One Week Bundle: Pathfinder Classic Silver Plus

One Week Bundle: Pathfinder Classic Silver PlusFor one week eleven Pathfinder 1E supplements, those that are Silver best sellers, have been bundled together with 50% off. They are as follows:

Click here to get the bundle for $8.72, reduced from $17.44.

Making Barrels and Sacks Magnetic to Use With Magnetic Tiles

This video looks at how to make the barrels and sacks constructed using wooden dowel and Crooked Staff Terrain textures magnetic to use with magnetic tiles.

Aether Grapnel (5E)

grapnel
Some artwork copyright William McAusland, used with permission

Cities of Sundara: Silkgift introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.

Aether Grapnel (Two-Handed Firearm)

In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.

Reloading a new grapnel into an aether grapnel is an Attack action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.

Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.

Cost: 500 gp; Damage: 1d4; Range: 50/100 feet; Misfire: 1; Reload: 10; Weight: 4 pounds; Type: B; Properties: Two-Handed

GM’s Day Sale 2024

Sale
944010 / Pixabay

The GM’s Day Sale is now live on DriveThruRPG and 308 of our supplements have up to 40% off. Click here to see them.

100 Things to Find Frozen in the Ice, 100 Detailed Things to Find in a Dungeon (C&C), 100 Hooks and Rumours to Hear in or about the Trojan Reach III and Map – Village 18 Now Available

100 Things to Find Frozen in the Ice100 Things to Find Frozen in the Ice, 100 Detailed Things to Find in a Dungeon (C&C), 100 Hooks and Rumours to Hear in or about the Trojan Reach III and Map – Village 18 are now available to buy on DriveThruRPG.

Ice can contain things frozen inside it, and 100 Things to Find Frozen in the Ice has 100 such to encounter. They can be used as background colour or potential adventure hooks.

100 Detailed Things to Find in a Dungeon (C&C) is a list of 100 detailed things that could be found in a dungeon to puzzle players or disguise what is truly important from them. This is a conversion of the original supplement.

Characters may hear rumours when asking around for information, and 100 Hooks and Rumours to Hear in or about the Trojan Reach III has some for them to hear related to the Trojan Reach. They can be used as adventure hooks or background colour.

Map – Village 18 is a hand-drawn black and white village map with a 300dpi resolution in four versions that can be used for personal and commercial use.

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Releasing in March 2024

Coming Soon

March 2nd

  • 100 Detailed Things to Find in a Dungeon (C&C)
  • 100 Hooks and Rumours to Hear in or about the Trojan Reach III
  • 100 Things to Find Frozen in the Ice
  • Map – Village 18

March 9th

  • 100 Hooks and Rumours to Hear in or About Bard’s Gate III
  • 100 Hooks and Rumours to Hear in or About Hollowfaust
  • 100 Things to Find in Caves

March 16th

  • 100 Hooks and Rumours for the Living Land
  • 100 Rumor Mongers and Information Brokers
  • 100 Things to Find in a Fantasy Alley (5E)

March 23rd

  • 100 Caves and Shelters to Find in the Wilderness (Zweihander)
  • 100 Encounters for Post-Apocalyptic Ruins
  • 100 Encounters for Post-Apocalyptic Ruins (Mutant Future)

March 30th

  • 100 Hooks and Rumours for the City of Dolmvay III
  • d66 Curious Magical Chests
  • D66 Ogres for the Forbidden Lands

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Speaking of Sundara: Merchants of Sundara, and Coming Full Circle

In this video, Neal Litherland looks at Merchants of Sundara and the setting.

Preview of 100 Space Age Ruins

A new video has been published on YouTube that previews the first few pages of 100 Space Age Ruins.

D10: Graveyard Dressing

Gravestone
Publisher’s Choice Quality Stockart © Rick Hershey/Fat Goblin Games

Here are ten pieces of dressing that can be used to decorate a graveyard.

  1. A new, freshly dig grave still lies empty, a pile of soil with a spade stuck into it beside the hole.
  2. Branches have been cut from some of the trees in the graveyard and heaped into a pile. Rustles occasionally come from inside the pile.
  3. Fresh flowers have been laid on a grave, and the grave itself has been recently tidied up.
  4. Mushrooms are growing in profusion, but only on and around graves in a specific part of the graveyard.
  5. New plants in pots stand on the ground in a recently, cleared flowerbed, waiting to be planted.
  6. Not beside any grave stands a heap of soil, far larger than could come from a single grave.
  7. One of the stone paths through the graveyard has been damaged. Piles of stone and gravel next to it show where it is being repaired.
  8. Planted in what looks like a newly-made circular border is a single sapling.
  9. Tools and stone lie next to and on a damaged tomb that is being repaired.
  10. Winding through the graves beside the path is a border that has just been planted with new flowers.

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100 Skeletal Remains to Encounter, 100 Encounters for Coastal Regions (Black Spear) and 100 Hooks and Rumours for Terrinoth IV Now Available

100 Skeletal Remains to Encounter100 Skeletal Remains to Encounter, 100 Encounters for Coastal Regions (Black Spear) and 100 Hooks and Rumours for Terrinoth IV are now available to buy on DriveThruRPG.

When things die, they can leave behind a skeleton or bones and 100 Skeletal Remains to Encounter has 100 such. They range from simple bones to those that have been tampered with.

100 Encounters for Coastal Regions (Black Spear) is a collection of coastal encounters to enliven a journey, and is a conversion of the original system neutral supplement to Black Spear.

Characters can gain information from a variety of sources and 100 Hooks and Rumours for Terrinoth IV has 100 things for them to hear. These can be used as background colour or as potential adventure hooks.

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Publishing RPG Supplements to Help GMs

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