In this video, Neal Litherland reads “Paying Your Dues” from 100 Body Mods and Augmentations For Your Sci Fi Game.
Archives of Nabu: School of Fire Now Available
Archives of Nabu: School of Fire is now available to buy on DriveThruRPG.
Published by Sad Fishe Game, this is a supplement to which we have contributed and it has 36 earth spells for OSR systems.
100 Hooks and Rumours for the City of Dolmvay PDF Preview
A new video has been published on YouTube that previews the first few pages of 100 Hooks and Rumours for the City of Dolmvay.
D10: Campsites to Encounter
Characters may need to seek a place to camp whilst travelling, and this list has ten different places they can do so.
- A neat circle of trees all the same size and species surround a small area between them. The trees, by their organisation and size, would appear to have been deliberately planted, and provide shelter from the winds to the clearing. In the centre of the clearing is a large, flat stone, which can be moved to reveal a firepit underneath.
- A single large tree spreads its branches in a wide area. The tree is an evergreen, and the branches angle almost down to the ground at its foot. Those who duck under the branches discover an area inside easily large enough for someone to stand upright in, and big enough for half a dozen or more people to shelter on a dry bed of shed pine needles.
- Boulders are stacked in a loose pile, naturally and not deliberately. They form a rough horseshoe shape, with the interior of the horseshoe largely sheltered from the wind on three sides. The remains of a campfire within the horseshoe shows that other travellers have also camped in it.
- Spoil heaps stand at the entrance of an abandoned mine, blocking the entrance from view. Scraps of iron ore can be found in them. The mine itself can be used for shelter, though the ceiling has collapsed after 30′, preventing access to anywhere deeper. The accessible bit has some rubble, but is mostly clear.
- Old shepherd’s hut that clearly hasn’t been used for years, in the middle of some abandoned pastures. The hut’s walls are still mostly intact, and the roof is made of slate. Though some of the slates are missing, the building is still in surprisingly good shape for its age and lack of maintenance.
- One corner and part of the floor of an old stone building stands in a small forest clearing. Everything else that used to be there has long gun, though tumbled stones can be found scattered across the clearing. The corner provides some shelter from the weather.
- Piece of land in a river’s loop, with only a narrow stretch of land between the river, meaning that the loop has nearly been cut off into an oxbow lake. The land within the loop has a number of trees to provide shelter, and the narrowness of the neck makes it easier to defend.
- Several trees have fallen down in a forest, clearly due to one tree causing a small chain reaction. They have fallen into a generally stable position that has a small area large enough for a camp, as long as no-one stands up, beneath them, with the branches and trunks providing shelter from the elements.
- Sticking out from the side of a hill is a piece of rock that provides some limited shelter to the ground beneath it. The overhang isn’t quite high enough to allow a human to stand under it, but is plenty high enough to make sitting easy. Tumbled rocks at each side show where past users have erected temporary windbreaks to add more shelter.
- The ground dips down into a small, steep-sided dell. The sides are steep enough that they almost need climbing down, and horses will not be able to do it. The steepness of the dell means that it is well-sheltered from any wind, and a circle of stones around a dead campfire at the bottom show others have used it in the past.
Guilds of Sundara (5E), Guilds of Sundara (PFRPG) and 100 Sluagh for Changeling: the Dreaming Now Available
Guilds of Sundara (5E) and Guilds of Sundara (PFRPG) are now available to buy on DriveThruRPG and 100 Sluagh for Changeling: the Dreaming is available on Storytellers Vault.
Guilds are organisations that train people in their trade and keep trade secrets from getting out. Guilds of Sundara (5E) has ten cults for the Sundara setting, together with new feats for each cult.
Guilds of Sundara (PFRPG) is the above supplement converted for use with the Pathfinder Roleplaying Game.
100 Sluagh for Changeling: the Dreaming has 100 sluagh for characters to encounter. Each is named and briefly has its main interest described. They can be used as friends, foes or simply passers-by.
Discussions of Darkness Episode 10: Don’t Make Your Players Spend XP For Everything
In this, the tenth episode in a series of videos in which Neal Litherland covers Chronicles and World of Darkness, he looks at spending XP.
Hexploratores Volume 1-1: Passerine Island (OSR) Now Available
Hexploratores Volume 1-1: Passerine Island (OSR) is now available to buy from DriveThruRPG.
Published by Prudence Publishing, this supplement we have contributed to is the first in a series that details hexes from a setting in finer detail. The supplement can be used to build the setting, or dropped into others.
Bookmark Dungeon Now Available
Bookmark Dungeon is now available on itch.
This is a simple game that can be printed out and made into a bookmark. It is played using any book, which helps generate random content, and some paper.
Tomes of Cthulhu II DriveThruRPG Print on Demand
Tomes of Cthulhu II is now available to buy from DriveThruRPG as a perfect bound print on demand supplement.
The design of the book is different to that of the PDF, due to limitations with the page backgrounds and covers used in the PDF version. The print version has different covers and lacks the internal page backgrounds, as the photos below show.
D10: Numenera Rumours – The University of Doors
Numenera is a game published by Monte Cook Games. Its setting is the Ninth World, and this list has ten rumours for that setting. The rumours, which are similar to the Hearsay that can be found in the official books, can be used as adventure hooks or as simple misinformation.
- Few of those who stumble across the University of Doors through one of its portals are allowed to actually enter and study at the university, not even allowed inside the chimerical gatewall that surrounds the place. It’s rumoured that the percentage has been gradually reducing over the years, which may suggest that the number of people finding the university is increasing, but the number considered suitable students is not.
- Just as the Hinge Lab separated from the Science Lab in the University of Doors, there’s a push to create other labs for the other different elements of a door. So far, this hasn’t got anywhere, as it’s stated to be needless complication, but that hasn’t stopped people from trying.
- Living passages, including some that are sentient, are studied in the Atrium in University of Doors. Some postulate it may be possible to create an entire, living, network of passages to wrap around the Ninth World, and that this network could also become a vast intelligence. Others agree, but state this sounds like a very bad idea.
- Sajeen Dar is the current headstone of the University of Doors and is coming to the end of his ten-year term. Former headstones can go through one final door; after which they may never go through a door again unless invited to do so by the holder of that door, or be hunted down and killed by the gibbs. It’s rumoured that this headstone is trying to find a way around this, and has been lavishing money and resources around secretly with this aim.
- The Archivolt is a flock of mechanical birds shaped like keys that fly around and through the doors in the chimerical wall that surrounds the University of Doors. The Archivolt appear to take pleasure in harassing would-be students, and there’s a rumour that, if a student is utterly unsuited, the Archivolt may turn violent.
- The End of Doors is a building on the campus of the University of Doors that has only one, simple door and contains an empty space without doors, given students and staff a break from doors. There’s a rumour, though, that the empty space is itself a type of door, a very unusual one that is difficult to open.
- The locked passageways, often called diums, through which prospective students may reach the University of Doors, can be found anywhere in the world and made of anything. There’s a rumour that, sometimes, what appears to be a dium is something different. It provides access to another location; this is not the university, however, but a far darker place.
- The Science Lab of the University of Doors has an infamous recent history involving an exploding double-door. Rumour has it that this explosion wasn’t simply the result of an accident, but that someone deliberately sabotaged an experiment, for an unknown reason, to cause it to fail dramatically.
- The University of Doors is located in an alternate universe, but its actual location is kept secret, including from the university’s students and staff, with access through doors hidden around the world. There’s a rumour that, over the years, more than one person has attempted to find the university’s true location. It’s said that those that try eventually walk through a door but fail to come out the other side.
- Those who wish to enter the University of Doors must solve a puzzle given by the Archivolt, which gives them a clue as to what they need to create to enter. There are rumours, though, that the Archivolt sometimes gives out clues that, if solved, do not open a door to the university, a way of weeding out those who are considered unsuitable, not merely for the university, but life itself.
Want some items that could be used as oddities? Check out 100 Xenoarchaeological Finds.