D10: Space Maydays

spaceship-image
Maciej Zagorski/The Forge Studios

In space, ships can still run into trouble, and here are ten different descriptions of problems that others have suffered and which they need help with.

  1. A hull breach has affected the ship and a number of compartments depressurised, killing everyone in them. The depressurised area has cut off several parts of the ship, and without the breach mending and atmosphere restoring to the affected areas, it is impossible to fully control it.
  2. An explosion in the ship’s engine compartment has resulted in the engines being destroyed, most of the engineering crew, including the chief engineer, being killed, and the compartment being opened to space. The ship is currently dead in space and drifting.
  3. Life support on the ship has suffered a critical malfunction due to a computer problem, one that took out all the backup systems as well. If aid isn’t forthcoming soon, everyone will die when the oxygen runs out.
  4. Passengers on the ship came out of cryosleep to discover that the crew had vanished, even though the escape pods remained in place. They lack the skills to pilot the ship, especially as many of the systems have been powered down.
  5. Poorly-fitted reactor shielding has flooded much of the ship with radiation. Many of the crew are dying or dead, and those that have managed to get to better shielded areas are unable to do anything about the problem, as they are unable to get to suitable gear.
  6. The ship has collided with a small asteroid and has suffered extensive damage to its systems and hull as a result. It is no longer capable of getting underway and may be too badly damaged to repair outside of a spacedock.
  7. The ship has suffered an attack by pirates and, although it managed to drive them off, it suffered extensive damage in the process. The pirates may return with reinforcements, and if that happens, a second attack will not be driven off.
  8. The ship in question is in a decaying orbit about a large planet and lacks the ability to break free. They urgently need towing out of the gravity well before they burn up in the atmosphere or just crash.
  9. The ship was too close to the system’s star when a solar flare overwhelmed its systems with an EMP. Most of the systems are now burnt out and the ship is dangerously close to the star and getting closer.
  10. The ship’s fuel supply is contaminated, possibly deliberately at the last place they refuelled, and they are currently dead in space. The ship could do with new fuel, as well as help in flushing their system clear of that which is contaminated, or perhaps a tow if another ship is capable of doing such.

Want some spaceships where rescue has come a little too late? Check out 100 Derelict and Wrecked Spaceships to Encounter.

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D10: Numenera Rumours – Creatures

Numenera Cover
TM and © 2019 Monte Cook Games, LLC.

Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Use that can be found with creature descriptions in the official books, can be used as adventure hooks or as simple misinformation.

  1. A band of chirogs is apparently ambushing travellers and demanding that they hand over any numenera in their possession for destruction. Those who refuse are attacked and the numenera taken from their corpses whilst, oddly, those that agree are more often than not allowed to go on their way, which is not how chirogs normally behave.
  2. Abykoses are creatures that look like ghosts, and are considered to be such by the majority of people. The beings are usually not aggressive in nature, but under certain conditions they can be. It’s rumoured that some abykoses are far more aggressive than others, and that this doesn’t appear to be related to the normal conditions for such happening. It’s said that there is a pack of marauding abykoses that travel around leaving destruction in their wake.
  3. Aneen are herd animals that are often domesticated and used as mounts or pack animals. The beasts are omnivores with tiny forelimbs and small claws, neither of which are much use, but there are rumours of larger, significantly more dangerous aneen with larger, stronger forelimbs and claws and a nature that is significantly more carnivorous.
  4. Broken hounds are a danger to those who travel through their territory, attacking in large numbers, and they prove impossible to reason with, acting only out of hunger. Yet there are rumours of packs of broken hounds behaving with far more intelligence and cunning than would usually be the case, leading some to wonder if they could be under the control of numenera.
  5. Caffas are immune to the effects of wind and other air-based attacks, and have no problems with flying in strong winds. Some swarms are rumoured to follow storms, using the high winds of the storm as a way of partially defeating those they attack before they even strike.
  6. Callerails, when two of them encounter each other, fight to the death, each attempting to absorb the inorganic parts of the other. There’s a rumour that a truly enormous callerail has been seen, one which looks as if it may have successfully absorbed the portions of several others and grown significantly as a result.
  7. Dark fathoms are incredibly dangerous machines of war that anyone with sense would leave well alone. There’s a rumour, though, that a Nano with more ambition than sense is hoping to capture a dark fathom and control the creature to use against their enemies, and are looking for people willing to help them capture one.
  8. Most cragworms dwell in abandoned and isolated areas, but there are rumours of a smaller variety that can be found living beneath cities, particularly in old passages, and in other underground areas. Though these may not be as dangerous as a normal cragworm, due to being smaller, the small spaces in which they are found can make them difficult to avoid.
  9. There’s a bounty on the head of culovas living in the Westwood, due to the beings disrupting the local logging trade. It’s rumoured that the culovas have started to act more aggressively against interlopers as a result. Instead of remaining on familiar ground as they normally do, some say the creatures are instead venturing further afield and initiating combat pre-emptively.
  10. Though blood barms are not usually aggressive unless they or their young are threatened, there are rumours that sometimes blood barms who are raising young can become very territorial. In such a case, the blood barms stake out a section of land and will viciously attack anything that moves into it, continuing with such behaviour until the young are grown enough and the blood barms move on.

Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.

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