In a fantasy setting, they may also have odd features, or be larger or deeper.
- A small moat runs around the mausoleum, filled with stagnant-looking water covered here and there with a green scum. A small, permanent stone bridge leads over the moat to the mausoleum’s doors.
- From the outside, the mausoleum looks to be a large one, but opening the doors will reveal it is surprisingly small inside. The doors, and the walls, are unusually thick, making the interior much smaller than would be expected.
- Initially, nothing looks odd or unusual about this mausoleum, at least until the stone that was used to construct it are examined. The stone is not native to the region and can be identified as having come from many hundreds of miles away.
- Matching bronze doors with engraved scenes of battle lead into this elegant stone mausoleum. On each side of the door is a bronze sconce that is kept magically alight.
- Shadows look to be thicker around this mausoleum, and it seems enswathed in them even on the brightest of days. Inside, it’s even darker and light sources seem diminished.
- The mausoleum glows at night and appears to be richly created and it dominates the area of the cemetery. Investigation will reveal that this is all an illusion intended to enhance a plain, rather small, building.
- The mausoleum is hard to find, as it is within a copse of trees and is moreover completely covered in vines, making it almost impossible to notice from outside the copse. Investigating the trees and vines will show that they have been deliberately grown to hide the building from view.
- The mausoleum is missing its roof and the stones of the walls bear the soot marks of fire damage. In places, the stones have melted, suggesting that the fire was not mundane in origin. The interior of the mausoleum is an empty, charred mess.
- The most noteworthy part of this mausoleum is the door. It is a huge, circular slab of stone that rolls aside to gain access. The stone is carefully balanced that, when the locks keeping it in place are removed, it rolls easily with the slightest push.
- This mausoleum is larger than it initially appears from outside. When entered, it can be seen that, along with the aboveground chamber, stairs lead down into a crypt that is about double the size.
100 Graves and Grave Markers for a Fantasy Graveyard is a useful accompaniment to this.
100 Professions For a Sci-Fi Setting, 100 Fantasy Aerial Encounters (3Deep) and 100 Encounters for a Fantasy Desert (SWADE) Now Available
100 Professions For a Sci-Fi Setting, 100 Fantasy Aerial Encounters (3Deep) and 100 Encounters for a Fantasy Desert (SWADE) are now available to buy on DriveThruRPG.
Even in a futuristic setting, people can have jobs, and 100 Professions For a Sci-Fi Setting describes 100 such and what they entail.
When in the air in a fantasy setting, characters may still come across things, and 100 Fantasy Aerial Encounters (3Deep) has 100 such things. They range from the odd to the dangerous. This is a conversion of the original supplement.
Deserts can be dangerous places at the best of times, but there can also be encounters in them. 100 Encounters for a Fantasy Desert (SWADE) has a variety of encounters for a fantasy desert that can enliven a journey,
New Crowdfunding Opportunities To Support The Azukail Games Channel
In this video, Neal Litherland talks about how the channel can be supported, including the launch of our new Patreon.
Azukail Games YouTube Channel Patreon
We recently launched a Patreon to help keep up with the maintenance of our YouTube channel. The channel costs a fair bit to keep going, and as it isn’t even monetised, has almost no income, so Patreon will help keep the videos coming and provide funds for larger projects.
100 Snow and Ice Encounters (Barbaric!) Now Available
100 Snow and Ice Encounters (Barbaric!) is now available to buy on itch.io.
Characters can encounter things whilst travelling through snowy regions and winter, and 100 Snow and Ice Encounters (Barbaric!) has 100 such encounters. They can be used as colour or as potential adventure hooks. This is a conversion of the original system neutral supplement.
Making Crooked Staff Terrain Walls and Decorations Magnetic
This video looks at how to make walls and decorative features, both made with Crooked Staff Terrain textures, magnetic so that the appearance of places can be easily changed by changing the items attached to the walls.
D10: Numenera Rumours – Enthait
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Enthait is built on the ruins of a more ancient complex, and it’s rumoured that there are strange things buried beneath the city’s streets, things that the Aeon Priests who live within the settlement are tasked with ensuring remain buried where they currently are.
- Few of Enthait’s poison eaters survive all ten offerings of poison provided by the Eye of Enthait; the Orness is the only one who ever has and is the current ruler of the city until someone else takes her place. Som whisper that the Orness ensures that no-one else ever survives all ten poisons, making sure her position is never threatened.
- In Enthait, the poison eaters eat poison in order to connect to the all-knowing entity called the datasphere, which can reveal any and all dangers threatening the city. It’s rumoured that some of those who eat the poison become, in truth, nothing more than appendages of the datasphere, part of why it is so knowledgeable.
- Some claim that some of the poisons produced by the Eye of Enthait are in truth not poisons, but other substances that merely happen to be toxic as a side-effect. However, this seems like a pointless distinction to most, though those suggesting it believe that the more toxic substances just need eating in lower quantities.
- The city of Enthait, for some reason, is a magnet for danger. drawing everything from malign influences to sentient diseases to abhuman tribes. Some think that this is connected to the ancient ruins it is built on, and that these ruins either draw such influences to the city, or perhaps create them out of the whole cloth.
- The deadly vallum of Enthait contains all manner of dangerous devices, some functional, some not, waiting to hurt anything that attacks. It’s rumoured that the Aeon Priests do not know just what every device was capable of, and that some buried there are far more dangerous than suspected.
- The greyes are the ten highest-ranked members of the zaffre, the defence force of Enthait. Every greyes has some kind of unique talent, and when a poison eater makes a threat known, a team of greyes with the right skills is sent to deal with it. It’s very rare for the entire force of greyes to be sent to deal with a threat, but it’s rumoured that has become more common over the years.
- The Orness is the putative ruler of Enthait, as she’s the only one who has managed to survive all ten poisonings. Some wonder if in truth she has survived all ten, or whether she, in some way, faked at least one of the poisonings in order to establish herself as the city’s ruler.
- The poison that the poison eaters of Enthait consume comes from a device called the Eye of Enthait, and there are ten different poisons that the Eye provides. Or, at least, there are ten known poisons provided; some claim that, every now and then, others are produced.
- The zaffre are Enthait’s defence force and guard the community from both external and internal threats. Given that they serve the wishes of the Orness, some claim that the zaffre also tackles threats to her leadership, even if such threats don’t risk the community as a whole.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.
100 Cheap Foods for a Futuristic Setting, 100 Things to Find in an Alchemy Lab (5E) and 100 Dwarves for Aysle Now Available
100 Cheap Foods for a Futuristic Setting, 100 Things to Find in an Alchemy Lab (5E) and 100 Dwarves for Aysle are now available to buy from DriveThruRPG.
Futuristic settings may often have cheap and poor quality foods available. 100 Cheap Foods for a Futuristic Setting has 100 such for characters to find.
Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab (5E) has 100 such items for characters to find. This is a conversion of the original supplement to 5th Edition. You do not need all versions.
Characters may encounter dwarves and 100 Dwarves for Aysle has 100 such for them to meet in Torg Eternity. Each dwarf is named and given a brief description.
Discussions of Darkness Episode 25: Don’t Overuse The Game’s Big Bads in Your Chronicle
In this video, Neal Litherland talks about why it is important not to overuse the big bads in your game.