Discussions of Darkness Episode 21: Roleplay Bleed, What It Is, And How To Cope With It

In this video, Neal Litherland talks about roleplay bleed and how to cope with it.

d66 Evil Forest Encounters Now Available

d66 Evil Forest Encountersd66 Evil Forest Encounters  is now available to buy from DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains encounters for an evil forest.

Making Open Sacks with Crooked Staff Terrain Textures and Wooden Dowel

This video looks at taking the Barrels & Sacks texture from Crooked Staff Terrain and some grain textures and using them in combination with some wooden dowel to make some open sacks of grain.

Aether Grapnel (PFRPG)

Cities of Sundara: Silkgift (PFRPG) introduced aether weapons, firearms that use compressed air tanks to propel their shots, rather than gunpowder.

Aether Grapnel (Two-Handed Firearm)

grapnel
Some artwork copyright William McAusland, used with permission

In some ways a hybrid of Silkgift’s aether weapons and net casters, the aether grapnel has a design not dissimilar to that of an aether rifle, but instead of a harmful projectile being fired by the rifle, it launches a grapnel instead. A grapnel weighs significantly more than the normal ball ammunition fired from a standard aether rifle, and the integral aether reservoir can only launch one grapnel before being depleted. The grapnel will trail rope behind it once fired, and Archer silk is commonly used to make the rope, due to it being light and strong.

Reloading a new grapnel into an aether grapnel takes a full-round action. All other rules that apply to standard aether weapons as found in the Silkgift book should be used for replacing and refilling the reservoir, misfires and firing underwater.

Though not a weapon, an aether grapnel still fires a hard object with force and it can still do damage. The cost includes one grapnel and 100′ of rope. Unlike normal aether rifles, aether grapnels do not come in dragon steel variants, as the improved material does not provide a noticeable benefit.

Cost: 800 gp; Damage: 1d4 (Med)/1d2 (Small); Critical: x2; Range: 50 feet; Misfire: 1;
Capacity: 1; Weight: 12 pounds; Type: B

Merchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust Now Available

Merchants of SundaraMerchants of Sundara, 100 Things to Find in a Mage’s Tower (PFRPG) and 100 Books to Find in or About Hollowfaust are now available to buy on DriveThruRPG.

Characters can come across various businesses in their travels and Merchants of Sundara details ten merchants that can be used in the Sundara setting or elsewhere.

Mages’ towers and dwelling places can be full of oddities, and 100 Things to Find in a Mage’s Tower (PFRPG) has 100 such for characters to find. Some may be magical, some strange and others could be used as adventure hooks. This is a conversion of the original supplement to Pathfinder.

Not every book found is useful or valuable, and 100 Books to Find in or About Hollowfaust has 100 minor books to find on a Scarred Lands bookshelf, all about Hollowfaust.

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Tabletop Mercenary Episode 5: Affiliate Earnings, What They Are, And Why You Need Them

In this video, Neal Litherland takes about affiliate income and why you need it.

d66 Xenos Encounters Now Available

d66 Xenos Encountersd66 Xenos Encounters is now available to buy on DriveThruRPG.

Published by Sad Fishe Game, this is a supplement to which we have contributed and it contains xenos and aliens to encounter.

Fantasy Bestiary (3Deep) PDF Preview

A new video has been published on YouTube that previews the first few pages of Fantasy Bestiary (3Deep).

D10: Things to Find in a Coffin

Stone Coffin
Some artwork copyright William McAusland, used with permission

As well as the remains that could be found in a coffin, other items might be found inside as well. Here are ten different things that could be found in a broken open coffin.

  1. Broken, once sealed pot that looks to have been emptied of something.
  2. Cradled in the hands of the corpse inside the coffin is a chalice of blackened silver.
  3. Crowbar, chisel, hammer and small spade in a cloth bag underneath the corpse.
  4. Hidden under the remains is a dagger that still bears what appear to be bloodstains, perhaps a murder weapon hidden in the coffin.
  5. Inside the coffin is the projectile that killed the occupant; it looks as if it was inside the skull until the body decayed enough.
  6. Leatherbound diary, somewhat stained now by proximity to a corpse.
  7. Scroll case tucked into the coffin’s corner. Inside it is the last will and testament of the occupant.
  8. Small bag containing dried herbs, seeds and bones, with an occult symbol embroidered on the outside.
  9. Tightly tucked into the coffin, next to the corpse that was clearly its intended occupant, is another body, one that has been bent and broken so that it fits inside.
  10. Two sets of manacles, one for arms, one for legs, that look as if they may have been on the body.

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100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II Now Available

100 Robots to Encounter100 Robots to Encounter, 100 Books to Find in or about Bard’s Gate II (Lost Lands) and 100 Books to Find in or About the Trojan Reach II are now available to buy on DriveThruRPG.

In futuristic settings, characters may encounter robots. 100 Robots to Encounter has 100 such to encounter, from autonomous and intelligent to mere machines.

Not every book is definitely useful or valuable and 100 Books to Find in or about Bard’s Gate II has 100 such to flesh out a bookshelf in the Lost Lands setting about Bard’s Gate.

Not every book found is necessarily useful, and 100 Books to Find in or About the Trojan Reach II has 100 books to find in or about the Trojan Reach for fleshing out a bookshelf.

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