The Strange is a game published by Monte Cook Games. It is, at least in part, set in the normal world, but there are other worlds out there, in the Strange. This list has six rumours for that setting, similar to the various different adventure hooks in the books, and these can be used as adventure hooks or simple misinformation.
Fallen have always been a by-product of the psychic abilities that permeate Atom Nocturne, those who are unable to cope with the heights of their abilities. It’s rumoured that the number of Fallen being created, at least as a percentage of the population, has been steadily rising, suggesting that more and more people are not able to cape with psychic gifts.
Lesser Fallen on Atom Nocturne are caught and they have their psychosis treated in a special floating citadel called Maximum Sanctum. Though the citadel is supposed to be very secure, it’s rumoured that this security is not as thorough as is made out, and that some Fallen have managed to escape over the years.
Some of those of Atom Nocturne have their minds collapse inward as they are unable to manage the heights of psychic ability. These are called the Fallen and seek personal gain above everything else. There are rumours, though, that some of the Fallen have managed to start cooperating with each other, realising they can gain more by working together, however brief that might be, than acting on their own.
Talents on Atom Nocturne are capable of dealing with those known as the Fallen, who seek personal gain above everything else. However, some of the Talents have been disappearing recently and there’s a concern that the Fallen may be seeking to deliberately eliminate the biggest threats to them.
The Splendor Dome in Atom Nocturne is where champions fight using their Talents, in competitions that are not meant to be lethal, and killing an opponent is an automatic disqualification from competing again. It’s rumoured, though, that sometimes others rig the fights to ensure that a rival either accidentally kills a competitor, or is killed by them.
Winners of the competitions at the Splendor Dome in Atom Nocturne may receive an artefact crafted from the psychic energy of the crowd, if the crowd approves. It’s rumoured that sometimes artefacts that should be created are not, and vice versa, as the crowd can on occasion be manipulated in their approval.
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In a futuristic setting, there are many sources for different kinds of information. 100 Rumor Mongers and Information Brokers has 100 brokers of such information that characters could encounter.
Alleys are small roads and paths where things can accumulate. 100 Things to Find in a Fantasy Alley (5E) has 100 things to see in a fantasy alley, ranging from the odd to the disturbing. This is a conversion of the original supplement to 5th Edition. You do not need both versions.
Storm Knights can gain information from a variety of sources and 100 Hooks and Rumours for the Living Land has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.
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10 Hooks and Rumours for Cyberpunk 2.0.2.0.’s Night City
This list has ten hooks and rumours that can be heard in or about the Studio City district of Night City. Whether or not they are true is up to the GameMaster. They can be used as background colour or as potential adventure hooks.
Brookhaven Co-op in Studio City is a low-cost apartment building that was constructed predominately out of substandard materials. The tenants run the building as a co-op and are attempting to get parts of it brought up to a higher level, but are struggling both due to a lack of funds and because the building is fundamentally garbage.
Colonial Studios in Studio City is currently being renovated and repaired to make it a state of the art braindance and holographic producer, but it’s rumoured that work on this keeps running into problems, and sabotage is said to be suspected in some cases. The studio is said to be investigating, both on the Net and not.
Libertine Lanes in Studio City is an old-fashioned bowling alley, though with some more modern features. It’s also rife with juviegangs, gang fights and dorphers, though attempts to shut them down have so far failed. However, it’s rumoured that an attempt is being made to get the place condemned and pulled down which, though it won’t solve the problem, will move it elsewhere.
Malorian Firearms, Inc in Studio City specialises in custom weapons of high quality. Run by the gunsmith Eran Malour, it’s said that Malour is always looking for commissions to make new weapons that are “interesting” in some way. Malour seems less bothered about what such weapons will be used for, and more that making them will be interesting and a challenge to do.
Over the years, the quality of films produced out of Studio City declined a lot, though the new owners seek to turn this around. It’s rumoured, though, that on parts of the lot content is still shot that makes even the trash produced at the depths look like the highest quality of work, and that often what’s filmed ventures into the extremely dubious if not outright illegal.
Studio C at Studio City is in ruins and waiting demolition after a fire was started by an unknown arsonist. There are rumours that the company has been receiving threats, from someone claiming to be the arsonist and threatening to do it again unless they are paid off.
The United Non-denominational Churches of God(s) in Studio City amongst other things runs a soup kitchen for those in need. It’s rumoured that the kitchen has been having problems with juviegangers recently, with them terrorising those heading to the soup kitchen, including the staff. They haven’t been attacking the place directly, but even indirectly it’s causing problems.
There are warehouses on the Studio City lot that contain all kinds of things, some of them going back years. It’s rumoured that the company has recently uncovered a cache of old movies from the last century and are working to convert them to a modern medium. This is being done secretly, because the films are worth quite a lot, even in their current state.
There have apparently been problems with Colonial Studios’ new braindance programs. Some claim that they have had a deleterious effect on some users, damaging their brains, but the studio claims this is disinformation being put out by corporate enemies trying to destroy their business.
Z-KNT is based in Studio City and is one of Night City’s most successful progressive radio stations. Many rockers first found fame because of their exposure on Z-KNT, but some claim that money can be what gets someone played on the radio, not talent. Though this could just be coming from disgruntled rockers who weren’t themselves featured.
D10: Night City Rumours – Studio City is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
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Caves can have interesting features, and 100 Things to Find in Caves has 100 such, ranging from intelligent to animal to natural. They can be used as background colour or items of interest.
When asking around for information, characters may hear rumours, and 100 Hooks and Rumours to Hear in or About Bard’s Gate III (Lost Lands) has 100 such related to Bard’s Gate and its Suzerainty. They can be used as background colour, misinformation and adventure hooks.
Characters may come across rumours whilst asking around and 100 Hooks and Rumours to Hear in or About Hollowfaust is a collection of such for the Scarred Lands. They are usable with any system and can be used for anything from misinformation to adventure hooks.
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This is a fanzine for Advanced Fighting Fantasy that contains a variety of articles. It isn’t published by us, but by Arion Games, but we have contributed content to it. It’s currently available as a PDF with print on demand to follow.
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