All kinds of things can be found online, and 100 Resources and Rumors To Find on DrekNet has 100 such for a futuristic setting. They range from the useful to the misleading.
Dead things are often buried or interred, and 100 Sarcophagi and Coffins for a Dungeon (5E) has 100 things for them to be found in. Some are odd and some are dangerous. This is a conversion of the original supplement to 5th Edition.
Characters may find notes and letters in a variety of places, and 100 Notes and Letters for the Living Land has 100 such. They can be used as background colour or potential adventure hooks.
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100 Encounters for Fantasy Plains (Barbaric!) has 100 encounters characters could have on the plains. This is a conversion of the original system neutral supplement.
An Unnatural Cold is a piece of fiction for Archbliss: The City of the Sorcerers, one of the supplements for Cities of Sundara, which is available in versions for 5th Edition and Pathfinder.
“Can you feel that?” asked Rengarth of Talhesen, with a shiver.
The pair were in Spirit Tower in Archbliss, standing near the Obelisk, a monument at the crossroads formed by a sorcerer called the Mummy Queen.
“It’s only a bit of cold,” replied Talhesen. “Just grit your teeth and bear it.”
“I’d call it more than a bit of cold,” retorted Rengarth. “It’s cutting right through me. It’s not natural.”
“You’re complaining that something in Archbliss is not natural?” asked Talhesen. “You may be in the wrong city if you’re looking for something natural.”
“You know what I mean, Talhesen. That’s something stronger than mere magical cold. Can’t you sense it?”
“I can,” replied Talhesen. “And I do know what you mean. But it’s important that we study the Obelisk carefully.”
Both were copying the strange symbols and pictograms that covered the faces of the monument. No-one seemed to be really certain as to their meanings, and not much was known about the Mummy Queen either. But there were many theories about both, and the two had one of their own.
Perhaps it was Spirit Tower’s connection to death, and the sheer number of undead and half-dead that could be found in that district of the City of the Sorcerers, more than anywhere outside of Moüd. Rengarth and Talhesen felt the connection to Moüd might be deeper than the mere surface impressions caused by the connection to necromancy.
Whilst the two travelling scholars were in Moüd they had seen more than a few sights of that ancient, and lost for generations, city. Like Archbliss, Moüd has a strong connection to magic, albeit with a different focus, and before the city was lost, the mages within had known some mighty magics. And both were sure there were similarities between some inscriptions they had seen in Moüd and those on the Obelisk.
Perhaps the Mummy Queen was somehow connected to Moüd. A descendant of those that used to live there. Or perhaps it was another academic dead end. Only time would tell.
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Encountered bards are rarely going to be doing nothing, and What’s the Bard Doing? 100 Activities has 100 different things for them to be doing when characters find them.
Strange air and odd feelings can be found in a dungeon and 100 Airs and Atmospheres to Encounter in a Dungeon (C&C) has some to encounter. They can range from odd to harmful to helpful.
100 Lizards for Pirates of Pugmire has 100 lizards that could be met on the Acid Sea and beyond. Each lizard is given a name and some details. They could be sources of goods and services, contacts, allies or foes.
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This is published by Prudence Publishing, but we have contributed to it. This is a simple two-sided adventure in which the characters have to try to defend a village against raiders.
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