Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
Councillors Folth, Pelk and Zawk represent the military, gardener guild and crafting guild of Rathatruum, and it’s notable that their appearances are similar, though they state they are not related. It’s rumoured, though, that the three are related, effectively giving one family control over the automaton.
Deliyan is an Aeon Priest who knows more about how the automaton that Rathatruum is built on works than anyone else. Some claim that she knows more about it than she’s telling, and is secretly trying to gain control of it for some unknown reason.
It’s said that Rathatruum is offering a bounty to anyone who can help repair the automaton on which their settlement has been constructed, for it’s slowing down as more of its legs malfunction beyond their ability to repair it. It’s also rumoured that there’s an even larger reward for someone who can also alter the automaton’s path.
Magistrate Alash assumed a leadership role in Sleeping Rock because they wanted to study the time skips the village is known for. Some think that the magistrate is a poor leader because of this, and that they would willingly sacrifice some of the other members of the village, just to learn more about the skips.
Rathatruum is built on the back of a multilegged automaton that walks a constant pattern. It’s rumoured that in recent years that the automaton has moved away from its regular pattern, albeit only briefly, leaving the inhabitants unsure as to whether this is a sing of its age, is changing its pattern or is avoiding some kind of threat.
Sleeping Rock is named after a rock formation that resembles a human sleeping on its side. It’s rumoured that those who spend too much time on or near the formation discover that the rock is a sleeping being, though not a human, and that tapping into its dreams brings insanity.
Sleeping Rock’s primary source of income is glass from the village’s glass mine. Though there were thought to be major seams of glass still to be harvested, it’s rumoured that recently these seams have been disappearing and playing out much faster than they should.
The inhabitants of Rathatruum plant seeds at the stops their automaton makes, so that the next time it comes around food can be harvested from them. Several recent stops, though, have had much less food than usual, and many plants are apparently missing. Some are said to be concerned that others are harvesting Rathatruum’s crops for themselves.
The mobile community of Rathatruum, by nature of its construction on the back of an automaton, has only a finite amount of room for everything that needs to be there. It’s rumoured that some within the community have been suggesting that some inhabitants should, instead of living on the automaton, live at the stops where the inhabitants grow food.
The village of Sleeping Rock is subject to time skips of mysterious origin, which some think might be a property of the glass mined by the villagers. It’s rumoured as well that large concentrations of the glass outside the village can cause time to act strangely in other places too.
Thieves can get quests based on their abilities, and 100 Missions and Quests for Thieves has 100 such that they could get from employers, guilds or do of their own accord.
Even underwater, characters can have encounters, and 100 Fantasy Underwater Encounters (5E) has 100 such to have. These can be used as dangers, background colour or potential adventure hooks.
The jungles of the Living Land can be dangerous and 100 Encounters for the Jungles of the Living Land has 100 things to enliven a journey. They can be used as background colour or potential adventure hooks.
Map – Jail is a hand-drawn black and white map of a two story building with cellar jail with a 300dpi resolution in eight versions that can be used for personal and commercial use.
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The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
An important element of training for Earthborn on Ruk is how they react to the All Song. This can determine whether or not the recruit will make it. It’s rumoured that Zal in particular is trying to come up with a method of testing Earthborn before they even go to Ruk, hoping to reduce the number who need memory treatment due to washing out.
Potential recruits that Zal is looking for on Earth are often sent a package full of mysterious objects intended to help convince the recipient that what is claimed in the package about aliens living in a shadow dimension is true. There are worries that in the cases of “special” recruits, these items may literally convince the recipient against their will.
Some organisations on Earth are keeping a close eye on Zal’s social media recruitment and advertisements aimed at getting Earthborn interested in working for Ruk. They have been following up on rumours about things happening to some of those Zal has been attempting to recruit, or has apparently been attempting; there are suggestions that a third party may be interfering.
Those Earthborn recruits who visit Ruk for training, but who for one reason or another refuse the offer or lack the ability to pass training, are returned to Earth with their memories of the experience removed. Some within the Estate have come across rumours that eventually the process used to remove the former recruit’s memory has a much more serious long-term impact.
Those Zal recruits from the Earthborn are, should they pass training, sent to various different factions who are looking for Earthborn recruits. It’s rumoured that sometimes Zal will send recruits to factions they are not really suited to, which can cause problems for both recruits and the faction.
Zal is one of the factions of Ruk and it’s being used increasingly by the other factions in order to recruit Earthborn natives for the recursion, as the various factions are proving to have a need for them. It’s rumoured that Zal, though it mostly does outsourced recruiting for other factions, has also been using this to hide their own recruitment of Earthborn, under the guise of doing it for others.
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Settlements of the Dragonsbreath Mountains details thirteen Cinderscale settlements in the mountains, with histories, maps, point of interest, notable NPCs and rumours.
Floors are not always bare and 100 Rugs and Carpets to Find in a Dungeon (C&C) has 100 things to cover them. They can be used as simple decoration or something more. This is a conversion of the original supplement to Castles & Crusades.
Hills are not free of encounters and 100 Encounters for Fantasy Hills (SWADE) has 100 ways of enlivening a journey through them. They can be used as background colour and potential adventure hooks.
Filler Art – Behind the Dread Fortress: Bakery is a piece of hand drawn black and white stock art. It comes in two versions, one png, one tiff. The image can be used for personal and commercial uses.
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