Alone on the Plane of Earth Now Available

Alone on the Plane of EarthAlone on the Plane of Earth is now available to buy on itch.

This is a solo journalling TTRPG in which the player’s character is a exploring the Plane of Earth. It requires a standard set of 52 cards and a d6 to play.

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100 Sluagh for Changeling: the Dreaming PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Sluagh for Changeling: the Dreaming.

D10: The Strange Rumours – Ruk: Periphery

WorldsThe Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has ten rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.

  1. Genetic codes capable of creating truly dangerous creatures can be obtained in Shome in the Periphery, though it’s said that the buyer should check everything carefully before attempting to make such beings. It’s said that a few buyers have ended up dying at the claws and fangs of the things they were trying to create, due to not checking that they had bought what they thought they had bought.
  2. Lady Kasin-dar, of the Fortress of Favors, is known to extract marrow from often-unwilling subjects for the genetic needs of the black-market. It’s rumoured, though, that she also extracts genetic material for her own needs; some say she is suffering from a terrible genetic disease caused by her research that requires regular transfusions of clean genetic material to keep in check.
  3. Mendalla is the unseen crime lord who rules the organisation known as the Onomasticon. Given that no-one has seen Mendalla, there are plenty of rumours about him. Some of these suggest that he’s actually a respected figure in Ruk society who rules the Onomasticon as a way of operating on both sides of the law.
  4. Shome in the Periphery is a lawless city where it’s possible to buy goods that the major factions don’t want selling. Or, at least, that’s what’s normally stated. There are rumours that sometimes the goods being sold by the criminals of Shome are supplied to them by the factions, though it’s unclear as to why this would be done.
  5. Some of Ruk’s factions have outposts and installations in the Periphery, including mobile harvesters and resource barges. There are rumours of a quiet war happening amongst these outposts, as the factions strive with each other for advantage, though never going so far as to instigate open conflict; little enough comfort to those in the way.
  6. The average citizen of Ruk believes that those who venture into the Periphery is either unbalanced in some way or a criminal. To the extent that some citizens are claiming that everyone who does so needs stopping from returning to Harmonius, as they are clearly a bad influence that needs to be kept out of the Glistening City.
  7. The Fortress of Favors is home to Lady Kasin-Dar, who has the ability to rip bones from one individual and splice them into others. The Factol Council and the Myriand have both warned the Lady from using any of the citizens of Harmonius for her experiments, but it’s rumoured that sometimes the council sends citizens who need to be punished to her.
  8. The Onomasticon is a criminal organisation that keeps a database of genetic profiles; given that such can be used to create a whole host of person-specific things from toxins to mind-control parasites, it is extremely illegal. Though the Onomasticon primarily sells such data to others, it’s rumoured that they have gradually been collecting the genetic profiles of people in positions of power, influence or simple utility in order for the organisation to increase its power by controlling them.
  9. Underground tunnels link Shome in the Periphery to the Shadowed City beneath Harmonius. There is a rapid transit system, like a pneumatic tube filled with mucous, that runs through the tunnels, making travel much faster. Though it’s rumoured that not everyone who enters the mucous reaches their destination; some are said to be devoured by the mucous, which is a living creature, so that it can continue to function.
  10. Various groups have attempted to shut down the criminal organisation known as the Onomasticon over the years, with no success. It’s rumoured that other groups have tried to infiltrate the organisation in order to control it too, but if any of these have been successful in this, no-one is telling.

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100 Books for a Cyberpunk Setting, A Dekas of Alchemical Items VII (5E) and 20 Magic Consumables Now Available

100 Books for a Cyberpunk Setting100 Books for a Cyberpunk Setting, A Dekas of Alchemical Items VII (5E) and 20 Magic Consumables are now available to buy on DriveThruRPG.

Even in a futuristic setting, books, whether digital or physical, still exist, and 100 Books for a Cyberpunk Setting has 100 such on a variety of subjects to flesh out a bookshelf.

A Dekas of Alchemical Items VII (5E) has ten new alchemical items for 5th Edition for characters to create or buy or for NPCs to own.

Consumables are magic items that are used up, and 20 Magic Consumables has 20 such for Aysle or any other cosm with a high enough Magic Axiom.

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Discussions of Darkness Episode 17: Avoid Restricting Game Options To Maintain Player Interest

In this video, Neal Litherland looks at why you shouldn’t restrict player options.

d66 Fantastical Shops and Stores Now Available

d66 Fantastical Shops and Storesd66 Fantastical Shops and Stores is now available to buy from DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains businesses for a fantasy setting.

One Week Bundle: Fantasy Locations

One Week Bundle: Fantasy LocationsFor one week ten fantasy location supplements have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $9.35, reduced from $18.70.

100 Body Mods and Augmentations For Your Sci Fi Game PDF Preview

A new video has been published on YouTube that previews the first few pages of 100 Body Mods and Augmentations For Your Sci Fi Game.

D10: Night City Rumours – Lake Park

10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City

Cyberpunk CityThis list has ten hooks and rumours that can be heard in or about the Lake Park district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.

  1. Combat Cabb in the Lake Park district of Night City has some of the most heavily-armed and armoured cabs in the city, and aim to get their customers to their destinations, no matter who needs shooting on the way. Recently, there have been a number of targeted attacks on cabs belonging to the company, with the attackers seeming to be after the cabbie and their cab, not the customer.
  2. Juvegangers make out on Isadore Island in Lake Park during the day, but there are rumours that a few of them have been disappearing. Normally the park is a safe place to visit in daylight, so the idea that someone is still preying on people, even juvegangers, during the day is a concern.
  3. Lake Park might be a safe and pleasant place to visit during the day, but at night it’s a different story. Various citizens who use the park are pressing the city to try and take it back from those who prey in the park at night, but with little sign of intere4st from City Hall. However, if the city government isn’t willing to do anything about making the park safer at night, it’s rumoured that these same people are.
  4. Night City Fire Station #2 has problems getting its old-fashioned tanker trucks to a building fire before said building burns down, due to traffic in the area. There are rumours of some arsonists using this to their advantage, and in fact helping cause more traffic problems to ensure that the fire department can’t get there in time.
  5. Rumour has it that some of the custodians that help keep Lake Park clean during the day don’t do just that. It’s said that some of them are using the fact that there’s all this land available with plants growing on it to grow a few of their own plants, which can then be sold onto the visitors to the park during the day.
  6. The headquarters of the Night City Transit Corporation is in Lake Park, and has been suffering problems recently. Though the security of the building is high, they’ve been suffering from well-planned and technically advanced graffiti attacks. Going by what’s being written on and around the building, someone clearly has an issue with the fares.
  7. The homeless of Lake Park are usually safe from being preyed on by gangs, as the local gangs will even protect the largest group of homeless, known as the Pack, from the predations of other gangs. Recently, though, there have been rumours that some of the Pack have been disappearing, though gangs are not necessarily thought to be responsible.
  8. The lake in Lake Park has a filtration system that sometimes breaks down, leading to the place smelling like raw sewage that day and being deserted because of this. There are rumours that following such days, bodies are often found in the water, dumped by people using the smell and absence of others as a way of avoiding attention.
  9. The picnic grounds in Lake Park have gas-powered grills at different points on the island, though the gas is turned off at night. Reportedly, though, despite this there have been a number of “incidents” – explosions – on some nights due to people tampering with the gas lines in an attempt to get the gas back on., Reportedly, the city is considering removing the gas lines entirely as a result.

Want some general cyberpunk rumours? Check out 100 Cyber City Rumours.

D10: Night City Rumours – West Hill is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.

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100 Things to Find in an Alchemy Lab, 100 Things to Find in an Alchemy Lab (PFRPG), 100 Hooks and Rumours to Hear in or about the Trojan Reach II and Map – City 2 Now Available

100 Things to Find in an Alchemy Lab100 Things to Find in an Alchemy Lab, 100 Things to Find in an Alchemy Lab (PFRPG), 100 Hooks and Rumours to Hear in or about the Trojan Reach II and Map – City 2 are now available to buy on DriveThruRPG.

Alchemy labs can be full of strange and potentially dangerous things and 100 Things to Find in an Alchemy Lab has 100 such items for characters to find.

100 Things to Find in an Alchemy Lab (PFRPG) is the above supplement converted for use with Pathfinder. You do not need both versions.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach II has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

Map – City 2 is a hand drawn map of a city at 300dpi resolution in eight versions that can be used for personal and commercial use.

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Publishing RPG Supplements to Help GMs

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